Editing N64 Kalimari Desert

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{{classic title}}
{{classic title}}
{{about|the race course from [[Mario Kart 64]]|the location in [[Paper Mario]] with the same Japanese name|[[Dry Dry Desert (Paper Mario)]]|the race course from [[Mario Kart: Double Dash!!]] with the same Japanese name|{{classic-link|GCN|Dry Dry Desert}}}}
{{about|the race course from [[Mario Kart 64]], [[Mario Kart 7]], [[Mario Kart Tour]], and [[Mario Kart 8 Deluxe]]|the location in [[Paper Mario]] with the same Japanese name|[[Dry Dry Desert (Paper Mario)]]|the race course from [[Mario Kart: Double Dash!!]] with the same Japanese name|{{classic-link|GCN|Dry Dry Desert}}}}
{{race course infobox
{{race course infobox
|title=Kalimari Desert
|title=Kalimari Desert
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|ghost={{ghost|7|Nin★Nishim|2:01.932|[[File:ShyGuyIcon-MK7.png|32px|link=Shy Guy]][[File:MK7 Cact-X.png|32px|link=Cact-X]][[File:MK7 Wood.png|32px|link=Wood]][[File:MK7 Swoop.png|32px|link=Swooper (glider)]]}}{{ghost|7 <small>Expert</small>|Nin★KOZ★|1:47.707|[[File:ShyGuyIcon-MK7.png|32px|link=Shy Guy]][[File:MK7 Bolt Buggy.png|32px|link=Bolt Buggy]][[File:MK7 Red Monster.png|32px|link=Red Monster]][[File:MK7 Beast Glider.png|32px|link=Beast Glider]]}}{{ghost|8DX <small>150cc</small>|Nin★Pit|1:40.363|[[File:MK8DX Dry Bones Icon.png|32px|link=Dry Bones]][[File:StandardKartBodyMK8D DryBones.png|32px|link=Standard Kart]][[File:MonsterTiresMK8.png|32px|link=Monster]][[File:MK8DThumbDryBonesSG.png|32px|link=Super Glider]]}}{{ghost|8DX <small>200cc</small>|Nin★Juliet|1:10.511|[[File:MK8 Dry Bowser Icon.png|32px|link=Dry Bowser]][[File:MK8BoneRattler.png|32px|link=Bone Rattler]][[File:MonsterTiresMK8.png|32px|link=Monster]][[File:MK8ThumbDryBowserSG.png|32px|link=Super Glider]]}}
|ghost={{ghost|7|Nin★Nishim|2:01.932|[[File:ShyGuyIcon-MK7.png|32px|link=Shy Guy]][[File:MK7 Cact-X.png|32px|link=Cact-X]][[File:MK7 Wood.png|32px|link=Wood]][[File:MK7 Swoop.png|32px|link=Swooper (glider)]]}}{{ghost|7 <small>Expert</small>|Nin★KOZ★|1:47.707|[[File:ShyGuyIcon-MK7.png|32px|link=Shy Guy]][[File:MK7 Bolt Buggy.png|32px|link=Bolt Buggy]][[File:MK7 Red Monster.png|32px|link=Red Monster]][[File:MK7 Beast Glider.png|32px|link=Beast Glider]]}}{{ghost|8DX <small>150cc</small>|Nin★Pit|1:40.363|[[File:MK8DX Dry Bones Icon.png|32px|link=Dry Bones]][[File:StandardKartBodyMK8D DryBones.png|32px|link=Standard Kart]][[File:MonsterTiresMK8.png|32px|link=Monster]][[File:MK8DThumbDryBonesSG.png|32px|link=Super Glider]]}}{{ghost|8DX <small>200cc</small>|Nin★Juliet|1:10.511|[[File:MK8 Dry Bowser Icon.png|32px|link=Dry Bowser]][[File:MK8BoneRattler.png|32px|link=Bone Rattler]][[File:MonsterTiresMK8.png|32px|link=Monster]][[File:MK8ThumbDryBowserSG.png|32px|link=Super Glider]]}}
}}
}}
'''Kalimari Desert''' (named '''Kara Kara Desert''' on a few occasions)<ref>{{cite|date=December 1996|title=''Nintendo Magazine System'' (UK) issue 51|page=28}}</ref><ref>{{cite|date=April 1997|title=''Nintendo Magazine System'' (Australia) issue 49|page=40}}</ref> is the fourth and final course of the [[Mushroom Cup]] in ''[[Mario Kart 64]]''. The name of the course is likely a portmanteau of "{{wp|Kalahari Desert}}," which is a real-life desert in Southern Africa, and "[[Mario]]." The first part of the course's name is also a different spelling of "{{wp|squid as food|calamari}}." In ''[[Paper Mario]]'', a train known as [[K64]] is based on the train in the course, and when the player rides on it, an arrangement of the course's theme plays.
'''Kalimari Desert''' (named '''Kara Kara Desert''' on a few occasions)<ref>{{cite|date=December 1996|title=''Nintendo Magazine System'' (UK) issue 51|page=28}}</ref><ref>{{cite|date=April 1997|title=''Nintendo Magazine System'' (Australia) issue 49|page=40}}</ref> is the fourth and final course of the [[Mushroom Cup]] in ''[[Mario Kart 64]]''. The name of the course is likely a portmanteau of {{wp|Kalahari Desert}}, a real-life desert in Southern Africa, and [[Mario]]. In ''[[Paper Mario]]'', a train known as the [[K64]] is based on the train in the course, and when the player rides on it, an arrangement of the course's theme plays.


