Editing N64 Kalimari Desert

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{{classic title}}
{{racecourse
{{about|the race course from [[Mario Kart 64]]|the location in [[Paper Mario]] with the same Japanese name|[[Dry Dry Desert (Paper Mario)]]|the race course from [[Mario Kart: Double Dash!!]] with the same Japanese name|{{classic-link|GCN|Dry Dry Desert}}}}
|image=[[File:Kalimari Desert MK64.png|width|235px|center]]
{{race course infobox
|appearances=''[[Mario Kart 64]]''<br>''[[Mario Kart 7]]''
|title=Kalimari Desert
|cups=[[Mushroom Cup]] (MK64)<br>[[Leaf Cup]] (MK7)
|image=[[File:Kalimari Desert MK64.png|300px]]
|distance= 527 m
|appears_in=''[[Mario Kart 64]]'' ([[List of games by date#1996|1996]])<br>''[[Mario Kart 7]]'' ([[List of games by date#2011|2011]])<br>''[[Mario Kart Tour]]'' ([[List of games by date#2019|2019]] <small>(1)</small>, 2020 <small>(2)</small>)<br>''[[Mario Kart 8 Deluxe]]'' (''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'', Wave 2) (2022)
|wifi=Available ([[Nintendo 3DS|3DS]])
|cups=[[Mushroom Cup]] (''64'')<br>[[Leaf Cup]] (''7'')<br>[[Turnip Cup]] (''8 Deluxe'')
|music=[[File:N64 Kalimari Desert.ogg]]
|tours='''Kalimari Desert:'''<br>[[Tokyo Tour]]<br>[[Halloween Tour (2019)]]<br>[[Winter Tour (2019)]]<br>[[Holiday Tour (2019)]]<br>[[Ice Tour]]<br>[[Baby Rosalina Tour]]<br>[[Hammer Bro Tour]]<br>[[Yoshi Tour (2020)]]<br>[[Trick Tour (2020)]]<br>[[Cooking Tour]]<br>[[Peach Tour]]<br>[[Wild West Tour]]<br>[[Los Angeles Tour (2020)]] (Challenge only)<br>[[Halloween Tour (2020)]]<br>[[Mario vs. Luigi Tour (2020)]]<br>[[New Year's 2021 Tour]]<br>[[Snow Tour]]<br>[[Yoshi Tour (2021)]]<br>[[Trick Tour (2021)]]<br>[[Los Angeles Tour (2021)]]<br>[[Toad vs. Toadette Tour]]<br>[[Penguin Tour]]<br>[[New Year's 2022 Tour]]<br>[[Piranha Plant Tour]]<br>[[New Year's Tour (2023)]]<br>[[Exploration Tour (2023)]]<br>[[Pipe Tour]]<br>
<center>''Mario Kart 64''</center>
'''Kalimari Desert 2:'''<br>[[Wild West Tour]]<br>[[Pirate Tour]]<br>[[Los Angeles Tour (2020)]]<br>[[Sunset Tour]]<br>[[Berlin Tour]]<br>[[Cat Tour (2021)]]<br>[[Bowser vs. DK Tour]]<br>[[Wedding Tour]]<br>[[Paris Tour (2021)]]<br>[[Autumn Tour (2021)]]<br>[[Toad vs. Toadette Tour]]<br>[[Wario vs. Waluigi Tour]]<br>[[Sky Tour]]<br>[[Mii Tour (2022)]]<br>[[Samurai Tour]]<br>[[Bangkok Tour]]<br>[[Piranha Plant Tour]]<br>[[Ocean Tour]]<br>[[Space Tour (2023)]]<br>[[Bowser Tour (2023)]]<br>[[Pipe Tour]]
|map=[[File:Kalimari-desert.jpg|160px]]
|online_play=No longer available ([[Nintendo 3DS|3DS]])<br>Available ([[Nintendo Switch|Switch]])
|distance=753 m
|sample=''Mario Kart 64''<br>[[File:MK64-Music-KalimariDesert.oga]]<br>''Mario Kart 7'' / ''Mario Kart Tour''<br>[[File:MK7 N64 Kalimari Desert.oga]]<br>''Mario Kart 7'' (frontrunning)<br>[[File:MK7_N64_KalimariDesert_Frontrunning.oga]]<br>''Mario Kart 8 Deluxe''<br>[[File:Switch_N64_KalimariDesert_BCP.oga]]<br>''Mario Kart 8 Deluxe'' (frontrunning)<br>[[File:Switch_N64_KalimariDesert_Frontrunning_BCP.oga]]
|map=''Mario Kart 64''<br>[[File:Kalimari-desert.jpg|100x100px]][[File:MK64 Kalimari Desert minimap.png]]<br>
''Mario Kart 7''<br>[[File:MK7 N64KalimariDesert.png|105x105px]][[File:MK7 N64 Kalimari Desert Minimap.png|140x105px]]<br>
''Mario Kart Tour''<br><small>Kalimari Desert (left) / Kalimari Desert 2 (right)</small>
<div style="white-space: nowrap;">[[File:MKT Map KalimariDesertN64.png|frameless|N64 Kalimari Desert|upright=0.45]][[File:MKT Map KalimariDesert2N64.png|frameless|N64 Kalimari Desert 2|upright=0.45]]</div>
''Mario Kart 8 Deluxe''<br>[[File:MK8DX N64 Kalimari Desert Map.png|140px]]
|ghost={{ghost|7|Nin★Nishim|2:01.932|[[File:ShyGuyIcon-MK7.png|32px|link=Shy Guy]][[File:MK7 Cact-X.png|32px|link=Cact-X]][[File:MK7 Wood.png|32px|link=Wood]][[File:MK7 Swoop.png|32px|link=Swooper (glider)]]}}{{ghost|7 <small>Expert</small>|Nin★KOZ★|1:47.707|[[File:ShyGuyIcon-MK7.png|32px|link=Shy Guy]][[File:MK7 Bolt Buggy.png|32px|link=Bolt Buggy]][[File:MK7 Red Monster.png|32px|link=Red Monster]][[File:MK7 Beast Glider.png|32px|link=Beast Glider]]}}{{ghost|8DX <small>150cc</small>|Nin★Pit|1:40.363|[[File:MK8DX Dry Bones Icon.png|32px|link=Dry Bones]][[File:StandardKartBodyMK8D DryBones.png|32px|link=Standard Kart]][[File:MonsterTiresMK8.png|32px|link=Monster]][[File:MK8DThumbDryBonesSG.png|32px|link=Super Glider]]}}{{ghost|8DX <small>200cc</small>|Nin★Juliet|1:10.511|[[File:MK8 Dry Bowser Icon.png|32px|link=Dry Bowser]][[File:MK8BoneRattler.png|32px|link=Bone Rattler]][[File:MonsterTiresMK8.png|32px|link=Monster]][[File:MK8ThumbDryBowserSG.png|32px|link=Super Glider]]}}
}}
}}
'''Kalimari Desert''' (named '''Kara Kara Desert''' on a few occasions)<ref>{{cite|date=December 1996|title=''Nintendo Magazine System'' (UK) issue 51|page=28}}</ref><ref>{{cite|date=April 1997|title=''Nintendo Magazine System'' (Australia) issue 49|page=40}}</ref> is the fourth and final course of the [[Mushroom Cup]] in ''[[Mario Kart 64]]''. The name of the course is likely a portmanteau of "{{wp|Kalahari Desert}}," which is a real-life desert in Southern Africa, and "[[Mario]]." The first part of the course's name is also a different spelling of "{{wp|squid as food|calamari}}." In ''[[Paper Mario]]'', a train known as [[K64]] is based on the train in the course, and when the player rides on it, an arrangement of the course's theme plays.
'''Kalimari Desert''' is a race course in ''[[Mario Kart 64]]''. It is the fourth and final race of the [[Mushroom Cup]]. The course's most notable feature is the train track that goes through a mesa. The train constantly moves around the track, often crossing through the racers' path. Depending on what mode is being played, the train may or may not have coaches attached to it. If the player is on the track or runs into it, the player will be thrown in the air. It is possible to drive on the train's track, however this will cost the racer time. It is possible, but very difficult, to cross the train track while the train is there by driving through the gap between the coaches.


