Editing N64 DK's Jungle Parkway

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|based_on=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] (''[[Donkey Kong Country]]'')
|based_on=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] (''[[Donkey Kong Country]]'')
|distance= 893 m
|distance= 893 m
|ghost= 2:58:264 by Nin★Matt (''Wii'')<br><small>([[Donkey Kong]] on the [[Phantom (bike)|Phantom]])</small>
|expert_ghost= 2:37:782 by Nin★Syun1 (''Wii'')<br><small>([[Donkey Kong]] in the [[Flame Flyer]])</small>
|online_play=No longer available ([[Wii]])
|online_play=No longer available ([[Wii]])
|sample=''Mario Kart 64''<br>[[File:MK64-Music-DK'sJungleParkway.oga]]<br>''Mario Kart Wii''<br>[[File:N64_DK%27s_Jungle_Parkway_-_Mario_Kart_Wii.oga]]
|sample=''Mario Kart 64''[[File:MK64-Music-DK'sJungleParkway.oga]]<br>''Mario Kart Wii''[[File:N64_DK%27s_Jungle_Parkway_-_Mario_Kart_Wii.oga]]
|map=''Mario Kart 64''<br>[[File:MK64 DK's Jungle Parkway map.jpg|100x100px]][[File:MK64 DK's Jungle Parkway minimap.png]]<br>
|map=''Mario Kart 64''<br>[[File:MK64 DK's Jungle Parkway map.jpg|100x100px]][[File:MK64 DK's Jungle Parkway minimap.png]]<br>
''Mario Kart Wii''<br>[[File:N64 DK's Jungle Parkway.png|140px]]
''Mario Kart Wii''<br>[[File:N64 DK's Jungle Parkway.png|140px]]
|ghost={{ghost|Wii|Nin★Matt|2:58.264|[[File:DonkeyKongMKW.png|32px|link=Donkey Kong]][[File:Phantom (Donkey Kong) Model.png|32px|link=Phantom (bike)]]}}{{ghost|Wii <small>Expert</small>|Nin★Syun1|2:37.782|[[File:DonkeyKongMKW.png|32px|link=Donkey Kong]][[File:Flame Flyer (Donkey Kong) Model.png|32px|link=Flame Flyer]]}}
}}
}}
'''DK's Jungle Parkway''' (originally written as '''D.K.'s Jungle Parkway'''), also known as '''Donkey Jungle Park'''<ref>{{cite|date=December 1996|title=''Nintendo Magazine System'' (UK) issue 51|page=28}}</ref><ref>{{cite|date=April 1997|title=''Nintendo Magazine System'' (Australia) issue 49|page=41}}</ref> or '''Donkey Kong Jungle''',<ref>{{cite|date=December 1996|title=''Nintendo Magazine System'' (UK) issue 51|page=29}}</ref> is the first course of the [[Special Cup]] in ''[[Mario Kart 64]]'' and is [[Donkey Kong]]'s home track of the game. It reappears as a [[classic course]] in ''[[Mario Kart Wii]]'' as the third course of the [[Leaf Cup]]. The music for this course is the shortest of all ''[[Mario Kart (series)|Mario Kart]]'' courses in the series, with each loop being only about 15 seconds long.
'''DK's Jungle Parkway''' (originally written as '''D.K.'s Jungle Parkway'''), also known as '''Donkey Jungle Park'''<ref>''Nintendo Magazine System'' (UK) issue 51, page 28.</ref><ref>''Nintendo Magazine System'' (Australia) issue 49, page 41.</ref> or '''Donkey Kong Jungle''',<ref>''Nintendo Magazine System'' (UK) issue 51, page 29.</ref> is the first racecourse of the [[Special Cup]] in ''[[Mario Kart 64]]''. It is [[Donkey Kong]]'s home track in the game. The course returns in ''[[Mario Kart Wii]]'' as the third course of the [[Leaf Cup]]. The music for this course is the shortest of all ''[[Mario Kart (series)|Mario Kart]]'' courses in the series, with each loop being only about 15 seconds long.


