Editing N64 DK's Jungle Parkway
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DK's Jungle Parkway makes its classic course debut in ''[[Mario Kart Wii]]'' as the third race of the [[Leaf Cup]]. In that version, the [[Hammer Bro]]s., [[Toad (species)|Toad]]s, [[Goomba]]s, and [[Shy Guy]]s ride the paddle steamer (only in single-player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the coconuts that usually hit the player being removed. Another change is that inside the cave is mud, which slows down racers that try to cross it, unless they use a [[Dash Mushroom|Mushroom]], [[Golden Dash Mushroom|Golden Mushroom]], [[Super Star|Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the original N64 version, if the player is shrunk by [[Lightning]] when approaching the jump, it is possible for the player not to make it over the river. In this version, the Dash Panel acts similarly to the [[Barrel Cannon]], where the player always makes it across, even when shrunk, and also forces the drivers to go straight and prevents them from cutting ahead and/or going anywhere else. Also, the [[Arrow Sign]]s are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise. | DK's Jungle Parkway makes its classic course debut in ''[[Mario Kart Wii]]'' as the third race of the [[Leaf Cup]]. In that version, the [[Hammer Bro]]s., [[Toad (species)|Toad]]s, [[Goomba]]s, and [[Shy Guy]]s ride the paddle steamer (only in single-player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the coconuts that usually hit the player being removed. Another change is that inside the cave is mud, which slows down racers that try to cross it, unless they use a [[Dash Mushroom|Mushroom]], [[Golden Dash Mushroom|Golden Mushroom]], [[Super Star|Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the original N64 version, if the player is shrunk by [[Lightning]] when approaching the jump, it is possible for the player not to make it over the river. In this version, the Dash Panel acts similarly to the [[Barrel Cannon]], where the player always makes it across, even when shrunk, and also forces the drivers to go straight and prevents them from cutting ahead and/or going anywhere else. Also, the [[Arrow Sign]]s are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise. | ||
This is one of two tracks in ''Mario Kart Wii'', the other being {{classic link|SNES|Mario Circuit 3}}, where it is impossible to do a [[Jump Boost|trick]] since there are no trick ramps. | This is one of two tracks in ''Mario Kart Wii'', the other being {{classic-link|SNES|Mario Circuit 3}}, where it is impossible to do a [[Jump Boost|trick]] since there are no trick ramps. | ||
===Tournaments=== | ===Tournaments=== | ||
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===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ドンキージャングルパーク | ||
| | |JapN=''Mario Kart 64'' | ||
| | |JapR=Donkī Janguru Pāku | ||
| | |JapM=Donkey Jungle Park | ||
| | |Jap2=DKジャングルパーク | ||
| | |Jap2N=''Mario Kart Wii'' | ||
| | |Jap2R=DK Janguru Pāku | ||
| | |Jap2M=DK Jungle Park | ||
|Chi=森喜刚丛林公园 | |Chi=森喜刚丛林公园 | ||
|ChiR=Sēnxǐ Gāng Cónglín Gōngyuán | |ChiR=Sēnxǐ Gāng Cónglín Gōngyuán |