Kalimari Desert reappears in ''[[Mario Kart 7]]'' as the first race of the [[Leaf Cup]], and in ''[[Mario Kart 8 Deluxe]]'' as the third race of the [[Turnip Cup]]. The course also reappears in ''[[Mario Kart Tour]]'', debuting in the [[Tokyo Tour]]. In ''Mario Kart Tour'', there exists a rerouted version of this course called '''Kalimari Desert 2''', which takes racers into the tunnel.
The race starts out next to a large cliff formation, upon the first turn racers see how empty the desert really is. At the end of the turn the racers encounter the train for the first time. After passing the tracks the players race alongside the track of the train (though it is in a cave and not visible) eventually running into it a second time. After this encounter the racers race along the edge of the map and eventually advance back to the finish line.
 
==''Mario Kart 64''==
[[File:KDtrain.png|thumb|right|[[Luigi]] racing on the track.]]
===Course layout===
The course takes place in a vast desert, with a large mesa on the left of the track. On both sides of the track is sand, with darker portions of the sand counting as out of bounds. The course begins with a large gradual U-turn to the left, and the first set of [[Item Box]]es lies in the middle. Racers then cross over some train tracks and take a slight right turn, followed by another item set and a second railroad crossing. There is then one very long and gradual turn to the left, with one last item set at the end. A slight right turn and a slight left turn then bring racers to the finish line. The train track that racers encounter makes a simple loop and can be driven on; however, it costs time, and it will prevent a lap from counting if it is taken the entire way around.
 