Kalimari Desert reappears in ''[[Mario Kart 7]]'' as the first race of the [[Leaf Cup]], and in ''[[Mario Kart 8 Deluxe]]'' as the third race of the [[Turnip Cup]]. The course also reappears in ''[[Mario Kart Tour]]'', debuting in the [[Tokyo Tour]]. In ''Mario Kart Tour'', there exists a rerouted version of this course called '''Kalimari Desert 2''', which takes racers into the tunnel.
Kalimari Desert reappears in ''[[Mario Kart 7]]'' as the first race of the [[Leaf Cup]], and in ''[[Mario Kart 8 Deluxe]]'' as the third race of the [[Turnip Cup]]. The course also reappears in ''[[Mario Kart Tour]]'', debuting in the [[Tokyo Tour]]. In ''Mario Kart Tour'', there exists a rerouted version of this course called '''Kalimari Desert 2''', which takes racers into the tunnel.
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==''Mario Kart 8 Deluxe''==
==''Mario Kart 8 Deluxe''==
[[File:MK8-Course-N64 KalimariDesert.jpg|thumb|right|{{classic|N64|Kalimari Desert}} in ''Mario Kart 8 Deluxe'']]
[[File:MK8-Course-N64 KalimariDesert.jpg|thumb|right|{{classic|N64|Kalimari Desert}} as it appears in ''Mario Kart 8 Deluxe''.]]
Kalimari Desert reappears in ''[[Mario Kart 8 Deluxe]]'' as part of Wave 2 of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]''. It is the third course of the [[Turnip Cup]]. It is based on its ''Mario Kart Tour'' design, but has been given a major graphical update. This time, in a similar vein to the city races from ''Mario Kart Tour'', Kalimari Desert combines both the original along with Kalimari Desert 2 from ''Tour'' into one race, with the layout changing between laps. This makes it the first course in the game that is not a course from ''Mario Kart Tour'' to change its layout between laps/sections and start and end in the same place. This version of Kalimari Desert is also the first course in the series to use both laps and sections, as well as the only course in the game to use both the classic and modern ''Mario Kart'' logos for the banners.
Kalimari Desert reappears in ''[[Mario Kart 8 Deluxe]]'' as part of Wave 2 of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]''. It is the third course of the [[Turnip Cup]]. It is based on its ''Mario Kart Tour'' design, but has been given a major graphical update. This time, in a similar vein to the city races from ''Mario Kart Tour'', Kalimari Desert combines both the original along with Kalimari Desert 2 from ''Tour'' into one race, with the layout changing between laps. This makes it the first course in the game that is not a course from ''Mario Kart Tour'' to change its layout between laps/sections and start and end in the same place. This version of Kalimari Desert is also the first course in the series to use both laps and sections, as well as the only course in the game to use both the classic and modern ''Mario Kart'' logos for the banners.


The first lap takes the player around the standard Kalimari Desert route, though [[arrow field]]s can be seen blocking off the path to the train tracks and train tunnel entrance that is next to the first railroad crossing. When the second lap begins, the route starts following that of Kalimari Desert 2, where a [[Kanaami Road]] appears at the second railroad crossing to divert the player onto the tracks (similar to Kalimari Desert 2R/T, but on the opposite side of where that ramp would appear). Like the arrow fields, the ramp is independent to each player in multiplayer, meaning that it only appears for each player on their second lap, while it is invisible to players that are on the first or third lap. The third lap begins after the player enters the tunnel. After exiting the tunnel, the route finishes as normal.
The first lap takes the player around the standard Kalimari Desert route, though [[arrow field]]s can be seen blocking off the path to the train tracks and train tunnel entrance that's next to the first railroad crossing. When the second lap begins, the route starts following that of Kalimari Desert 2, where a [[Kanaami Road]] appears at the second railroad crossing to divert the player onto the tracks (similar to Kalimari Desert 2R/T, but on the opposite side of where that ramp would appear). Like the arrow fields, the ramp is independent to each player in multiplayer, meaning that it only appears for each player on their second lap, while it is invisible to players that are on the first or third lap. The third lap begins after the player enters the tunnel. After exiting the tunnel, the route finishes as normal.


In all three laps, upon reaching the first railroad crossing, the player can choose to either continue going on the main route, or go along the train tracks. However, the [[Item Box]] placements do change with each lap, with two [[Double Item Box]]es only being present on the train tracks during the final lap. Regardless of the player's decision though, the two paths meet at the second railroad crossing.  
In all three laps, upon reaching the first railroad crossing, the player can choose to either continue going on the main route, or go along the train tracks. However, the [[Item Box]] placements do change with each lap, with two [[Double Item Box]]es only being present on the train tracks during the final lap. Regardless of the player's decision though, the two paths meet at the second railroad crossing.  
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<gallery>
<gallery>
MK8D N64 Kalimari Desert Course Icon.png|The course icon
MK8D N64 Kalimari Desert Course Icon.png|The course icon
MK8-n64_DryDryDesert-Ending.png|Results screen
MK8KalimariDesert3.jpg|View of the train
MK8KalimariDesert3.jpg|View of the train
MK8KalimariDesert1.jpg|View of the starting line
MK8KalimariDesert1.jpg|View of the starting line

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