Editing Missile Meg Mayhem
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|difficulty=★★★ | |difficulty=★★★ | ||
|powerup=[[Bubble Flower]] | |powerup=[[Bubble Flower]] | ||
|wonder=Causes [[Missile Meg]]s to fly from various directions and leave colorful trails of smoke behind them | |wonder=Causes [[Missile Meg]]s to fly from various directions and to leave colorful trails of smoke behind them | ||
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{{ | {{quote2|You can stand on top of [[Missile Meg]]s. Just make sure to carefully time your jump.|Loading screen tip|[[Super Mario Bros. Wonder]]}} | ||
'''Missile Meg Mayhem''' is a course in ''[[Super Mario Bros. Wonder]]''. It is found in the [[Petal Isles]], specifically [[Castle Bowser]]. It is the first course in the latter, and completing it unlocks [[High-Voltage Gauntlet]]. As its name suggests, [[Missile Meg]]s are introduced here. This course has two [[Wonder Seed]]s and has a difficulty of three | '''Missile Meg Mayhem''' is a course in ''[[Super Mario Bros. Wonder]]''. It is found in the [[Petal Isles]], specifically [[Castle Bowser]]. It is the first course in the latter, and completing it unlocks [[High-Voltage Gauntlet]]. As its name suggests, [[Missile Meg]]s are introduced here. This course has two [[Wonder Seed]]s and has a difficulty of three stars. | ||
==Layout== | ==Layout== | ||
The players start in a hallway where two Missile Megs of different elevations launch from the left side at certain intervals. This hallway has lots of chasms where the players must use the Missile Megs to get across. [[Gamboo]]s roam the ground areas throughout this hallway, sometimes in stacks. About halfway through the hallway, a single row of Missile Megs launch from the right side at faster intervals. A red pipe near the end of the hallway leads to the only checkpoint. | The players start in a hallway where two Missile Megs of different elevations launch from the left side at certain intervals. This hallway has lots of chasms where the players must use the Missile Megs to get across. [[Gamboo]]s roam the ground areas throughout this hallway, sometimes in stacks. About halfway through the hallway, a single row of Missile Megs launch from the right side at faster intervals. A red pipe near the end of the hallway leads to the only checkpoint. | ||
After the checkpoint, three rows of Missile Megs launch from the left side of the screen at specific intervals. This section is another hallway, this time with less ground and [[Smogrin]]s acting as air obstacles. The [[Wonder Flower]] is found here, a high up above the ground, so the player must use the Missile Megs to reach to it. Upon collecting it, a single row of six Missile Megs rocket diagonally upwards to the right. This eventually separates and leaving behind colorful trails of smoke. The Missile Megs all eventually curve downward to the ground. More Missile Megs fire downwards diagonally towards the left, acting as obstacles for the players as they travel on foot. At the end of the ground level, more Missile Megs launch, this time from the right side. The players must use these ones to reach to higher ground, where more Missile Megs will takes the players diagonally upward toward the right, where the Wonder Seed is. Upon collecting it, the [[Wonder Effect]] ends, and the players fall down to the ground. A nearby pipe will take the players to the goal, where two rows of Missile Megs can be used as platforms to reach the top of the [[Goal Pole]]. | After the checkpoint, three rows of Missile Megs launch from the left side of the screen at specific intervals. This section is another hallway, this time with less ground and [[Smogrin]]s acting as air obstacles. The [[Wonder Flower]] is found here, a high up above the ground, so the player must use the Missile Megs to reach to it. Upon collecting it, a single row of six Missile Megs rocket diagonally upwards to the right. This eventually separates and leaving behind colorful trails of smoke. The Missile Megs all eventually curve downward to the ground. More Missile Megs fire downwards diagonally towards the left, acting as obstacles for the players as they travel on foot. At the end of the ground level, more Missile Megs launch, this time from the right side. The players must use these ones to reach to higher ground, where more Missile Megs will takes the players diagonally upward toward the right, where the Wonder Seed is. Upon collecting it, the [[Wonder Effect]] ends, and the players fall down to the ground. A nearby pipe will take the players to the goal, where two rows of Missile Megs can be used as platforms to reach the top of the [[Goal Pole]]. | ||
==10-flower coins== | ==10-flower coins== | ||
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|ItaM=Party of Missile Megs | |ItaM=Party of Missile Megs | ||
|Kor=롱킬러 스크램블 | |Kor=롱킬러 스크램블 | ||
|KorR=Long Killeo | |KorR=Long Killeo Seukeulaembeul | ||
|KorM=Missile Meg Scramble | |KorM=Missile Meg Scramble | ||
|PorA=Bando dos Bills Balístico! | |PorA=Bando dos Bills Balístico! | ||
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|RusR=Ataka rikki-raket | |RusR=Ataka rikki-raket | ||
|RusM=Attack of Missile Megs | |RusM=Attack of Missile Megs | ||
|Spa=Comitiva de Milo | |Spa=Comitiva de Milo Misil | ||
|SpaM=Party of Missile Megs | |SpaM=Party of Missile Megs | ||
}} | }} | ||
{{SMBW levels}} | {{SMBW levels}} | ||
[[Category:Super Mario Bros. Wonder levels]] | [[Category:Super Mario Bros. Wonder levels]] |