The course's most notable feature is the two [[Train (obstacle)|trains]] that go through the mesa. The trains constantly move clockwise around the track, often passing through the racers' path. Depending on what mode is being played, the trains may or may not have passenger coaches attached to them: when playing in single-player, the locomotives each have one coal tender and five passenger cars, whereas in two-player mode, the trains are quite short, having an engine, a coal tender and only one passenger car each, and in three-player or four-player mode, the trains consist only of the locomotive/engine, with no coal tender or passenger cars present. If the player runs into one of them, they are thrown in the air. CPU drivers pull their brakes and stop at the railroad crossings when a train passes by. It is possible, but very difficult, to cross the train track while the train is there by driving through the gap between the coaches.
 
The railroad crossing sounds are taken from real Japanese National Railway railroad crossing signals with electronic bells. In addition, the railroad crossing signs' lettering appears to be mirrored. The signs in later iterations of the course are unlettered.
 
===Shortcuts===
A notable shortcut can be found at the first train track crossing. The player must turn left and follow the train track into the tunnel until they pass where the finish line is on the actual course. Afterwards they must turn around and use a [[Super Star|Star]] before driving forwards to return to the course. If done correctly, the lap will count, skipping almost the entire track. This can only be performed on the first two laps.


==''Mario Kart 7''==
==''Mario Kart 7''==
Kalimari Desert makes its classic course debut in ''[[Mario Kart 7]]'' as the first course of the [[Leaf Cup]]. There are now two shortcut ramps near the end of the first corner and before the third corner of the track to accommodate the new gliding feature, allowing racers to glide over the trains. The players can also use mushrooms to gain easy access to these ramps. Several wooden ramps also litter the inside and outside of the track, and as always, can be tricked to gain a small boost. However, the train tunnel can no longer be entered because it is now an out-of-bounds area, making the lap glitch impossible in this game. The trains are also shorter: they have only three passenger carts while they had five in the original version of the track, and they now seem to travel more slowly.
Kalimari Desert returns as the first course of the [[Leaf Cup]]. There are now two shortcut ramps near the end of the first corner and before the third corner of the track to accomodate the new glide feature. The player will be able to glide over the trains. The players can also use mushrooms to gain easy access to these ramps. Several wooden ramps also litter the inside and outside of the track, and as always, can be tricked to gain a small boost. However, the train tunnel can no longer be entered, and doing so will penalize the player for a few seconds.
 
Much like in ''Mario Kart 64'', two trains are present, but only one train is present when doing online multiplayer races. Unlike in ''Mario Kart 64'', the mini-map of this course does not show the path of the train track. The electric crossing bell sounds are also replaced with more appropriate American-style mechanical crossing bell sounds. Later versions of the course would retain this change.
 
{{br|left}}
 
==''Mario Kart Tour''==
[[File:MKT Kalimari Desert Scene.jpg|thumb|left|{{classic|N64|Kalimari Desert}} in ''Mario Kart Tour'']]
==={{classic|N64|Kalimari Desert}}===
Kalimari Desert reappears in ''[[Mario Kart Tour]]'', starting with the [[Tokyo Tour]]. The course's starting line now features a wooden banner with the classic ''Mario Kart'' logo on it and a wooden wagon wheel resting along the right side of the post, rather than taking its appearance from ''Mario Kart 64'' and ''Mario Kart 7''. Since racers are always moving forward, colliding into the train causes them to launch over it unharmed while they perform a [[Jump Boost]]. The train can also be knocked into the air with a [[Super Horn]], a [[Mega Mushroom]] or a [[Bowser's Shell]].
 
The course uses the source quality version of the original N64 music track from ''Mario Kart 7'' rather than the original N64 sequenced music track that has the N64's audio compression.<ref>{{cite|url=docs.google.com/document/d/1YmgFibm99C2r7q-OzXrufNHQgXQBYli3V0M7APTQ4OQ/edit#heading=h.yx3o1ihvn54t|title=Kenta Nagata Discography|publisher=Google Docs|language=en-us|accessdate=July 5, 2024}}</ref>
 
The course also appears as '''Kalimari Desert R''' (reversed), '''Kalimari Desert T''' (with ramps), and '''Kalimari Desert R/T''' (reversed with ramps). The former two were introduced along with the normal variant in the [[Tokyo Tour]], while the latter was introduced in the [[Holiday Tour (2019)|2019 Holiday Tour]]. In the R variant, a [[Glide Ramp|glide ramp]] along the main route allows racers to glide over the train. In the R and R/T variants, the train itself travels in the opposite direction. In the T variant, [[Kanaami Road]]s guide racers over both train crossings. In the R/T variant, the course is now a figure-eight: Racers use Kanaami Road to go across the mesa on two occasions. As a result, racers spend a large portion of the race driving the course forwards despite it being a "reverse"/trick variant.
 
