Editing N64 DK's Jungle Parkway
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{{race course infobox | {{race course infobox | ||
|title=DK's Jungle Parkway | |title=DK's Jungle Parkway | ||
|image=[[File:D.K.'s Jungle Parkway MK64.png|300px]] | |image={{tabber|title1=''Mario Kart 64''|content1=[[File:D.K.'s Jungle Parkway MK64.png|300px]]|title2=''Mario Kart Wii''|content2=[[File:D.K.'s Jungle Parkway.png|300px]]}} | ||
|appears_in=''[[Mario Kart 64]]'' ([[List of games by date#1996|1996]])<br>''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]]) | |appears_in=''[[Mario Kart 64]]'' ([[List of games by date#1996|1996]])<br>''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]]) | ||
|cups=[[Special Cup]] (''64'')<br>[[Leaf Cup]] (''Wii'') | |cups=[[Special Cup]] (''64'')<br>[[Leaf Cup]] (''Wii'') | ||
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|ghost={{ghost|Wii|Nin★Matt|2:58.264|[[File:DonkeyKongMKW.png|32px|link=Donkey Kong]][[File:Phantom (Donkey Kong) Model.png|32px|link=Phantom (bike)]]}}{{ghost|Wii <small>Expert</small>|Nin★Syun1|2:37.782|[[File:DonkeyKongMKW.png|32px|link=Donkey Kong]][[File:Flame Flyer (Donkey Kong) Model.png|32px|link=Flame Flyer]]}} | |ghost={{ghost|Wii|Nin★Matt|2:58.264|[[File:DonkeyKongMKW.png|32px|link=Donkey Kong]][[File:Phantom (Donkey Kong) Model.png|32px|link=Phantom (bike)]]}}{{ghost|Wii <small>Expert</small>|Nin★Syun1|2:37.782|[[File:DonkeyKongMKW.png|32px|link=Donkey Kong]][[File:Flame Flyer (Donkey Kong) Model.png|32px|link=Flame Flyer]]}} | ||
}} | }} | ||
'''DK's Jungle Parkway''' (originally written as '''D.K.'s Jungle Parkway'''), also known as '''Donkey Jungle Park'''<ref> | '''DK's Jungle Parkway''' (originally written as '''D.K.'s Jungle Parkway'''), also known as '''Donkey Jungle Park'''<ref>''Nintendo Magazine System'' (UK) issue 51, page 28.</ref><ref>''Nintendo Magazine System'' (Australia) issue 49, page 41.</ref> or '''Donkey Kong Jungle''',<ref>''Nintendo Magazine System'' (UK) issue 51, page 29.</ref> is the first course of the [[Special Cup]] in ''[[Mario Kart 64]]'' and is [[Donkey Kong]]'s home track of the game. It reappears as a [[classic course]] in ''[[Mario Kart Wii]]'' as the third course of the [[Leaf Cup]]. The music for this course is the shortest of all ''[[Mario Kart (series)|Mario Kart]]'' courses in the series, with each loop being only about 15 seconds long. | ||
==''Mario Kart 64''== | ==''Mario Kart 64''== | ||
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==''Mario Kart Wii''== | ==''Mario Kart Wii''== | ||
DK's Jungle Parkway makes its classic course debut in ''[[Mario Kart Wii]]'' as the third race of the [[Leaf Cup]]. In that version, the [[Hammer Bro]]s., [[Toad (species)|Toad]]s, [[Goomba]]s, and [[Shy Guy]]s ride the paddle steamer (only in single-player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the coconuts that usually hit the player being removed. Another change is that inside the cave is mud, which slows down racers that try to cross it, unless they use a [[Dash Mushroom|Mushroom]], [[Golden Dash Mushroom|Golden Mushroom]], [[Super Star|Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the original N64 version, if the player is shrunk by [[Lightning]] when approaching the jump, it is possible for the player not to make it over the river. In this version, the Dash Panel acts similarly to the [[Barrel Cannon]], where the player always makes it across, even when shrunk, and also forces the drivers to go straight and prevents them from cutting ahead and/or going anywhere else. Also, the [[Arrow Sign]]s are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise. | DK's Jungle Parkway makes its classic course debut in ''[[Mario Kart Wii]]'' as the third race of the [[Leaf Cup]]. In that version, the [[Hammer Bro]]s., [[Toad (species)|Toad]]s, [[Goomba]]s, and [[Shy Guy]]s ride the paddle steamer (only in single-player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the coconuts that usually hit the player being removed. Another change is that inside the cave is mud, which slows down racers that try to cross it, unless they use a [[Dash Mushroom|Mushroom]], [[Golden Dash Mushroom|Golden Mushroom]], [[Super Star|Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the original N64 version, if the player is shrunk by [[Lightning]] when approaching the jump, it is possible for the player not to make it over the river. In this version, the Dash Panel acts similarly to the [[Barrel Cannon]], where the player always makes it across, even when shrunk, and also forces the drivers to go straight and prevents them from cutting ahead and/or going anywhere else. Also, the [[Arrow Sign]]s are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise. | ||
