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| {{species infobox | | {{newsubject}} |
| |image=[[File:MLBISBJJNaplock.png]]<br>Sprite from ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
| | [[Image:Piggolem.png|thumb|Two '''Gōnemu'''.]] |
| |first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]]) | | '''Gōnemu''' are Golem-like pig enemies found in Peach's Castle during the events of ''[[Mario & Luigi: Bowser's Inside Story]]''. |
| |latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
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| }}
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| '''Naplocks''' are pig-like golem enemies that appear in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. Their name is a play on the words "nap" and "block". Naplocks are seen sleeping in the overworld in the taken-over [[Peach's Castle]], with the blue snot bubbles they produce following Bowser. They are encountered by themselves or alongside [[Dark Trashure]]s, and [[Alarm Bob-omb]]s only appear with Naplocks in battle. One Naplock has a [[Blitty]] that [[Bowser]] can use the [[Vacuum Block]] to inhale and snag. | |
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| ==Battle==
| | When a battle starts, the Gōnemu fighting will be asleep. When they get awoken, they will fight. While asleep, they shoot bubbles at the characters fighting it. Gōnemu shoot out two different kinds of bubbles. One of them contain a [[Mushroom]] that can heal the character fighting it and there are green ones which can make the character get a sick status. Gōnemu can be awoken by being attacked or if their Bob-omb alarm clocks explode. When awoken, they attack by spitting out brick blocks and throwing them at the character. They spit about six to seven brick blocks at a time. [[Bowser]] can dodge this attack by withdrawing into his shell. |
| Naplocks start the battle asleep unless [[Bowser]] initiates the fight with a preemptive [[punch]] or fire breath attack. While asleep, their snoring produces green and blue bubbles. The green bubble can damage Bowser and make him [[sick]], and can be dodged if he ducks into his shell. The blue bubble contains a [[mushroom]] that can heal Bowser if he ducks and pops it with his spikes; the remake changes this to a [[drumstick]].
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| If an Alarm Bob-omb is present with a sleeping Naplock and attacks Bowser, it starts flashing red and ringing if he does not counter their attack quickly enough; the sleeping Naplock shuts off the alarm using its right hand, cancelling the Bob-omb's attack. Naplocks can be awoken by either attacking them, or if their Alarm Bob-ombs explode; the latter gives them the [[POW-Up]] status in the original game, but deals 100 damage and renders them [[dizzy]] in the remake (simulating grumpiness and grogginess from waking up, respectively).
| | Their name comes from ゴーレム ''gōremu,'' meaning golem. |
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| While awake, Naplocks only attack by producing a stack of five to seven [[Brick Block]]s (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render Bowser dizzy.
| | [[Category:Enemies]] |
| | | [[Category:Species]] |
| While [[Mario]] and [[Luigi]] cannot normally fight Naplocks and other enemies in the interior of Peach's Castle, functional coding for an encounter can be discovered via cheats. The green bubble inflicts [[poison (status effect)|poison]] and damage the Mario Bros., which can be dodged by not jumping. The blue bubble contains a [[mushroom]] that can heal the Mario Bros. if they jump to pop the bubble. The brick blocks target both of the Mario Bros., who must jump to break them before they land on their heads.
| | [[Category:Mario & Luigi: Bowser's Inside Story]] |
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| ==Statistics==
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| ===''Mario & Luigi: Bowser's Inside Story''===
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| {{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Naplock|image=[[File:Naplock.gif]]|align=horizontal}}
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| ===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
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| {{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Naplock|align=horizontal}}
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| ==Gallery==
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| <gallery>
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| MLBISNaplockAsleep.png|A sleeping Naplock
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| Naplock Sleep.gif|A sleeping Naplock
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| Naplock asleep (green bubble) MLBiS.png|A sleeping Naplock about to shoot a green bubble
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| MLBISBJJNaplockAsleep.png|A sleeping Naplock in the remake
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| MLBISBJJNaplockHoldingBlocks.png|A Naplock holding its blocks in the remake
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| BIS Naplock Prima.png|''Mario & Luigi: Bowser's Inside Story'' [[Prima Games|Prima guide]]
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| </gallery>
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| ==Names in other languages==
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| {{foreign names
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| |Jap=ゴーネム
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| |JapR=Gōnemu
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| |JapM=Pun on "{{wp|golem}}" and「眠い」(''nemui'', sleepy)
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| |Ger=Hippoblockamus
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| |GerM=From "hippopotamus" and "block"
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| |SpaA=Sonambloque
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| |SpaAM=From "sonambulo" (sleepwalker) and "bloque" (block)
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| |SpaE=Golmiente
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| |SpaEM=From "golem" and "durmiente" (sleepy)
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| |FreA=Dodobloc
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| |FreAM=From "dodo" (a childish word for "sleep") and "bloc" (block)
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| |FreE=Goflem
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| |FreEM=From "golem" and "flemme" (laziness)
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| |Ita=Ronfem
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| |ItaM=From "golem" and "ronfare" (to sleep)
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| }}
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| {{M&LBIS}}
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| [[Category:Mario & Luigi: Bowser's Inside Story enemies]] | |
| [[de:Hippoblockamus]]
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| [[it:Ronfem]]
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