====Appearances====
Combining the totals for the two different iterations together, Kalimari Desert has appeared in forty-six different tours, as of the [[Night Tour]], the most out of any course to date, beating the second most frequent course, [[DS Waluigi Pinball]], by thirty tours.
 
For this course's tour appearances, see [[List of N64 Kalimari Desert tour appearances in Mario Kart Tour#N64 Kalimari Desert|List of {{classic|N64|Kalimari Desert}} tour appearances in ''Mario Kart Tour'' § {{classic|N64|Kalimari Desert}}]].
{{br|left}}
 
====Top-tier and middle-tier items====
{{MKT favored table|N64|Kalimari Desert}}
 
====Bonus challenges====
<div class="contentbox mw-collapsible mw-collapsed>
{{MKT bonus challenge table|Ring Race|N64 Kalimari Desert}}
{{MKT bonus challenge table|Do Jump Boosts|N64 Kalimari Desert}}
{{MKT bonus challenge table|Big Reverse Race|N64 Kalimari Desert}}
{{MKT bonus challenge table|Goomba Takedown|N64 Kalimari Desert}}
{{MKT bonus challenge table|Steer Clear of Obstacles|N64 Kalimari Desert}}
{{MKT bonus challenge table|Vs. Mega|N64 Kalimari Desert|char=Dry Bowser|other=y}}
{{MKT bonus challenge table|Smash Small Dry Bones|N64 Kalimari Desert}}
{{MKT bonus challenge table|Break Item Boxes|N64 Kalimari Desert}}
{{MKT bonus challenge table|Time Trial|N64 Kalimari Desert|N64 Kalimari Desert R}}
{{MKT bonus challenge table|Combo Attack|N64 Kalimari Desert T}}
</div>
 
==={{classic|N64|Kalimari Desert 2}}===
Starting from the [[Wild West Tour]], a rerouted version of this track known as '''Kalimari Desert 2''' ('''N64 Kalimari Desert 2''' in-game when selected) is featured. It has two sections: one that starts on the main route but switches to the railroad section at the second intersection, and the other that starts in the tunnel and goes back to the main route again at the second intersection, after which it continues on like normal. This course is also a favorite of [[Captain Toad]], [[Toadette|Toadette (Explorer)]], and [[Dixie Kong]] once they reach level 6.
 
The first section begins from the regular starting line. The course starts out following the same path as the original, with the first [[Glide Ramp|glider shortcut]] still being accessible. However, a wooden [[ramp]] has been added shortly before the first railroad crossing, and ramps with [[Dash Panel|dash panels]] appear on both sides of the first intersection allowing racers to jump over the railroad. The course continues and curves to the right toward the tracks, though the glider shortcut normally found in this area is blocked off to prevent racers from skipping the railroad section entirely. At the second railroad crossing, racers are rerouted onto the railroad. The course continues on the tracks, with the second section of the course beginning from the entrance of the railroad tunnel near the starting line, and the [[Train (obstacle)|train]] starting out right outside the tunnel. Upon reaching the second intersection again, racers are diverted back onto the normal course to continue along the original path. Wooden trick ramps have been added onto the path shortly after this intersection and before the final turn leading to the [[Finish line (object)|finish line]]. Only one train is present on the track in Kalimari Desert 2, moving much slower than the original trains since it now shares the tracks with the racers.
 
The course also appears as '''Kalimari Desert 2R''' (reversed), '''Kalimari Desert 2T''' (with ramps), and '''Kalimari Desert 2R/T''' (reversed with ramps). The former two debuted alongside the original, while the latter was introduced later in the [[Toad vs. Toadette Tour]]. In the R and R/T variants, the train travels in the opposite direction. In the T variant, the first glide ramp shortcut is blocked off, and racers are directed onto the train tracks at the first crossing rather than the second. In the R/T variant, racers are forced to turn around at the first crossing and start going the other way on the train tracks; as a result, racers spend a large portion of the race driving the course forwards despite it being a "reverse"/trick variant. They only turn around again once they have completed the entire loop and approach the same crossing.
 
====Appearances====
For this course's tour appearances, see [[List of N64 Kalimari Desert tour appearances in Mario Kart Tour#N64 Kalimari Desert 2|List of {{classic|N64|Kalimari Desert}} tour appearances in ''Mario Kart Tour'' § {{classic|N64|Kalimari Desert 2}}]].
 
