Editing N64 DK's Jungle Parkway
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}} | }} | ||
'''DK's Jungle Parkway''' (originally written as '''D.K.'s Jungle Parkway'''), also known as '''Donkey Jungle Park'''<ref> | '''DK's Jungle Parkway''' (originally written as '''D.K.'s Jungle Parkway'''), also known as '''Donkey Jungle Park'''<ref>''Nintendo Magazine System'' (UK) issue 51, page 28.</ref><ref>''Nintendo Magazine System'' (Australia) issue 49, page 41.</ref> or '''Donkey Kong Jungle''',<ref>''Nintendo Magazine System'' (UK) issue 51, page 29.</ref> is the first course of the [[Special Cup]] in ''[[Mario Kart 64]]'' and is [[Donkey Kong]]'s home track of the game. It reappears as a [[classic course]] in ''[[Mario Kart Wii]]'' as the third course of the [[Leaf Cup]]. The music for this course is the shortest of all ''[[Mario Kart (series)|Mario Kart]]'' courses in the series, with each loop being only about 15 seconds long. | ||
==''Mario Kart 64''== | ==''Mario Kart 64''== | ||
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==Profiles== | ==Profiles== | ||
===''Mario Kart 64''=== | ===''Mario Kart 64''=== | ||
*'''Instruction manual:''' "''The home of Donkey Kong, the Jungle Parkway was developed as a tourist facility and equipped with a racing ground for Karts. Carved out of the jungle, the road is mostly narrow. Be careful—should you leave the course, the restless natives will "voice" their complaints by throwing stones at you.''" | |||
*'''Website:''' "''Donkey Kong's riverside course is a wild Kart safari!''" | |||
===''Mario Kart Wii''=== | ===''Mario Kart Wii''=== | ||
*'''European website:''' "''A paddle steamer slowly meanders its way round the muddy waters as you shift into a much higher gear and tear around dirt tracks, over shaky wooden bridges and through a gloomy cave illuminated by flame torches.''" | |||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*When played on the [[Nintendo 64]], this course has a noticeable drop in framerate caused by the boat and waterfall. To counteract this, a code is enabled when split screen is in play which changes the amount of in-game time elapsed per input frame to prevent gameplay from moving much slower.<ref> | *When played on the [[Nintendo 64]], this course has a noticeable drop in framerate caused by the boat and waterfall. To counteract this, a code is enabled when split screen is in play which changes the amount of in-game time elapsed per input frame to prevent gameplay from moving much slower.<ref>https://tasvideos.org/GameResources/N64/MarioKart64/Patches</ref> | ||
**This results in an unintended side effect when played on certain emulators (including the [[Wii]] [[Virtual Console]] and IQue releases), as the lag is not present due to improved hardware but the frame scaling code is still enabled, causing the game to run faster than normal when played in split screen mode. The [[Wii U]] Virtual Console release corrected this by removing the frame scaling code. | **This results in an unintended side effect when played on certain emulators (including the [[Wii]] [[Virtual Console]] and IQue releases), as the lag is not present due to improved hardware but the frame scaling code is still enabled, causing the game to run faster than normal when played in split screen mode. The [[Wii U]] Virtual Console release corrected this by removing the frame scaling code. | ||
*In ''Mario Kart Wii'', if the player uses the rearview mirror to look back, the torches inside the cave can be seen lighting up again. | *In ''Mario Kart Wii'', if the player uses the rearview mirror to look back, the torches inside the cave can be seen lighting up again. |