Editing Mushroom City
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==Course layout== | ==Course layout== | ||
[[File:MKDD_Mushroom_City_DK_Diddy_Lakitu.jpg|thumb|left|[[Lakitu]], helping [[Diddy Kong]] and [[Donkey Kong]] get back on track.]] | [[File:MKDD_Mushroom_City_DK_Diddy_Lakitu.jpg|thumb|left|[[Lakitu]], helping [[Diddy Kong]] and [[Donkey Kong]] get back on track.]] | ||
The course starts just at the end of a highway. It is a very straight road with some lights illuminating the path. Players have to take the right side of the way where they will run along a smooth U-turn to the right, which leads into the road that goes to the floor of the city. The path splits into two stretches that will remain such until later on in the track. The players may choose to go straight ahead or turn left into an area below the overhang of the highway. The first path, the road is straight, but changes into a | The course starts just at the end of a highway. It is a very straight road with some lights illuminating the path. Players have to take the right side of the way where they will run along a smooth U-turn to the right, which leads into the road that goes to the floor of the city. The path splits into two stretches that will remain such until later on in the track. The players may choose to go straight ahead or turn left into an area below the overhang of the highway. The first path, the road is straight, but changes into a 90 degree turn right. The other path changes into a 90 degree turn to the left and becomes into a boulevard, running along below the highway. Both paths intersect then, and the racers may choose to remain on the same road or switch paths. Players have to make sure to not to turn to the left in the junction. Doing so will cause the racers to go backwards in the race. A [[Item Box|Double Item Box]] is found in the center of the intersection. | ||
If racers still follow the boulevard after the junction, they will go in a straight line until they discover a | If racers still follow the boulevard after the junction, they will go in a straight line until they discover a 90 degree turn to the right where the road meets the main way turning to the left. If the players that took the other path and do not turn in the junction, they will run in a straight line until the road bends to a 90 degree turn to the left, and then going again straight to take the main way. Players can see the other path merging completely from the left. | ||
After the road merges, the players will see a set of item boxes and a small twist in the road that leads racers to the right at the end. Players now go straight uphill and find the last set of item boxes in the road. Taking to the left then, players run over the highway where they have previously been, evading oncoming traffic. To the right of the road is located a large gap that shows the boulevard below, and falling in it, [[Lakitu]] will come to take racers back to the highway. The finish line is right found after passing this section of the highway where the racers cross it for the start of the next lap. | After the road merges, the players will see a set of item boxes and a small twist in the road that leads racers to the right at the end. Players now go straight uphill and find the last set of item boxes in the road. Taking to the left then, players run over the highway where they have previously been, evading oncoming traffic. To the right of the road is located a large gap that shows the boulevard below, and falling in it, [[Lakitu]] will come to take racers back to the highway. The finish line is right found after passing this section of the highway where the racers cross it for the start of the next lap. |