Editing Neon Heights

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*On the opposite side is the baseball field. Here, a Shy Guy with a bat challenges players to a home run contest. Accepting lets them play a coin game where they have to hit the baseballs that are thrown out of the shooter. When time is called, the Shy Guy gives a compliment for how well the player did, and two coins for every ball they knocked out of the park.  
*On the opposite side is the baseball field. Here, a Shy Guy with a bat challenges players to a home run contest. Accepting lets them play a coin game where they have to hit the baseballs that are thrown out of the shooter. When time is called, the Shy Guy gives a compliment for how well the player did, and two coins for every ball they knocked out of the park.  
*At the top of the board is the rocket ship. When players land on the [[Event Space|Green Space]] in front of it, a Shy Guy comes asking if they want to "shoot for the stars". Accepting lets the player pump fuel into the rocket until time is called. Then, the player enters the ship, and starts to travel upward into the starry sky, collecting coins along the way. If two players play in a team, it is possible to collect a star.  
*At the top of the board is the rocket ship. When players land on the [[Event Space|Green Space]] in front of it, a Shy Guy comes asking if they want to "shoot for the stars". Accepting lets the player pump fuel into the rocket until time is called. Then, the player enters the ship, and starts to travel upward into the starry sky, collecting coins along the way. If two players play in a team, it is possible to collect a star.  
*The last way to get coins is landing on the Green Space in the middle of the board. Here, a Shy Guy lets players play a matching game called '''Matchmakers''', where they have to match as many panels as they can before they miss to get coins. Matching all the panels makes Shy Guy award the player with a Star (20 coins in Solo Cruise), but if they picked the Red Bowser panel, Shy Guy immediately ends the game and takes 10 coins away from them. If a team is playing this, the second player will take over if the first misses, guaranteeing another chance to get the Star.
*The last way to get coins is landing on the Green Space in the middle of the board. Here, a Shy Guy lets players play a matching game, where they have to match as many panels as they can before they miss to get coins. Matching all the panels makes Shy Guy award the player with a Star (20 coins in Solo Cruise), but if they picked the Red Bowser panel, Shy Guy immediately ends the game and takes 10 coins away from them. If a team is playing this, the second player will take over if the first misses, guaranteeing another chance to get the Star.
*The Green Space near the Mario statue and to the right of the elevator above the baseball field makes a UFO come and scramble the locations of the chests. In Solo Cruise, a UFO abducts the player and sends them to another spot.
*The Green Space near the Mario statue and to the right of the elevator above the baseball field makes a UFO come and scramble the locations of the chests. In Solo Cruise, a UFO abducts the player and sends them to another spot.


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