====Top-tier and middle-tier items====
{{MKT favored table|N64|Kalimari Desert 2}}
 
====Bonus challenges====
<div class="contentbox mw-collapsible mw-collapsed>
{{MKT bonus challenge table|Vs. Mega|N64 Kalimari Desert 2|char=King Bob-omb|lc=yes}}
{{MKT bonus challenge table|Time Trial|N64 Kalimari Desert 2|N64 Kalimari Desert 2R}}
{{MKT bonus challenge table|Combo Attack|N64 Kalimari Desert 2T}}
{{MKT bonus challenge table|Snap a Photo|N64 Kalimari Desert 2R/T}}
</div>
 
==''Mario Kart 8 Deluxe''==
[[File:MK8-Course-N64 KalimariDesert.jpg|thumb|right|{{classic|N64|Kalimari Desert}} in ''Mario Kart 8 Deluxe'']]
Kalimari Desert reappears in ''[[Mario Kart 8 Deluxe]]'' as part of Wave 2 of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]''. It is the third course of the [[Turnip Cup]]. It is based on its ''Mario Kart Tour'' design, but has been given a major graphical update. This time, in a similar vein to the city races from ''Mario Kart Tour'', Kalimari Desert combines both the original along with Kalimari Desert 2 from ''Tour'' into one race, with the layout changing between laps. This makes it the first course in the game that is not a course from ''Mario Kart Tour'' to change its layout between laps/sections and start and end in the same place. This version of Kalimari Desert is also the first course in the series to use both laps and sections, as well as the only course in the game to use both the classic and modern ''Mario Kart'' logos for the banners.
 
The first lap takes the player around the standard Kalimari Desert route, though [[arrow field]]s can be seen blocking off the path to the train tracks and train tunnel entrance that is next to the first railroad crossing. When the second lap begins, the route starts following that of Kalimari Desert 2, where a [[Kanaami Road]] appears at the second railroad crossing to divert the player onto the tracks (similar to Kalimari Desert 2R/T, but on the opposite side of where that ramp would appear). Like the arrow fields, the ramp is independent to each player in multiplayer, meaning that it only appears for each player on their second lap, while it is invisible to players that are on the first or third lap. The third lap begins after the player enters the tunnel. After exiting the tunnel, the route finishes as normal.
 
In all three laps, upon reaching the first railroad crossing, the player can choose to either continue going on the main route, or go along the train tracks. However, the [[Item Box]] placements do change with each lap, with two [[Double Item Box]]es only being present on the train tracks during the final lap. Regardless of the player's decision though, the two paths meet at the second railroad crossing.
 
Like Kalimari Desert 2, there is only one train instead of two, though the train moves much faster and once again hurts racers who come in contact with it, like the versions prior to ''Tour''. The fence on the left side of the train tracks has been removed, and the [[Glide Ramp]] after the first railroad crossing was moved up and is also closer to the track, presumably to accommodate Kalimari Desert 2's layout (as in ''Tour'', the ramp is blocked off). Inside the tunnel, lights have been added onto the walls. The eagles seen in [[Shy Guy Falls]] now fly above the course. The music has been rearranged with more live instruments, as well as trumpets in place of the whistles in the original. The minimap again shows the glider ramp locations on it, as was the case in ''Mario Kart 7'', as well as showing the train track, much like ''Mario Kart 64'' and Kalimari Desert 2's minimap in ''Mario Kart Tour''. Pipes have been added to the tops of some mesas.
 
Unlike the other courses in the ''Booster Course Pass'' that change routes every lap (aside from {{classic-link|Tour|London Loop}}), Kalimari Desert allows racers to drive the whole length of the track in reverse without any obstructions or being picked up by [[Lakitu (Mario Kart referee)|Lakitu]]; if this is done, the game loads various course elements in advance as racers traverse the course backwards, including arrow fields and the ramp that leads players onto the train tracks during lap 2.
{{br|left}}


==Sponsors==
==Instruction Manual Description==
===''Mario Kart 64''===
''The trick is to time it so that the steam locomotive that crosses the course won't block you. If the train is crossing in front of you, you should temporarily stop. It's very dangerous to enter the train tunnel, even if it is a shortcut...''
*[[List of sponsors debuting in Mario Kart 64#Koopa Air|Koopa Air]] (Signs)
*[[List of sponsors debuting in Mario Kart 64#Luigi's|Luigi's]] (Signs)
*[[List of sponsors debuting in Mario Kart 64#Mario Star|Mario Star]] (Signs)
*[[Nintendo]] (Signs)
*[[List of sponsors debuting in Mario Kart 64#Shot!|Shot!]] (Signs)
*[[List of sponsors debuting in Mario Kart 64#Yoshi|Yoshi]] (Signs)
 
===''Mario Kart 7''===
*[[List of sponsors debuting in Mario Kart: Double Dash!!#KoopaKart|KoopaKart]] (Signs)
*[[N64 Luigi Raceway|Luigi Raceway]] (Signs)
*[[Nintendo]] (Signs)
*[[List of sponsors debuting in Mario Kart: Double Dash!!#Shoot!!|Shoot!]] (Signs)
*[[List of sponsors debuting in Mario Kart 7#Super Mario|Super Mario]] (Signs)
*[[List of sponsors debuting in Mario Kart Wii#Yoshi|Yoshi]] (Signs)
 