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===Tournaments=== | ===Tournaments=== | ||
[[File:TournamentAugust1.jpg|thumb| | [[File:TournamentAugust1.jpg|thumb|right|The tournament]] | ||
[[List of Mario Kart Wii tournaments#August 2008 Tournament 1|August 2008's first tournament]] required players to complete a GP race on DK's Jungle Parkway against [[Donkey Kong]] and [[Diddy Kong]], who ride on the | [[List of Mario Kart Wii tournaments#August 2008 Tournament 1|August 2008's first tournament]] required players to complete a GP race on DK's Jungle Parkway against [[Donkey Kong]] and [[Diddy Kong]], who ride on the Phantom and Sneakster respectively. Both opponents have access to infinite Bananas, but players can still make use of Item Boxes; the second and third sets will always contain Green Shells, and the first and last sets will always contain Triple Green Shells. This tournament was later repeated as the second tournament of December 2009. | ||
{{br}} | {{br}} | ||
==Profiles== | ==Profiles== | ||
===''Mario Kart 64''=== | ===''Mario Kart 64''=== | ||
*'''Instruction manual:''' "''The home of Donkey Kong, the Jungle Parkway was developed as a tourist facility and equipped with a racing ground for Karts. Carved out of the jungle, the road is mostly narrow. Be careful—should you leave the course, the restless natives will "voice" their complaints by throwing stones at you.''" | |||
*'''Website:''' "''Donkey Kong's riverside course is a wild Kart safari!''" | |||
===''Mario Kart Wii''=== | ===''Mario Kart Wii''=== | ||
*'''European website:''' "''A paddle steamer slowly meanders its way round the muddy waters as you shift into a much higher gear and tear around dirt tracks, over shaky wooden bridges and through a gloomy cave illuminated by flame torches.''" | |||
==Gallery== | ==Gallery== | ||
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}} | }} | ||
==Names in other languages== | |||
{{foreign names | {{foreign names | ||
|Jap=ドンキージャングルパーク | |Jap=ドンキージャングルパーク<br>''Donkī Janguru Pāku'' <small>(''Mario Kart 64'')</small><br>DKジャングルパーク | ||
|JapR=DK Janguru Pāku <small>(''Mario Kart Wii'')</small> | |||
|JapR= | |JapM=Donkey Jungle Park<br><br>DK Jungle Park | ||
|SpaE=Pista de la Jungla DK | |||
|SpaEM=DK Jungle Track | |||
|SpaA=Jungla de DK | |||
| | |SpaAM=DK's Jungle | ||
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|FreA=Jungle de DK | |FreA=Jungle de DK | ||
|FreAM=DK's Jungle | |FreAM=DK's Jungle | ||
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|KorR=DK Jeonggeul Pakeu | |KorR=DK Jeonggeul Pakeu | ||
|KorM=DK Jungle Park | |KorM=DK Jungle Park | ||
| | |Chi=森喜剛丛林公园{{ref needed}}<!-- Why is this a mixture of Simplified and Traditional Chinese, and does not agree with pinyin? --> | ||
| | |ChiR=Dàjīn Gāng Cónglín Gōngyuán | ||
|ChiM=Donkey Kong Jungle Park | |||
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}} | }} | ||
==Trivia== | ==Trivia== | ||
*When played on the [[Nintendo 64]], this course has a noticeable drop in framerate caused by the boat and waterfall. To counteract this, a code is enabled when split screen is in play which changes the amount of in-game time elapsed per input frame to prevent gameplay from moving much slower.<ref> | *When played on the [[Nintendo 64]], this course has a noticeable drop in framerate caused by the boat and waterfall. To counteract this, a code is enabled when split screen is in play which changes the amount of in-game time elapsed per input frame to prevent gameplay from moving much slower.<ref>https://tasvideos.org/GameResources/N64/MarioKart64/Patches</ref> | ||
**This results in an unintended side effect when played on certain emulators (including the [[Wii]] [[Virtual Console]] and IQue releases), as the lag is not present due to improved hardware but the frame scaling code is still enabled, causing the game to run faster than normal when played in split screen mode. The [[Wii U]] Virtual Console release corrected this by removing the frame scaling code. | **This results in an unintended side effect when played on certain emulators (including the [[Wii]] [[Virtual Console]] and IQue releases), as the lag is not present due to improved hardware but the frame scaling code is still enabled, causing the game to run faster than normal when played in split screen mode. The [[Wii U]] Virtual Console release corrected this by removing the frame scaling code. | ||
*In ''Mario Kart Wii'', if the player uses the rearview mirror to look back, the torches inside the cave can be seen lighting up again. | *In ''Mario Kart Wii'', if the player uses the rearview mirror to look back, the torches inside the cave can be seen lighting up again. |