Editing Mushroomy Kingdom
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{{about|the stage in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series|other uses of the term "Mushroom Kingdom"|[[Mushroom Kingdom (disambiguation)]]}} | {{about|the stage in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series|other uses of the term "Mushroom Kingdom"|[[Mushroom Kingdom (disambiguation)]]}} | ||
[[File:SSBB_Mushroomy_Kingdom_Stage.png|200px|thumb|Mushroomy Kingdom as World 1-1 in ''Super Smash Bros. Brawl'']] | [[File:SSBB_Mushroomy_Kingdom_Stage.png|200px|thumb|Mushroomy Kingdom as World 1-1 in ''Super Smash Bros. Brawl'']] | ||
'''Mushroomy Kingdom''' is a {{iw|smashwiki|stage}} from ''[[Super Smash Bros. Brawl]]'', also returning in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based on ''[[Super Mario Bros.]]'', but with a more barren | '''Mushroomy Kingdom''' is a {{iw|smashwiki|stage}} from ''[[Super Smash Bros. Brawl]]'', also returning in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based on ''[[Super Mario Bros.]]'', but with a more barren and realistic graphics. Mushroomy Kingdom replicates the layout of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''[[Super Mario Bros.]]''. In ''Super Smash Bros. Brawl'', an alternate version also replicates [[World 1-2 (Super Mario Bros.)|World 1-2]] from ''Super Mario Bros.'' . Several {{iw|smashwiki|block}}s, pits and walls are placed along the way, though to facilitate gameplay, [[Goomba]]s, [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Coin]]s, and World 1-2's [[Warp Zone]] are not retained, nor are the [[Warp Pipe]] entrances to bonus rooms and the [[Goal Pole|flagpole]] of World 1-2. Any blocks normally containing Coins and power-up items release {{iw|smashwiki|item}}s of the ''Super Smash Bros.'' series instead. [[Coin Block]]s can release up to three items. The vertical pipes were all shortened a little. In World 1-1, the [[Hidden Block]] was lowered by a block, the flagpole and [[fortress]] are in the background, and the flagpole does not stand on a [[Hard Block]]. In World 1-2, the [[Brick Block]]s on the ground after the pipes and at the end were changed to ground blocks. | ||
The name indicates that this stage is a different perspective on the classic ''Super Mario Bros.'' than what was used for the previous [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage in ''[[Super Smash Bros.]]'', which replicates the visuals from ''Super Mario Bros.'' more closely with a different layout and several gimmicks, and [[Mushroom Kingdom (Super Smash Bros. Melee)|the one]] in ''[[Super Smash Bros. Melee]]'', which lifts them completely from the original while having yet another layout and very few gimmicks.<ref>{{cite|quote=But why the "y" on the end of "Mushroom"? What’s the difference? Oh, so that’s why! This time around, we’ve designed a stage that recreates the layout of World 1-1 in Super Mario Bros.—but with rich backgrounds added to the mix.|author=[[Masahiro Sakurai]]|date=January 23, 2008|title=Mushroomy Kingdom|url=https://www.smashbros.com/wii/en_us/stages/stage23.html|publisher=Nintendo|accessdate=November 17, 2024}}</ref> This has an added meaning with the "Ancient Kingdom" name used for these stages in Japanese, as this time it is depicting the stage as literal ancient ruins rather than simply older graphics. The heavy use of muted color is otherwise foreign to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, though it was common in films and video games at the time of ''Super Smash Bros. Brawl''{{'}}s creation, including within the game itself. | The name indicates that this stage is a different perspective on the classic ''Super Mario Bros.'' than what was used for the previous [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage in ''[[Super Smash Bros.]]'', which replicates the visuals from ''Super Mario Bros.'' more closely with a different layout and several gimmicks, and [[Mushroom Kingdom (Super Smash Bros. Melee)|the one]] in ''[[Super Smash Bros. Melee]]'', which lifts them completely from the original while having yet another layout and very few gimmicks.<ref>{{cite|quote=But why the "y" on the end of "Mushroom"? What’s the difference? Oh, so that’s why! This time around, we’ve designed a stage that recreates the layout of World 1-1 in Super Mario Bros.—but with rich backgrounds added to the mix.|author=[[Masahiro Sakurai]]|date=January 23, 2008|title=Mushroomy Kingdom|url=https://www.smashbros.com/wii/en_us/stages/stage23.html|publisher=Nintendo|accessdate=November 17, 2024}}</ref> This has an added meaning with the "Ancient Kingdom" name used for these stages in Japanese, as this time it is depicting the stage as literal ancient ruins rather than simply older graphics. The heavy use of muted color is otherwise foreign to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, though it was common in films and video games at the time of ''Super Smash Bros. Brawl''{{'}}s creation, including within the game itself. | ||
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| align=center | {{button|wii|A}} | | align=center | {{button|wii|A}} | ||
| rowspan=2 | [[File:SSBB Controllers.gif]] | | rowspan=2 | [[File:SSBB Controllers.gif]] | ||
| align=center | {{button|wii| | | align=center | {{button|wii|Z}} | ||
|- | |- | ||
| align=center | {{button|wii|x}} or {{button|wii|y}} | | align=center | {{button|wii|x}} or {{button|wii|y}} | ||
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| align=center | {{button|wii|B}} | | align=center | {{button|wii|B}} | ||
| rowspan=2 | [[File:SSBB Controllers.gif]] | | rowspan=2 | [[File:SSBB Controllers.gif]] | ||
| align=center | {{button|wii| | | align=center | {{button|wii|C}} | ||
|- | |- | ||
| align=center | {{button|wii|L}} or {{button|wii|R}} | | align=center | {{button|wii|L}} or {{button|wii|R}} | ||
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{{NIWA|SmashWiki=1}} | {{NIWA|SmashWiki=1}} | ||
{{foreign names | {{foreign names | ||
| | |Jap=いにしえっぽい王国 | ||
| | |JapR=Inishieppoi ōkoku | ||
| | |JapM=Ancient-ish Kingdom | ||
|ChiS=仿佛古老的王国 | |ChiS=仿佛古老的王国 | ||
|ChiSR=Fǎngfú gǔlǎo de wángguó | |ChiSR=Fǎngfú gǔlǎo de wángguó |