Editing Muncher Marathon
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{{more images|Remaining K-O-N-G Letters and Puzzle Pieces}} | |||
{{level infobox | {{level infobox | ||
|image=[[File:Muncher Marathon DKCR.png|250px]] | |image=[[File:Muncher Marathon DKCR.png|250px]] | ||
|code=5-8 | |code=5-8 | ||
|world=[[Forest (Donkey Kong Country Returns)|Forest]] | |world=[[Forest (Donkey Kong Country Returns)|Forest]] | ||
|game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D | |game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'') | ||
|track=Tree Top Rock Returns | |track=Tree Top Rock Returns | ||
|before=[[Longshot Launch|<<]] | |before=[[Longshot Launch|<<]] | ||
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|after=[[Mangoruby Run|>>]] | |after=[[Mangoruby Run|>>]] | ||
}} | }} | ||
'''Muncher Marathon''' is the thirty-sixth level in ''[[Donkey Kong Country Returns]]'' and | '''Muncher Marathon''' is the thirty-sixth level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the eighth level in the [[Forest (Donkey Kong Country Returns)|Forest]] world. | ||
This level begins as any other level. However, after the player breaks the entrance to a giant log, [[muncher (Donkey Kong Country Returns)|muncher]]s come out of their eggs and begin to chase them. [[Donkey Kong]] and [[Diddy Kong]] must run through the log, avoiding the enemies and the munchers behind. If they get caught by the munchers, the Kongs will instantly lose a life. After the Kongs pass the [[Professor Chops|Tutorial Pig]], they need to start moving upward to reach the [[Slot Machine Barrel]] using barrel cannons, while the munchers chase them from below. Enemies found in this level are [[Skittler]]s, [[Frogoon]]s, and [[Hopgoon]]s. [[Skittler Pillar]]s are also common obstacles throughout the level. | This level begins as any other level. However, after the player breaks the entrance to a giant log, [[muncher (Donkey Kong Country Returns)|muncher]]s come out of their eggs and begin to chase them. [[Donkey Kong]] and [[Diddy Kong]] must run through the log, avoiding the enemies and the munchers behind. If they get caught by the munchers, the Kongs will instantly lose a life. After the Kongs pass the [[Professor Chops|Tutorial Pig]], they need to start moving upward to reach the [[Slot Machine Barrel]] using barrel cannons, while the munchers chase them from below. Enemies found in this level are [[Skittler]]s, [[Frogoon]]s, and [[Hopgoon]]s. [[Skittler Pillar]]s are also common obstacles throughout the level. | ||
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The level uses the "Tree Top Rock Returns" theme, which is also used in [[Flutter Flyaway]] and [[Longshot Launch]]. | The level uses the "Tree Top Rock Returns" theme, which is also used in [[Flutter Flyaway]] and [[Longshot Launch]]. | ||
In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode, a time of 1: | In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:32:00 is needed to get a gold medal, a time of 1:34:00 for silver, and a time of 1:51:00 for bronze. | ||
==Overview== | ==Overview== | ||
The level begins with a straight pathway leading through a strange tree trunk. A red gate stands in the way, but the Kongs can break through by rolling into it twice. Two [[Skittler Pillar]]s that occasionally fall downwards, possibly smashing the Kongs, are placed after a nearby Hopgoon. The heroes must travel under them when they rise again to access an area with the first [[DK Barrel]] and another Hopgoon next to it. There are some bouncy spider eggs piled up nearby. Donkey and Diddy can bounce on them to reach a passage between two wooden walls. Two large cork-like objects block their path here, and once they get rid of the first one, the spiders in the previous spider eggs hatch and begin to chase the group. The Kongs must hurry ahead to avoid defeat. | The level begins with a straight pathway leading through a strange tree trunk. A red gate stands in the way, but the Kongs can break through by rolling into it twice. Two [[Skittler Pillar]]s that occasionally fall downwards, possibly smashing the Kongs, are placed after a nearby Hopgoon. The heroes must travel under them when they rise again to access an area with the first [[DK Barrel]] and another Hopgoon next to it. There are some bouncy spider eggs piled up nearby. Donkey and Diddy can bounce on them to reach a passage between two wooden walls. Two large cork-like objects block their path here, and once they get rid of the first one, the spiders in the previous spider eggs hatch and begin to chase the group. The Kongs must hurry ahead to avoid defeat. | ||
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==Enemies== | ==Enemies== | ||
{|class=" | {|class="dktable-brown" | ||
!Image | !Image | ||
!Name | !Name | ||
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==Items== | ==Items== | ||
{|class=" | {|class="dktable-brown"width=15% | ||
