Editing Mushroomy Kingdom

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The name indicates that this stage is a different perspective on the classic ''Super Mario Bros.'' than what was used for the previous [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage in ''[[Super Smash Bros.]]'', which replicates the visuals from ''Super Mario Bros.'' more closely with a different layout and several gimmicks, and [[Mushroom Kingdom (Super Smash Bros. Melee)|the one]] in ''[[Super Smash Bros. Melee]]'', which lifts them completely from the original while having yet another layout and very few gimmicks.<ref>{{cite|quote=But why the "y" on the end of "Mushroom"? What’s the difference? Oh, so that’s why! This time around, we’ve designed a stage that recreates the layout of World 1-1 in Super Mario Bros.—but with rich backgrounds added to the mix.|author=[[Masahiro Sakurai]]|date=January 23, 2008|title=Mushroomy Kingdom|url=https://www.smashbros.com/wii/en_us/stages/stage23.html|publisher=Nintendo|accessdate=November 17, 2024}}</ref> This has an added meaning with the "Ancient Kingdom" name used for these stages in Japanese, as this time it is depicting the stage as literal ancient ruins rather than simply older graphics. The heavy use of muted color is otherwise foreign to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, though it was common in films and video games at the time of ''Super Smash Bros. Brawl''{{'}}s creation, including within the game itself.
The name indicates that this stage is a different perspective on the classic ''Super Mario Bros.'' than what was used for the previous [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage in ''[[Super Smash Bros.]]'', which replicates the visuals from ''Super Mario Bros.'' more closely with a different layout and several gimmicks, and [[Mushroom Kingdom (Super Smash Bros. Melee)|the one]] in ''[[Super Smash Bros. Melee]]'', which lifts them completely from the original while having yet another layout and very few gimmicks.<ref>{{cite|quote=But why the "y" on the end of "Mushroom"? What’s the difference? Oh, so that’s why! This time around, we’ve designed a stage that recreates the layout of World 1-1 in Super Mario Bros.—but with rich backgrounds added to the mix.|author=[[Masahiro Sakurai]]|date=January 23, 2008|title=Mushroomy Kingdom|url=https://www.smashbros.com/wii/en_us/stages/stage23.html|publisher=Nintendo|accessdate=November 17, 2024}}</ref> This has an added meaning with the "Ancient Kingdom" name used for these stages in Japanese, as this time it is depicting the stage as literal ancient ruins rather than simply older graphics. The heavy use of muted color is otherwise foreign to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, though it was common in films and video games at the time of ''Super Smash Bros. Brawl''{{'}}s creation, including within the game itself.


The {{iw|smashwiki|Ω form}} takes place on the ground with two rows of Hard Blocks on top of it, creating a perfectly even {{iw|smashwiki|platform}}. The unlock match for [[Dr. Mario]] in ''Super Smash Bros. for Nintendo 3DS'' takes place in the stage. Mushroomy Kingdom is graphically similar in ''Super Smash Bros. Ultimate'' but attempts a greater resemblance to the aesthetic of ''Super Mario Bros.'', including the Flagpole now standing on a Hard Block. It is also noticeably lighter in color, though it keeps its tan, barren appearance. Both the Ω form and {{iw|smashwiki|Battlefield form}} take place on the ground, with Hard Blocks instead forming the {{iw|smashwiki|Platform#Semisoft platforms|semisoft platforms}} of the latter form.
The {{iw|smashwiki|Ω form}} takes place on the ground with two rows of Hard Blocks on top of it, creating a perfectly even {{iw|smashwiki|platform}}. The unlock match for [[Dr. Mario]] in ''Super Smash Bros. for Nintendo 3DS'' takes place in the stage. Mushroomy Kingdom is graphically similar in ''Super Smash Bros. Ultimate'' but attempts a greater resemblance to the aesthetic of ''Super Mario Bros.'', including the Flagpole now standing on a Hard Block. Both the Ω form and {{iw|smashwiki|Battlefield form}} take place on the ground, with Hard Blocks instead forming the {{iw|smashwiki|Platform#Semisoft platforms|semisoft platforms}} of the latter form.


A chart for which buttons on which controllers to hold down to ensure which level will load up when selecting Mushroomy Kingdom, applying to ''Super Smash Bros. Brawl'' only:
A chart for which buttons on which controllers to hold down to ensure which level will load up when selecting Mushroomy Kingdom, applying to ''Super Smash Bros. Brawl'' only:

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