===''Mario Kart Tour'' / ''Mario Kart 8 Deluxe''===
*[[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#Mario Work Gear|Mario Work Gear]] (Signs)
*[[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#BaNaNa Boy|BaNaNa Boy]] (Signs)
*[[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#Red Shell Strike Equipment|Red Shell Strike Equipment]] (Signs)
*[[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#Bullet Bill Speed Trial|Bullet Bill Speed Trial]] (Signs)
*[[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#1-Up Fuel|1-Up Fuel]] (Signs)
*[[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#Green Shell Taxi|Green Shell Taxi]] (Signs)
 
==Profiles==
===''Mario Kart 64''===
{{multilang profile
|type=manual
|Eng=The trick is to time it so that the steam locomotive that crosses the course won't block you. If the train is crossing in front of you, you should temporarily stop. It's very dangerous to enter the train tunnel, even if it is a shortcut...<ref>{{cite|date=1998|title=Mario Kart 64 instruction booklet|publisher=[[Nintendo]]|page=27}}</ref>}}
 
{{multilang profile
|type=website
|EngA=
A desert race with frequent run-ins with a old-fashioned iron horse.''<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980205065149/http://www.nintendo.com:80/n64/mario_kart64/mushcup.html|title=''Mario Kart 64'': Mushroom Cup|publisher=nintendo.com|language=en-us|accessdate=December 21, 2019.}}</ref>}}
 
===''Mario Kart Tour''===
*'''''Mario Kart Tour'' Twitter:''' ''It's time for the Wild West Tour! What says "Wild West" more than the N64 Kalimari Desert 2 course? Trek through the tunnel or coast along train tracks. Just ensure the sandstorm doesn't choke your engine!''<ref>{{cite|language=en|author=mariokarttourEN|date=July 29, 2020|url=x.com/mariokarttourEN/status/1288357336692723714|title=Post|publisher=Twitter|accessdate=July 29, 2020}}</ref>
 
===''Mario Kart 8 Deluxe''===
*'''Nintendo Switch News app (US)''':
**''This course first appeared in the Mario Kart 64 game.''
**''It's an offroad style course that takes place in a wide desert. Be mindful of the train that's steaming on through.''
**''Starting with the second lap, the route will place you directly on the train tracks. Yeah, we probably don't need to say, "Watch out!" (But...watch out!)''


==Gallery==
==Gallery==
===''Mario Kart 64''===
<gallery widths=150px>
Kalimari Desert 2.jpg|Artwork depicting [[Mario]] and other racers in the desert
MK64 Kalimari Desert art.jpg|Artwork
MK64 icon Kalimari Desert.png|The icon from the menu
MK64 Kalimari Desert Icon.png|The icon from the official ''Mario Kart 64'' website
MK64 Kalimari Desert website map.png|An overview of the map from the official ''Mario Kart 64'' website
KalimariDesertintheMK64DemoMovie.png
LuigiRacingonKalimariDesertintheMK64DemoMovie.png|Luigi racing on this course in the demo movie
DonkeyKongandMarioRacingonKalimariDesertintheMK64DemoMovie.png|Donkey Kong and Mario racing on this course in the demo movie
MK64KalimariDesert1.png|A mesa on the horizon
MK64KalimariDesert2.png|A plateau found in the center of the track
MK64KalimariDesert3.png|The train tunnel
MK64 Trading Card 19 Look out.jpg|Trading Card
</gallery>
===''Mario Kart 7''===
<gallery widths=150px>
KalimariDesertMK7StartingLine.jpg|[[Koopa Troopa]] at the starting line
Kalimari Desert MK7 Shy Guy.png|[[Shy Guy]] racing on the course
ShyGuyCactX.png|Shy Guy in the [[Cact-X]]
KalamariDesertKart7.png|[[Luigi]] racing on the course
MK7KalimariDesertShortcut.PNG|The shortcut past the train
KalimariDesertMK7Peach.jpg|The train tracks
WarioKalimariDesertFinishLineMK7.jpg|Approaching the finish line
</gallery>
===''Mario Kart Tour''===
====Kalimari Desert====
=====Course icons=====
{{main-gallery|Mario Kart Tour race course icons (N64 courses)#Kalimari Desert|Mario Kart Tour race course icons (N64 courses) § Kalimari Desert}}
<gallery>
MKT Icon KalimariDesertN64 DryBones.png|The course icon
MKT Icon KalimariDesertRN64 WarioHiker.png|The course icon of the R variant
MKT Icon KalimariDesertTN64 LakituPartyTime.png|The course icon of the T variant
MKT Icon KalimariDesertRTN64 DryBowser.png|The course icon of the R/T variant
</gallery>
=====Screenshots=====
<gallery>
<gallery>
MKT N64 Kalimari Desert Starting Line.jpg|View of the starting line
File:KalimariDesert.png|The icon from the menu.
MKT N64 Kalimari Desert Website Scene.png|View of the [[Train (obstacle)|train]]
File:KDtrain.png|Racing against the train.
MKT Wario.jpg|[[Wario]] tricking in the [[Flame Flyer]]
File:MK64KalimariDesert1.png|A rocky mountain on the horizon.
MKT Bowser Jr and Koopalings.jpg|[[Bowser Jr.]] and the [[Koopalings]] in [[Koopa Clown]]s on the R variant
File:MK64KalimariDesert2.png|Rocky mountains found in the center of the track.
MKT Koopalings Panorama.jpg|Bowser Jr. and the Koopalings tricking in Koopa Clowns
File:MK64KalimariDesert3.png|The train tunnel.
MKT Wario Bruiser.jpg|Wario tricking in the [[Bruiser]]
File:KalimariDesertArt.jpg|Mario and other racers racing in '''Kalimari Desert'''.
MKT Blooper Hanafuda.jpg|[[Baby Luigi]] gliding in the [[Green Kiddie Kart]] with the [[Blooper Hanafuda]]
File:KalimariDesertMK7.png|'''Kalimari Desert''', as it appears in ''[[Mario Kart 7]]''.
MKT Wario Cowboy.png|Wario (Cowboy) drifting in the [[Brown Offroader]]
File:KalamariDesertKart7.png|Luigi racing on the course.
MKT Paris Tour 2021 Week 2 Drivers.jpg|[[Pauline|Pauline (Rose)]] tricking in the [[Lime Tea Coupe]] and [[Princess Peach|Peach (Vacation)]] tricking in the [[Sweet Daytripper]]
File:MK7KalimariDesertShortcut.PNG|The shortcut past the train in ''Mario Kart 7''.
</gallery>
</gallery>