|- | |- | ||
!Image | !Image | ||
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===K-O-N-G Letters=== | ===K-O-N-G Letters=== | ||
{|class=" | {|class="dktable-brown"width=70% | ||
|- | |- | ||
!Image | !Image | ||
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!Location | !Location | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|K | |align="center"|K | ||
|The letter K is immediately after the set of three falling and rising [[Skittler Pillar]]s near the beginning of the level on a mushroom above a small gap. | |The letter K is immediately after the set of three falling and rising [[Skittler Pillar]]s near the beginning of the level on a mushroom above a small gap. | ||
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|The letter O is shortly after the third Puzzle Piece under a ceiling a grassy turf. The Kongs can reach it by pounding on the ground directly under it to reveal a mushroom spring. The spring can help them bounce to it. | |The letter O is shortly after the third Puzzle Piece under a ceiling a grassy turf. The Kongs can reach it by pounding on the ground directly under it to reveal a mushroom spring. The spring can help them bounce to it. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|N | |align="center"|N | ||
|In the area with the many Skittler Pillars, the Kongs can find the letter N in the hollow pillar. | |In the area with the many Skittler Pillars, the Kongs can find the letter N in the hollow pillar. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|G | |align="center"|G | ||
|The heroes come up to the letter G during the middle of the sequence of Auto Fire Barrels after the checkpoint. | |The heroes come up to the letter G during the middle of the sequence of Auto Fire Barrels after the checkpoint. | ||
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===Puzzle Pieces=== | ===Puzzle Pieces=== | ||
{|class=" | {|class="dktable-brown"width=70% | ||
|- | |- | ||
!Image | !Image | ||
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!Location | !Location | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|1 | |align="center"|1 | ||
|The first Puzzle Piece can be seen slightly behind the canopy under the first set of spider eggs at the beginning of the level. The Kongs can bounce on the eggs to reach it. | |The first Puzzle Piece can be seen slightly behind the canopy under the first set of spider eggs at the beginning of the level. The Kongs can bounce on the eggs to reach it. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|2 | |align="center"|2 | ||
|Before the Kongs pass the second red gate with their roll or cartwheel attack, they should climb up to a nearby ledge with a strange plant on it. If they break the plant open, a Puzzle Piece appears. | |Before the Kongs pass the second red gate with their roll or cartwheel attack, they should climb up to a nearby ledge with a strange plant on it. If they break the plant open, a Puzzle Piece appears. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|3 | |align="center"|3 | ||
|The third Puzzle Piece is in the first abyss after the second red gate. A roll-jump is needed to reach it safely. | |The third Puzzle Piece is in the first abyss after the second red gate. A roll-jump is needed to reach it safely. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|4 | |align="center"|4 | ||
|After the Kongs climb over the raised platform after the letter N, they should head to the bottom of the next platform with a Skittler, behind some leaves is a hidden alcove with a Puzzle Piece in it. | |After the Kongs climb over the raised platform after the letter N, they should head to the bottom of the next platform with a Skittler, behind some leaves is a hidden alcove with a Puzzle Piece in it. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|5 | |align="center"|5 | ||
|At the third red gate in the level, the primates should head under the mushrooms supporting the gate and walk into a few leaves to find a hidden pathway with the fifth and final Puzzle Piece. | |At the third red gate in the level, the primates should head under the mushrooms supporting the gate and walk into a few leaves to find a hidden pathway with the fifth and final Puzzle Piece. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=だっしゅつ!{{ruby|虫|むし}}のやかた | ||
| | |JapR=Dasshutsu! Mushi no Yakata | ||
| | |JapM=Escape! Insect Manor | ||
| | |Spa=Maratón Alimañón | ||
| | |SpaM=Vermin Marathon | ||
|FraA=Rapides Arachnides | |||
|FraAM=Fast Arachnids | |||
| | |||
| | |||
|Ger=Mampfermarathon | |Ger=Mampfermarathon | ||
|GerM=Muncher Marathon | |GerM=Muncher Marathon | ||
|Ita=Conca ottozampe | |Ita=Conca ottozampe | ||
|ItaM=Eight-feet Basin | |ItaM=Eight-feet Basin | ||
}} | }} | ||
{{DKCR}} | {{DKCR}} | ||
[[Category:Donkey Kong Country Returns levels]] | [[Category:Donkey Kong Country Returns levels]] | ||
[[Category:Forests]] | [[Category:Forests]] |