==''Mario Kart 64''==
==Course layout==
===Course layout===
[[File:DKs Jungle Parkway.png|thumb|left|The paddle steamer]]
[[File:DKs Jungle Parkway.png|thumb|left|The paddle steamer]]
The course begins on a dirt road with grass on both sides of the track; if racers go into the grass at any point along the course, unseen "restless natives," as the instruction booklet calls them, throw [[coconut]]s (which may actually be {{wp|Cucumis metuliferus|horned melons}}) at them. There is first a right turn followed by another, far more gradual right turn. Along the gradual turn there is a large river to the left of the track, which has a large paddle steamer with "[[Mario]]" written on it cruising around. Here racers also encounter the first set of [[Item Box]]es. They then continue to turn right as they make a 270° loop up to a ramp with a large [[Dash Panel|Dash Zone]]. As racers go off the ramp they cross the river. When racers land, they take a sharp left turn; the turn can be cut off if racers aim to the left while going off the prior ramp, so long as they do not fall into the river. After the left turn there is a brief straight along the river with another item set, followed by a right turn and another left turn. There is then another brief straight followed by another left turn, another item set, and a U-turn to the right. Racers then take a gradual U-turn to the left and encounter another item set followed by a very narrow wooden bridge; the bridge takes them over the river from before but has ropes on both sides that prevent racers from falling off. After the bridge, racers enter a cave where there is a right turn followed by a left U-turn. There is then the cave exit immediately followed by the finish line.
When racers go off-course, unseen "restless natives," as the instruction booklet calls them, throw [[coconut]]s at them. A large paddle steamer with "[[Mario]]" written on it cruises around the river in the jungle. The race starts off along the shoreline of the river, which leads to a massive jump across the river. Players, while jumping, can aim their landing spot. The paddle steamer may be an obstacle during this jump, but players can pass through the paddle steamer most of the time. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track.


===Shortcuts===
The original version has a [[glitch]] where it is possible to jump through the corner in the cave, resulting in as little as a 20-second race if done three times. This was not fixed in the [[Virtual Console]] release.
There is a notable shortcut at the end of the track. By driving through the off-road in the cave, the player can cut off the final turn. Additional Item Boxes can also be found in this off-road.
{{br|left}}
 
===Glitches===
The original version has a glitch where it is possible to jump through the corner in the cave, resulting in as little as a 20-second race if done three times. This was not fixed in the [[Virtual Console]] release of ''Mario Kart 64''.


==''Mario Kart Wii''==
==''Mario Kart Wii''==
[[File:D.K.'s Jungle Parkway.png|thumb|right|250px|{{classic|N64|DK's Jungle Parkway}} in ''Mario Kart Wii'']]
{{right|{{multiple image
DK's Jungle Parkway makes its classic course debut in ''[[Mario Kart Wii]]'' as the third race of the [[Leaf Cup]]. In that version, the [[Hammer Bro]]s., [[Toad (species)|Toad]]s, [[Goomba]]s, and [[Shy Guy]]s ride the paddle steamer (only in single-player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the coconuts that usually hit the player being removed. Another change is that inside the cave is mud, which slows down racers that try to cross it, unless they use a [[Dash Mushroom|Mushroom]], [[Golden Dash Mushroom|Golden Mushroom]], [[Super Star|Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the original N64 version, if the player is shrunk by [[Lightning]] when approaching the jump, it is possible for the player not to make it over the river. In this version, the Dash Panel acts similarly to the [[Barrel Cannon]], where the player always makes it across, even when shrunk, and also forces the drivers to go straight and prevents them from cutting ahead and/or going anywhere else. Also, the [[Arrow Sign]]s are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise.  
|align = right
|direction =vertical
|width = 200
|image1 = D.K.'s Jungle_Parkway.png
|caption1 = DK'S Jungle Parkway in ''Mario Kart Wii''
|image2 = TournamentAugust1.jpg
|caption2 = The tournament}}}}
DK's Jungle Parkway reappears in ''Mario Kart Wii'' as the third race of the [[Leaf Cup]]. In that version, the [[Hammer Bro]]s., [[Toad (species)|Toad]]s, [[Goomba]]s, and [[Shy Guy]]s ride the paddle steamer (only in single-player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the coconuts that usually hit the player being removed. Another change is that inside the cave is mud, which slows down racers that try to cross it, unless they use a [[Dash Mushroom|Mushroom]], [[Golden Dash Mushroom|Golden Mushroom]], [[Super Star|Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the N64 version, if the player is shrunk by [[Lightning]] when approaching the jump, it is possible for the player not to make it over the river. In the [[Wii]] version, the Dash Panel acts similarly to the [[Barrel Cannon]], where the player always makes it across, even when shrunk, and also forces the drivers to go straight and prevents them from cutting ahead and/or going anywhere else. Also, the [[Arrow Sign]]s are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise.  