====Kalimari Desert 2====
==Names in Other Languages==
=====Course icons=====
{{Foreignname
{{main-gallery|Mario Kart Tour race course icons (N64 courses)#Kalimari Desert 2|Mario Kart Tour race course icons (N64 courses) § Kalimari Desert 2}}
<gallery>
MKT Icon KalimariDesert2N64 Waluigi.png|The course icon
MKT Icon KalimariDesert2RN64 ToadetteExplorer.png|The course icon of the R variant
MKT Icon KalimariDesert2TN64 Pauline.png|The course icon of the T variant
MKT Icon KalimariDesert2RTN64 CaptainToad.png|The course icon of the R/T variant
</gallery>
 
=====Screenshots=====
<gallery>
MKT Kalimari Desert Scene 2.jpg|The train going in the tunnel
MKT Wild West Tour Drivers.png|[[Nabbit]] driving past [[Mario]], [[Yoshi]], [[Donkey Kong]], [[Bowser]] and [[Wario|Wario (Cowboy)]] on the course
MKT Wild West Tour Event.png|Nabbit driving towards an [[event token]] in the [[Carrot Kart]]
MKT Wild West Tour End.jpg|Wario (Cowboy), [[Monty Mole]], and Nabbit tricking on the course
</gallery>
 
===''Mario Kart 8 Deluxe''===
<gallery>
MK8D N64 Kalimari Desert Course Icon.png|The course icon
MK8-n64_DryDryDesert-Ending.png|Results screen
MK8KalimariDesert3.jpg|View of the train
MK8KalimariDesert1.jpg|View of the starting line
MK8KalimariDesert2.jpg|[[Wario]] and several others driving through the course
MK8DX Kalimari Desert Ramp.png|The ramp in lap 2
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=カラカラさばく
|Jap=カラカラさばく
|JapR=Karakara Sabaku
|JapR=Karakara Sabaku
|JapM=Dry Dry Desert
|JapM=Karakara Desert
|Spa=Desierto Kalimari
|Fra=Désert du Kalimari
|SpaM=Kalimari Desert
|FraM=Desert of Kalimari
|Fre=Désert Kalimari
|Dut=Wildwestwoestijn
|FreM=Kalimari Desert
|Dut=Wildwestwoestijn
|DutM=Wild West Desert
|DutM=Wild West Desert
|Ger=Kalimari-Wüste
|GerM=Kalimari Desert
|Ita=Deserto Kalimari
|Ita=Deserto Kalimari
|ItaM=Kalimari Desert
|ItaM=Kalimari Desert
|Spa=Desierto Kalimari
|SpaM=Kalimari Desert
|Por=Deserto Kalimari
|Por=Deserto Kalimari
|PorM=Kalimari Desert
|PorM=Kalimari Desert
|Rus=Пустыня Калимари
|Rus=Пустыня Калимари
|RusR=Pustynya Kalimari
|RusM=Kalimari Desert
|RusM=Kalimari Desert
|Kor=바싹바싹 사막
|Ger=Kalimari-Wüste
|KorR=Bassak-bassak Samak
|GerM=Kalimari Desert
|KorM=Dry Dry Desert
|ChiS=干旱沙漠
|ChiSR=Gānhàn Shāmò
|ChiSM=Dry Desert
|ChiT=乾旱沙漠
|ChiTR=Gānhàn Shāmò
|ChiTM=Dry Desert
}}
}}


