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==Gameplay== | ==Gameplay== | ||
The player must determine if the number in front of them (right side of the screen if right-handed, or left side of the screen if left-handed) is equal to or greater than the number behind them by holding the Joy-Con in the default Crocodile Form (representing an equal sign, "=") or moving them apart (representing a less-than sign, "<", if right-handed, or a greater-than sign, ">", if left-handed), respectively, before the judge in the background counts down to zero. In later levels, figures appear in front of the numbers before moving away by jumping off-screen, dropping to a push-up position, or falling over. If the player is correct, the judge makes an "O" formation with their arms; if they are incorrect, the judge makes an "X" formation. | The player must determine if the number in front of them (right side of the screen if right-handed, or left side of the screen if left-handed) is equal to or greater than the number behind them (making the inequality a "less than" if right-handed, or "greater than" if left-handed) by holding the Joy-Con in the default Crocodile Form (representing an equal sign, "=") or moving them apart (representing a less-than sign, "<", if right-handed, or a greater-than sign, ">", if left-handed), respectively, before the judge in the background counts down to zero. In later levels, figures appear in front of the numbers before moving away by jumping off-screen, dropping to a push-up position, or falling over. If the player is correct, the judge makes an "O" formation with their arms; if they are incorrect, the judge makes an "X" formation. | ||
* '''Level 1:''' There are no interferences that obscure the numbers. | * '''Level 1:''' There are no interferences that obscure the numbers. |