Editing Mortal blow

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[[File:Silver Bullet.png|frame|[[Silver Bullet]], an example of a mortal blow]]
[[File:Silver Bullet.png|frame|[[Silver Bullet]], an example of a mortal blow]]
'''Mortal blows''', also known as '''instant death'''<ref>{{cite|publisher=Nintendo of America|language=en-us|date=1996|author=Pelland, Scott, and Kent Miller|title=''Super Mario RPG: Legend of the Seven Stars'' Player's Guide|page=123}}</ref> attacks, are a class of special attacks from ''[[Super Mario RPG: Legend of the Seven Stars]]''.  The term refers to any special attack that can one-hit [[downed|down]] a party member, regardless of either the party member's or the enemy's stats (such as [[Heart Point|Hit Point]]s, attack, and defense).  Attacks of this variety include [[Magnum]] and [[Shaker]]. Mortal blows can be blunted by pressing {{button|snes|A}} at the right time during attack, allowing the party member to keep either one HP or all HP. If the timing was perfect, the party member keeps all HP as though nothing happened, but if it is slightly off, the party member still survives with a single Hit Point. Certain accessories, such as the [[Jinx Belt]], [[Safety Ring (Super Mario RPG)|Safety Ring]], and [[Quartz Charm]], can prevent mortal blows from having any effect.
'''Mortal blows''', also known as '''instant death'''<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 123.</ref> attacks, are a class of special attacks from ''[[Super Mario RPG: Legend of the Seven Stars]]''.  The term refers to any special attack that can one-hit [[down]] a party member, regardless of either the party member's or the enemy's stats (such as [[Heart Point|Hit Point]]s, attack, and defense).  Attacks of this variety include [[Magnum]] and [[Shaker]]. Mortal blows can be blunted by pressing {{button|snes|A}} at the right time during attack, allowing the party member to keep either one HP or all HP. If the timing was perfect, the party member keeps all HP as though nothing happened, but if it is slightly off, the party member still survives with a single Hit Point. Certain accessories, such as the [[Jinx Belt]], [[Safety Ring (Super Mario RPG)|Safety Ring]], and [[Quartz Charm]], can prevent mortal blows from having any effect.


The following is a list of mortal blows. Attacks marked with an asterisk (*) can be blunted by pressing {{button|snes|A}} in the original. All of these attacks can be blunted by timing in the remake, and would have to be in order to maintain the [[Chain (Super Mario RPG)|Chain]] even if the target has immunity from equipment.
==Mortal blows==
Attacks marked with an asterisk (*) can be blunted by pressing {{button|snes|A}} in the original. All of these attacks can be blunted by timing in the remake, and would have to be in order to maintain the [[Chain (Super Mario RPG)|Chain]] even if the target has immunity from equipment.
*[[Blazer]] - [[Bill Blaster|Blaster]], [[Big Blaster]]
*[[Blazer]] - [[Bill Blaster|Blaster]], [[Big Blaster]]
*[[Fear Roulette]] - [[Count Down|Ring-a-Ding]]
*[[Fear Roulette]] - [[Ring-a-Ding]]
*[[Magnum]] - [[Smithy]] (Tank Head)
*[[Magnum]] - [[Smithy]] (Tank Head)
*[[Migraine]]* - [[Pulsar]], [[Stompillar|Body]]
*[[Migraine]]* - [[Pulsar]], [[Stompillar|Body]]
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*[[Shaker]]* - [[Boomer (Super Mario RPG)|Boomer]]
*[[Shaker]]* - [[Boomer (Super Mario RPG)|Boomer]]
*[[Silver Bullet]]* - [[Jinx]], [[Jinx Clone]]
*[[Silver Bullet]]* - [[Jinx]], [[Jinx Clone]]
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=いちげき死
|Jap=いちげき死
|JpnR=Ichigeki shi
|JapR=Ichigeki shi
|JpnM=Mortal blow
|JapM=Mortal blow
|Chi=一击必死
|Chi=一击必死
|ChiR=Yījījísǐ
|ChiR=Yījījísǐ
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|ItaM=mortal blow
|ItaM=mortal blow
|Kor=즉사 공격
|Kor=즉사 공격
|KorR=Jeuksa Gonggyeok
|KorR=Jeugsa gong-gyeog
|KorM=Instant death attack
|KorM=Instant death attack
|Spa=golpe capaz de dejar fuera de combate
|Spa=golpe capaz de dejar fuera de combate

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