Editing Naplock
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{{species infobox | {{species-infobox | ||
|image=[[File:MLBISBJJNaplock.png]] | |image=[[File:MLBISBJJNaplock.png]] | ||
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]]) | |first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]]) | ||
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]]) | |latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]]) | ||
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While awake, Naplocks only attack by producing a stack of five to seven [[Brick Block]]s (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render Bowser dizzy. | While awake, Naplocks only attack by producing a stack of five to seven [[Brick Block]]s (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render Bowser dizzy. | ||
While [[Mario]] and [[Luigi]] cannot normally fight Naplocks and other enemies in the interior of Peach's Castle, functional coding for an encounter can be discovered via cheats | While [[Mario]] and [[Luigi]] cannot normally fight Naplocks and other enemies in the interior of Peach's Castle, functional coding for an encounter can be discovered via cheats. The brick blocks target both of the Mario Bros., who must jump to break them before they land on their heads. | ||
==Statistics== | ==Statistics== | ||
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<gallery> | <gallery> | ||
MLBISNaplockAsleep.png|A sleeping Naplock | MLBISNaplockAsleep.png|A sleeping Naplock | ||
Naplock asleep (green bubble) MLBiS.png|A sleeping Naplock about to shoot a green bubble | Naplock asleep (green bubble) MLBiS.png|A sleeping Naplock about to shoot a green bubble | ||
MLBISBJJNaplockAsleep.png|A sleeping Naplock in the remake | MLBISBJJNaplockAsleep.png|A sleeping Naplock in the remake | ||
MLBISBJJNaplockHoldingBlocks.png|A Naplock holding its blocks in the remake | MLBISBJJNaplockHoldingBlocks.png|A Naplock holding its blocks in the remake | ||
</gallery> | </gallery> | ||
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|Jap=ゴーネム | |Jap=ゴーネム | ||
|JapR=Gōnemu | |JapR=Gōnemu | ||
|JapM= | |JapM=From "golem" and "眠い" (nemui/sleepy). | ||
|Ger=Hippoblockamus | |Ger=Hippoblockamus | ||
|GerM=From | |GerM=From hippopotamus and block. | ||
|SpaA=Sonambloque | |SpaA=Sonambloque | ||
|SpaAM=From | |SpaAM=From ''sonambulo'' (sleepwalker) and ''bloque'' (block) | ||
|SpaE=Golmiente | |SpaE=Golmiente | ||
|SpaEM=From | |SpaEM=From Golem and ''durmiente'' (sleepy). | ||
| | |Fra=Goflem | ||
|FraM=From golem and ''flemme'' (laziness). | |||
| | |||
|Ita=Ronfem | |Ita=Ronfem | ||
|ItaM=From | |ItaM=From Golem and "ronfare" (to sleep)}} | ||
}} | |||
{{M&LBIS}} | {{M&LBIS}} | ||
[[Category:Mario & Luigi: Bowser's Inside Story | [[Category:Mario & Luigi: Bowser's Inside Story Enemies]] | ||
[[de:Hippoblockamus]] | [[de:Hippoblockamus]] | ||
[[it:Ronfem]] | [[it:Ronfem]] |