Editing Mushroom Zone
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{{ | {{rename|Mushroom Zone}} | ||
{{levelbox | |||
|title=Start | |||
|image=[[File:Super Mario Land 2 Tutorial Level.png]] | |image=[[File:Super Mario Land 2 Tutorial Level.png]] | ||
|world= | |||
|game=''[[Super Mario Land 2: 6 Golden Coins]]'' | |game=''[[Super Mario Land 2: 6 Golden Coins]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
| | |beforealt= | ||
|before= | |before= | ||
|after= | |after= | ||
|secret= | |secret= | ||
| | |song= | ||
}} | }} | ||
''' | The '''Start'''<ref>[http://web.archive.org/web/20140520162714/http://www.superluigibros.com:80/super-mario-land-2-nintendo-power-43 ''Nintendo Power'' Volume 43, page 45.]</ref>, also called '''Mushroom Zone'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref>, is the first [[level]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game. This stage has the distinction of being the only standard level in the game [[Unrevisitable area|that cannot be re-entered upon completing it]] through normal means. | ||
==Layout== | ==Layout== | ||
The player starts on a long stretch of land. Continuing forward, the player will find | The player starts on a long stretch of land. Continuing forward, the player will find a number of [[? Block]]s and some enemies; one of the ? Blocks contains a [[Super Mushroom|Mushroom]] power-up. Further along, the player will find a [[Warp Pipe]] that leads to a room with [[coin]]s. Beyond the pipe is a series of blocks with a [[Koopa Troopa]] on the top. Afterward, the player will find a [[Para-Goomba]], as well as some blocks that help the player reach some coins, followed by some Warp Pipes containing [[Piranha Plant]]s. Beyond those are a group of ? Blocks with one containing a [[1-Up Heart]], and the other containing a [[Super Star|Star]]. Grabbing the Star will allow the player to defeat the enemies up ahead easier. The [[checkpoint|Mid-Point]] [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] is also close by. | ||
After the checkpoint, there is a row of ? Blocks with a Koopa Troopa walking around on top. The second-to-last ? Block will have a [[Fire Flower]] that appears even if Mario is [[Small Mario|small]]. | After the checkpoint, there is a row of ? Blocks with a Koopa Troopa walking around on top. The second-to-last ? Block will have a [[Fire Flower]] that appears even if Mario is [[Small Mario|small]]. Afterward, there is a 1-Up Heart underneath a row of the blocks, which [[Mario]] can break by [[Spin Jump]]ing. Beyond the blocks is a Warp Pipe with a Piranha Plant, flanked by [[fiery block]]s, which leads to a room containing coins. After the pipe is a set of stairs with [[Spike Trap|spike]]s at the bottom of the pit between them. After this is the [[Goal (Super Mario Land 2: 6 Golden Coins)|goal]] of the level, which has steps of breakable blocks leading to the bell at the top. | ||
==Enemies== | ==Enemies== | ||
*[[Goomba]]s: 7 | |||
*[[Paragoomba|Para-Goomba]]s: 1 | |||
*[[Koopa Troopa]]s: 5 | |||
*[[Piranha Plant]]s: 3 | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スタート<ref>[[KC Deluxe]] vol. 19 page 1.</ref><br>''Sutāto''<br>ゲートコース<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section, page 77.</ref><br>''Gēto Kōsu'' | ||
|JapM=Start<br><br>Gate Course | |||
|Ger=Torbogen-Level | |Ger=Torbogen-Level | ||
|GerM=Archway Level | |GerM=Archway Level | ||
|Ita=Ingresso<ref> | |Ita=Ingresso<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''; pag. 77</ref> | ||
|ItaM=Entrance | |ItaM=Entrance | ||
}} | }} | ||
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{{SML2}} | {{SML2}} | ||
[[Category:Super Mario Land 2: 6 Golden Coins Levels]] | |||
[[Category:Super Mario Land 2: 6 Golden Coins | [[Category:Super Mario Land 2: 6 Golden Coins Places]] | ||
[[Category:Super Mario Land 2: 6 Golden Coins | |||