==Trivia==
==Trivia==
*Six years prior to Kalimari Desert being added to ''Mario Kart 8 Deluxe'', in June 2016, the official Nintendo UK Twitter account posted a screenshot of Toad and Wario crashing into the train on the course in ''Mario Kart 64'' captioned "Good things come to those who wait", though it was tagged with the hashtag "#[[Mario Kart 8|MK8]]".<ref>{{cite|language=en-gb|author=@NintendoUK|date=June 4, 2016|url=x.com/nintendouk/status/738777798060482560|title=Good things come to those who wait. #MK8|publisher=Twitter|accessdate=August 30, 2022}}</ref>
*The name of the course is a pun of the real life desert, [[wikipedia:Kalahari Desert|Kalahari]] in Southern Africa.
*The original English patch notes for Version 2.3.0 of ''Mario Kart 8 Deluxe'' erroneously misnamed {{classic|N64|Kalimari Desert}} as '''{{classic|N64|Dry Dry Desert}}''', a translation of the course's Japanese name.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20230309010936/https://en-americas-support.nintendo.com/app/answers/detail/a_id/26098/~/how-to-update-mario-kart-8-deluxe|title=How to Update Mario Kart 8 Deluxe|publisher=nintendo.com|language=en-us|accessdate=March 9, 2023|quote=Fixed an issue when changed into Bullet Bill in N64 Dry Dry Desert, where the character would slip into the ground.}}</ref> This was later corrected.
*The music used on this course was later used in ''[[Paper Mario]]'' for the train ride on the [[K64]], which greatly resembled the train featured in this course.
*The [[Nintendo Switch]]'s News app's ''Mario Kart 8 Deluxe'' Channel in the United Kingdom never made a post highlighting {{classic|N64|Kalimari Desert}} or {{classic-link|DS|Waluigi Pinball}}, unlike every other course in the ''Booster Course Pass'' (though the post for {{classic-link|Tour|Vancouver Velocity}} was deleted after being made).
*The train shows the number 64 on the front of the engine.
*{{classic|N64|Kalimari Desert}}, [[Big Blue]], and {{classic-link|Tour|Singapore Speedway}} are the only sectioned courses in ''Mario Kart 8 Deluxe'' to not show all of their [[Finish line (object)|finish line]] locations on their mini-maps, with each instead only showing its main finish line.
*In the Virtual Console release of the game, the train's wheels are colored black instead of red.
*In the Japanese version, this course is named "Kara Kara Desert" ([[Dry Dry Desert]]).
*In the ''[[Mario Sports Mix]]'' stage, [[Western Junction]], a train very similar to the one in this course can be seen running in the background.
*If a player travels through the train tunnel, the player will typically bypass the finish line, not moving on to the next lap as the other racers. However, if the player has a [[Star#Mario Kart series|Star]] and activates it just before entering the tunnel, the player will move on to the next lap, effectively shortcutting ahead of the others. This trick will only work on the first and second laps.
**This trick can not be performed in ''[[Mario Kart 7]]''. In this version, the player can travel on the tracks, though Lakitu will display his "turn around" sign. However, when the player enters the tunnel, Lakitu will place the player back on the road as though he or she fell into a pit or wandered too far outside the course.<ref>http://www.youtube.com/watch?v=m3weElf7pMo</ref>
*Although the instruction manual states that going through the train tunnel is a shortcut, it takes longer to go through the tunnel to the other end of the course than it does to go on the main road. However, it may be referring to the aforementioned Star trick.
*The course has been somewhat simplified in ''Mario Kart 7'', as the threat of the player possibly being forced to actually stop his kart and wait for the train to pass has been reduced.
*The railroad crossing sounds in ''Mario Kart 64'' were taken from real Japanese National Railway railroad crossings. They sound out of place in the North American version, as they use different electronic bells as well as mechanical bells. The ''Mario Kart 7'' version has more appropriate American crossing sounds.
*In ''Mario Kart 64'', the railroad crossing signs' lettering appears to be mirrored. The signs in the ''Mario Kart 7'' iteration are unlettered.


==References==
==References==
<references/>
<references/>
 
<br clear=all>
{{MK race courses}}
{{Racecourses}}
{{MK64}}
{{MK64}}
{{MK7}}
{{MK7}}
{{MKT}}
[[Category:Places]]
{{MK8}}
[[Category:Deserts]]
[[Category:Deserts]]
[[Category:Railways]]
[[Category:Mario Kart 64]]
[[Category:Classic courses]]
[[Category:Mario Kart 64 Race Courses]]
[[Category:Mario Kart 64 race courses]]
[[Category:Mario Kart 7]]
[[Category:Mario Kart 7 race courses]]
[[Category:Mario Kart 7 Race Courses]]
[[Category:Mario Kart 8 Deluxe – Booster Course Pass race courses]]
[[Category:Retro Courses]]
[[Category:Mario Kart Tour race courses]]
[[de:Kalimari-Wüste]]
[[it:Deserto Kalimari]]

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