Editing N64 Mario Raceway

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==''Mario Kart Wii''==
==''Mario Kart Wii''==
[[File:Mario Raceway 64 MKWii.png|thumb|right|{{classic|N64|Mario Raceway}} in ''Mario Kart Wii'']]
[[File:Mario Raceway 64 MKWii.png|thumb|right|{{classic|N64|Mario Raceway}} as it appears in ''Mario Kart Wii''.]]
Mario Raceway makes its classic course debut in ''[[Mario Kart Wii]]'' as the fourth and last race of the [[Shell Cup]]. Some of the new elements added to the track are a ramp to perform [[trick]]s in the middle of the rough grass past the toadstool, and [[Shine Sprite]]s can be seen on the "Mario Star" advertisements on the side of the course near the finish line. The rotating signs feature new artwork of Mario which is later used for Mario's [[Nintendo 3DS]] [[AR Card]] and the king card in the NAP-02 deck of [[Mario Playing Cards]]. The [[Piranha Plant]]s have been updated to match their modern appearance. The Warp Pipe tunnel also allows tricking off the sides as the racer comes out. The first ''Mario Kart Wii'' tournament of November 2008 was on this course, with extra obstacles such as [[Pokey]]s from {{classic link|DS|Desert Hills}} and [[Wii Dry Dry Ruins|Dry Dry Ruins]], and oil slicks from {{classic link|SNES|Mario Circuit 3}}.
Mario Raceway makes its classic course debut in ''[[Mario Kart Wii]]'' as the fourth and last race of the [[Shell Cup]]. Some of the new elements added to the track are a ramp to perform [[trick]]s in the middle of the rough grass past the toadstool, and [[Shine Sprite]]s can be seen on the "Mario Star" advertisements on the side of the course near the finish line. The rotating signs feature new artwork of Mario which is later used for Mario's [[Nintendo 3DS]] [[AR Card]] and the king card in the NAP-02 deck of [[Mario Playing Cards]]. The [[Piranha Plant]]s have been updated to match their modern appearance. The Warp Pipe tunnel also allows tricking off the sides as the racer comes out. The first ''Mario Kart Wii'' tournament of November 2008 was on this course, with extra obstacles such as [[Pokey]]s from {{classic-link|DS|Desert Hills}} and [[Wii Dry Dry Ruins|Dry Dry Ruins]], and oil slicks from {{classic-link|SNES|Mario Circuit 3}}.
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{{multiple image
{{multiple image
|direction=vertical
|direction=vertical
|footer={{classic|N64|Mario Raceway}} in ''Mario Kart Tour''
|footer={{classic|N64|Mario Raceway}} as it appears in ''Mario Kart Tour''
|image1=MKT N64 Mario Raceway Teaser.jpg
|image1=MKT N64 Mario Raceway Teaser.jpg
|width1=200
|width1=200
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|width2=200
|width2=200
}}
}}
Mario Raceway makes its handheld debut in ''[[Mario Kart Tour]]'' starting from the [[Mario vs. Luigi Tour (2023)|2023 Mario vs. Luigi Tour]]. It was the final N64 course added to the game. Visually, the course resembles the ''Mario Kart Tour'' iteration of N64 Luigi Raceway, with the grandstand, the starting banner and the trees having the same design of the mentioned course. [[Hot-air balloon|Hot-air balloons]] have been added to the background, akin to N64 Yoshi Valley. The rotating signs' design is retained from ''Mario Kart Wii'', except the "Go" is in a different font and the background has a checkered pattern. A glass wall now runs along the entire stretch of the hill in the top half of the course. Similarly to N64 Choco Mountain, the proportions of the course differ notably from the original version of the track - most notably, the track has been condensed vertically. The U-turn around the mushroom is more banked and no longer has any offroad between it and the wall. The brick wall now has indented sections. [[Goomba]]s now appear in the pipe section; the pipe itself is now designed like the one present in [[3DS Mario Circuit]], and has rocks blocking off the offroad areas on either side of it, making it now mandatory to drive through. Like N64 Royal Raceway and N64 Luigi Raceway, the course uses the ''Mario Kart 7'' arrangement of the ''Mario Kart 64'' raceway music.
Mario Raceway returns in ''[[Mario Kart Tour]]'' starting from the [[Mario vs. Luigi Tour (2023)|2023 Mario vs. Luigi Tour]]. It was the final N64 course added to the game. Visually, the course resembles the ''Mario Kart Tour'' iteration of N64 Luigi Raceway, with the grandstand, the starting banner and the trees having the same design of the mentioned course. [[Hot-air balloon|Hot-air balloons]] have been added to the background, akin to N64 Yoshi Valley. The rotating signs' design is retained from ''Mario Kart Wii'', except the "Go" is in a different font and the background has a checkered pattern. A glass wall now runs along the entire stretch of the hill in the top half of the course. Similarly to N64 Choco Mountain, the proportions of the course differ notably from the original version of the track - most notably, the track has been condensed vertically. The U-turn around the mushroom is more banked and no longer has any offroad between it and the wall. The brick wall now has indented sections. [[Goomba]]s now appear in the pipe section; the pipe itself is now designed like the one present in [[3DS Mario Circuit]], and has rocks blocking off the offroad areas on either side of it, making it now mandatory to drive through. Like N64 Royal Raceway and N64 Luigi Raceway, the course uses the ''Mario Kart 7'' arrangement of the ''Mario Kart 64'' raceway music.


The course also appears as '''Mario Raceway R''' (reversed), '''Mario Raceway T''' (with ramps), and '''Mario Raceway R/T''' (reversed with ramps). In the R variant, some of the [[Piranha Plant]]s to the side of the track are no longer passive. In the T and R/T variants, racers drive across several [[Mushroom Trampoline|mushroom trampolines]]. In the R/T variant, the mushroom at the U-turn is used as an additional mushroom trampoline, and a [[Glide Ramp|glide ramp]] allows racers to drive on top of the pipe on lap 2.
The course also appears as '''Mario Raceway R''' (reversed), '''Mario Raceway T''' (with ramps), and '''Mario Raceway R/T''' (reversed with ramps). In the R variant, some of the [[Piranha Plant]]s to the side of the track are no longer passive. In the T and R/T variants, racers drive across several [[Mushroom Trampoline|mushroom trampolines]]. In the R/T variant, the mushroom at the U-turn is used as an additional mushroom trampoline, and a [[Glide Ramp|glide ramp]] allows racers to drive on top of the pipe on lap 2.
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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jpn=マリオサーキット
|Jap=マリオサーキット
|JpnR=Mario Sākitto
|JapR=Mario Sākitto
|JpnM=Mario Circuit
|JapM=Mario Circuit
|ChiS=马力欧赛道
|ChiS=马力欧赛道
|ChiSR=Mǎlìōu Sàidào
|ChiSR=Mǎlìōu Sàidào

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