Editing Mushroom Kingdom
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The Mushroom Kingdom has inspired several stages in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Two of these, both called [[Mushroom Kingdom (Super Smash Bros.)|Mushroom]] [[Mushroom Kingdom (Super Smash Bros. Melee)|Kingdom]], are based off of the kingdom as it appeared in the original ''Super Mario Bros.'', with usable | The Mushroom Kingdom has inspired several stages in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Two of these, both called [[Mushroom Kingdom (Super Smash Bros.)|Mushroom]] [[Mushroom Kingdom (Super Smash Bros. Melee)|Kingdom]], are based off of the kingdom as it appeared in the original ''Super Mario Bros.'', with usable [[Warp Pipe]]s and [[POW Block]]s in ''Super Smash Bros.'', and [[? Block]]s and [[Brick Block]]s in ''Melee''. Despite its name, [[Mushroom Kingdom II]] from ''Melee'' is based off of [[Subcon]] as it appeared in ''[[Super Mario Bros. 2]]'' (specifically the depiction in ''[[Super Mario Advance]]''). All three of these stages feature 3-D versions of stage elements, such as blocks and platforms, while any characters are portrayed as flat 2-D images. The Japanese names of them instead name them as "Ancient Kingdom" as a tongue-in-cheek reference to their source games' relative age. | ||
In ''[[Super Smash Bros. Melee]]''{{'}}s Adventure Mode, the first stage is also called [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]], where players have to get past Goombas, Koopa Troopas, and a team of [[Yoshi]]s to reach Princess Peach's Castle, where Peach and either Mario or Luigi are fought. Two Toads also appear, one at the Yoshi arena and one at the endpoint. | In ''[[Super Smash Bros. Melee]]''{{'}}s Adventure Mode, the first stage is also called [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]], where players have to get past Goombas, Koopa Troopas, and a team of [[Yoshi]]s to reach Princess Peach's Castle, where Peach and either Mario or Luigi are fought. Two Toads also appear, one at the Yoshi arena and one at the endpoint. |