Editing N64 DK's Jungle Parkway
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MKW N64 DK's Jungle Parkway Bridge Screenshot.png|The bridge leading to the cave | MKW N64 DK's Jungle Parkway Bridge Screenshot.png|The bridge leading to the cave | ||
MKW N64 DK's Jungle Parkway Cave Interior Screenshot.png|The cave interior | MKW N64 DK's Jungle Parkway Cave Interior Screenshot.png|The cave interior | ||
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== | ==Additional names== | ||
===Internal names=== | ===Internal names=== | ||
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== | ==Trivia== | ||
*When played on the [[Nintendo 64]], this course has a noticeable drop in framerate caused by the boat and waterfall. To counteract this, a code is enabled when split screen is in play which changes the amount of in-game time elapsed per input frame to prevent gameplay from moving much slower.<ref>{{cite|url=tasvideos.org/GameResources/N64/MarioKart64/Patches|title=GameResources/N64/MarioKart64/Patches|publisher=TASVideos|language=en|accessdate=July 5, 2024}}</ref> | *When played on the [[Nintendo 64]], this course has a noticeable drop in framerate caused by the boat and waterfall. To counteract this, a code is enabled when split screen is in play which changes the amount of in-game time elapsed per input frame to prevent gameplay from moving much slower.<ref>{{cite|url=tasvideos.org/GameResources/N64/MarioKart64/Patches|title=GameResources/N64/MarioKart64/Patches|publisher=TASVideos|language=en|accessdate=July 5, 2024}}</ref> | ||
**This results in an unintended side effect when played on certain emulators (including the [[Wii]] [[Virtual Console]] and IQue releases), as the lag is not present due to improved hardware but the frame scaling code is still enabled, causing the game to run faster than normal when played in split screen mode. The [[Wii U]] Virtual Console release corrected this by removing the frame scaling code. | **This results in an unintended side effect when played on certain emulators (including the [[Wii]] [[Virtual Console]] and IQue releases), as the lag is not present due to improved hardware but the frame scaling code is still enabled, causing the game to run faster than normal when played in split screen mode. The [[Wii U]] Virtual Console release corrected this by removing the frame scaling code. |