Editing Neon Heights
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*There are many ways to earn coins here. The first is an area that players always come to at the start of the game. It is a movie set, and every time players come by, the Shy Guy director asks if they want to try out for a part in his movie (the role could be a hero, heroine, sidekick, or villain, depending on the character). Accepting lets them play a coin game, where they have 10 seconds to shoot as many of the 15 Koopa Kid targets as possible. However, they must avoid shooting the [[Toadsworth]] targets, as doing so ends the game and leaves the player with nothing. When time is called, he gives a comment about how they did, and coins equal to the total of Koopa Kid targets they shot down. Since each Koopa Kid target is worth one coin, the total number of coins the player can get on one turn with this game is 15 coins, provided they shoot all the Koopa Kid targets. | *There are many ways to earn coins here. The first is an area that players always come to at the start of the game. It is a movie set, and every time players come by, the Shy Guy director asks if they want to try out for a part in his movie (the role could be a hero, heroine, sidekick, or villain, depending on the character). Accepting lets them play a coin game, where they have 10 seconds to shoot as many of the 15 Koopa Kid targets as possible. However, they must avoid shooting the [[Toadsworth]] targets, as doing so ends the game and leaves the player with nothing. When time is called, he gives a comment about how they did, and coins equal to the total of Koopa Kid targets they shot down. Since each Koopa Kid target is worth one coin, the total number of coins the player can get on one turn with this game is 15 coins, provided they shoot all the Koopa Kid targets. | ||
*On the opposite side is the baseball field. Here, a Shy Guy with a bat challenges players to a home run contest. Accepting lets them play a coin game where they have to hit the baseballs that are thrown out of the shooter. When time is called, the Shy Guy gives a compliment for how well the player did, and two coins for every ball they knocked out of the park. Only five baseballs are thrown at the player, allowing for a maximum of 10 coins to be collected. | *On the opposite side is the baseball field. Here, a Shy Guy with a bat challenges players to a home run contest. Accepting lets them play a coin game where they have to hit the baseballs that are thrown out of the shooter. When time is called, the Shy Guy gives a compliment for how well the player did, and two coins for every ball they knocked out of the park. Only five baseballs are thrown at the player, allowing for a maximum of 10 coins to be collected. | ||
*At the top of the board is the rocket ship. When players land on the [[Event Space|Green Space]] in front of it, a Shy Guy comes asking if they want to "shoot for the stars". Accepting lets the player pump fuel into the rocket until time is called. Then, the player enters the ship, and starts to travel upward into the starry sky, collecting coins along the way. If two players play in a team, it is possible to collect a | *At the top of the board is the rocket ship. When players land on the [[Event Space|Green Space]] in front of it, a Shy Guy comes asking if they want to "shoot for the stars". Accepting lets the player pump fuel into the rocket until time is called. Then, the player enters the ship, and starts to travel upward into the starry sky, collecting coins along the way. If two players play in a team, it is possible to collect a star. | ||
*The last way to get coins is landing on the Green Space in the middle of the board. Here, a Shy Guy lets players play a matching game called '''Matchmakers''', where they have to match as many panels as they can before they miss to get coins. Matching all the panels makes Shy Guy award the player with a Star (20 coins in Solo Cruise), but if they picked the Red Bowser panel, Shy Guy immediately ends the game and takes 10 coins away from them. If a team is playing this, the second player will take over if the first misses, guaranteeing another chance to get the Star. | *The last way to get coins is landing on the Green Space in the middle of the board. Here, a Shy Guy lets players play a matching game called '''Matchmakers''', where they have to match as many panels as they can before they miss to get coins. Matching all the panels makes Shy Guy award the player with a Star (20 coins in Solo Cruise), but if they picked the Red Bowser panel, Shy Guy immediately ends the game and takes 10 coins away from them. If a team is playing this, the second player will take over if the first misses, guaranteeing another chance to get the Star. | ||
*The Green Space near the Mario statue and to the right of the elevator above the baseball field makes a UFO come and scramble the locations of the chests. In Solo Cruise, a UFO abducts the player and sends them to another spot. | *The Green Space near the Mario statue and to the right of the elevator above the baseball field makes a UFO come and scramble the locations of the chests. In Solo Cruise, a UFO abducts the player and sends them to another spot. |