This is one of two tracks in ''Mario Kart Wii'', the other being {{classic-link|SNES|Mario Circuit 3}}, where it is impossible to do a [[Jump Boost|trick]] since there are no trick ramps.
This is one of two tracks in ''Mario Kart Wii'', the other being {{classic-link|SNES|Mario Circuit 3}}, where it is impossible to do a [[Jump Boost|trick]] since there are no trick ramps.


===Tournaments===
===Tournaments===
[[File:TournamentAugust1.jpg|thumb|left|The tournament]]
In ''Mario Kart Wii'', a tournament took place on this track. Players had to do a GP race against [[Donkey Kong]] and [[Diddy Kong]], who were both riding on [[bike]]s. The two [[Kong]]s had access to infinite [[Banana]]s, which caused players to spin out. This tournament was the first tournament of August 2008. It was later repeated as the second tournament of December 2009.
[[List of Mario Kart Wii tournaments#August 2008 Tournament 1|August 2008's first tournament]] required players to complete a GP race on DK's Jungle Parkway against [[Donkey Kong]] and [[Diddy Kong]], who ride on the [[Phantom (bike)|Phantom]] and [[Sneakster]] respectively. Both opponents have access to infinite Bananas, but players can still make use of Item Boxes; the second and third sets will always contain Green Shells, and the first and last sets will always contain Triple Green Shells. This tournament was later repeated as the second tournament of December 2009.
{{br}}


==Profiles==
==Profiles==
===''Mario Kart 64''===
===''Mario Kart 64''===
{{multilang profile
*'''Instruction manual:''' "''The home of Donkey Kong, the Jungle Parkway was developed as a tourist facility and equipped with a racing ground for Karts. Carved out of the jungle, the road is mostly narrow. Be careful &ndash; should you leave the course, the restless natives will "voice" their complaints by throwing stones at you.''"
|type=manual
*'''Website:''' "''Donkey Kong's riverside course is a wild Kart safari!''"
|Eng=The home of Donkey Kong, the Jungle Parkway was developed as a tourist facility and equipped with a racing ground for Karts. Carved out of the jungle, the road is mostly narrow. Be careful—should you leave the course, the restless natives will "voice" their complaints by throwing stones at you.}}
 
{{multilang profile
|type=website
|Eng=Donkey Kong's riverside course is a wild Kart safari!}}


===''Mario Kart Wii''===
===''Mario Kart Wii''===
{{multilang profile
*'''European website:''' "''A paddle steamer slowly meanders its way round the muddy waters as you shift into a much higher gear and tear around dirt tracks, over shaky wooden bridges and through a gloomy cave illuminated by flame torches.''"
|type=website
|EngE=A paddle steamer slowly meanders its way round the muddy waters as you shift into a much higher gear and tear around dirt tracks, over shaky wooden bridges and through a gloomy cave illuminated by flame torches.}}


