Editing Moon (Super Mario Maker 2)

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| Ground || Causes many different behavior changes in certain items and enemies (see below).
| Ground || Causes many different behavior changes in certain items and enemies (see below).
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| Underground || Level is flipped upside-down. Also inverts the player's vertical controls: pressing {{button|switch|Up}} causes them to [[crouch]], [[Ground Pound]], slide down slopes, and enter upright pipes; pressing {{button|switch|Down}} makes enter doors and downward-facing pipes; and the directions of climbing [[vine]]s and flying with a [[Lakitu's Cloud]] or [[Koopa Clown Car]] are reversed.
| Underground || Level is flipped upside-down. Also inverts the player's vertical controls: pressing {{button|switch|Up}} causes them to [[crouch]], [[Ground Pound]], slide down slopes, enter upright pipes, and pressing {{button|switch|Down}} makes enter doors and downward-facing pipes, and the directions of climbing [[vine]]s and flying with a [[Lakitu's Cloud]] or [[Koopa Clown Car]] are reversed.
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| Underwater || rowspan=2|Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the [[ON/OFF Switch]]. The entire screen lights up while the player is under the effect of [[Super Star]] or when certain [[List of sound effects in Super Mario Maker 2|sound effects]] are activated.
| Underwater || rowspan=2|Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the [[ON/OFF Switch]]. The entire screen lights up while the player is under the effect of [[Super Star]] or when certain [[List of sound effects in Super Mario Maker 2|sound effects]] are activated.
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| Desert|| Strong [[wind]]s blow (direction and frequency depend on game style, see below).
| Desert|| Strong [[wind]]s blow (direction and frequency depend on game style, see below).
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| Snow || All walkable surfaces (including ridable enemies as [[SMB2 Mario]]) have reduced traction, akin to [[Ice Block]]s.
| Snow || All walkable surfaces have reduced traction, akin to [[Ice Block]]s.
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| Forest || Water is turned into [[Poison (obstacle)|poison]]. [[Cheep Cheep]]s (except for the ability to thaw [[Frozen Coin]]s) and [[Lava Bubble]]s behave as they do with lava in castle levels; eating a poisoned Cheep Cheep with a [[Yoshi (species)|Yoshi]] causes it to spit balls of poison like fireballs.
| Forest || Water is turned into [[Poison (obstacle)|poison]]. [[Cheep Cheep]]s (except for the ability to thaw [[Frozen Coin]]s) and [[Lava Bubble]]s behave as they do with lava in castle levels; eating a poisoned Cheep Cheep with a [[Yoshi (species)|Yoshi]] cause to them spit balls of poison like fireballs.
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| Sky || Low gravity for all players and Spinies; all other enemies behave as if underwater. In the ''New Super Mario Bros. U'' style, repeatedly performing [[Midair Spin]]s allows the player to float in the air for much longer.
| Sky || Low gravity for all players and Spinies; all other enemies behave as if underwater.
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