==Gallery==
==Gallery==
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<gallery widths=150px>
<gallery widths=150px>
Mk64-2.jpg|Artwork of the parkway
Mk64-2.jpg|Artwork of the parkway
MK64 D.K.'s Jungle Parkway art.jpg|Artwork
MK64 DK Jungle Parkway Icon.png|The menu icon
MK64 icon D.K.'s Jungle Parkway.png|The icon from the menu
MK64 DK Jungle Parkway Icon.png|The icon from the official ''Mario Kart 64'' website
MK64 DK Jungle Parkway website map.png|An overview of the map from the official ''Mario Kart 64'' website
MK64 Boost Pad.png|The [[Dash Panel]]
MK64 Boost Pad.png|The [[Dash Panel]]
D.K.'s Jungle Parkway 1.png|The big jump
D.K.'s Jungle Parkway 1.png|The big jump
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D.K.'s Jungle Parkway 3.png|The bridge
D.K.'s Jungle Parkway 3.png|The bridge
D.K.'s Jungle Parkway 4.png|The cave
D.K.'s Jungle Parkway 4.png|The cave
MK64 DK Jungle Parkway website map.png|An overview of the map from the official ''Mario Kart 64'' website
</gallery>
</gallery>


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}}
}}


==Additional names==
==Names in other languages==
===Internal names===
{{internal names
|game1=''[[Mario Kart Wii]]''
|name1=<tt>old_donkey_64</tt>
|meaning1=Old Donkey 64
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=ドンキージャングルパーク
|Jap=ドンキージャングルパーク (''Mario Kart 64'')<br/>''Donkī Janguru Pāku''<br/>DKジャングルパーク (''Mario Kart Wii'')
|JapN=''Mario Kart 64''
|JapR=DK Janguru Pāku
|JapR=Donkī Janguru Pāku
|JapM=Donkey Jungle Park<br/><br/>DK Jungle Park
|JapM=Donkey Jungle Park
|SpaE=Pista de la Jungla DK
|Jap2=DKジャングルパーク
|SpaEM=DK Jungle Track
|Jap2N=''Mario Kart Wii''
|SpaA=Jungla de DK
|Jap2R=DK Janguru Pāku
|SpaAM=DK's Jungle
|Jap2M=DK Jungle Park
|FraA=Jungle de DK
|Chi=森喜刚丛林公园
|FraAM=DK's Jungle
|ChiR=Sēnxǐ Gāng Cónglín Gōngyuán
|FraE=Jungle DK
|ChiM=Donkey Kong Jungle Park
|FraEM=DK Jungle
|FreA=Jungle de DK
|FreAM=DK's Jungle
|FreE=Jungle DK
|FreEM=DK Jungle
|Ita=Viale Giungla DK
|Ita=Viale Giungla DK
|ItaM=DK Jungle Parkway
|ItaM=DK Jungle Parkway
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|KorR=DK Jeonggeul Pakeu
|KorR=DK Jeonggeul Pakeu
|KorM=DK Jungle Park
|KorM=DK Jungle Park
|SpaA=Jungla de DK
|Chi=森喜剛丛林公园
|SpaAM=DK's Jungle
|ChiR=Dàjīn Gāng Cónglín Gōngyuán
|SpaE=Pista de la Jungla DK
|ChiM=Donkey Kong Jungle Park
|SpaEM=DK Jungle Track
}}
}}


==Trivia==
==Trivia==
*When played on the [[Nintendo 64]], this course has a noticeable drop in framerate caused by the boat and waterfall. To counteract this, a code is enabled when split screen is in play which changes the amount of in-game time elapsed per input frame to prevent gameplay from moving much slower.<ref>{{cite|url=tasvideos.org/GameResources/N64/MarioKart64/Patches|title=GameResources/N64/MarioKart64/Patches|publisher=TASVideos|language=en|accessdate=July 5, 2024}}</ref>
**This results in an unintended side effect when played on certain emulators (including the [[Wii]] [[Virtual Console]] and IQue releases), as the lag is not present due to improved hardware but the frame scaling code is still enabled, causing the game to run faster than normal when played in split screen mode. The [[Wii U]] Virtual Console release corrected this by removing the frame scaling code.
*In ''Mario Kart Wii'', if the player uses the rearview mirror to look back, the torches inside the cave can be seen lighting up again.
*In ''Mario Kart Wii'', if the player uses the rearview mirror to look back, the torches inside the cave can be seen lighting up again.


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