Editing Mirror Hall

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Within a hidden alley on the first floor of Flipside, the player must use Fleep on an interdimensional rift in order to reveal the 3D path that leads to the Mirror Hall. The hall contains four stained-glass windows depicting the sages of the [[Tribe of Ancients]], as well as the eponymous mirror in the center and eight colored blocks, each corresponding to the doors atop [[Flipside Tower|Flipside]] and [[Flopside Tower]]s. The player must then hit each of the blocks once in order for the mirror to shatter and allow them access to the building's other half, where they can exit the door and find themselves in Flopside.
Within a hidden alley on the first floor of Flipside, the player must use Fleep on an interdimensional rift in order to reveal the 3D path that leads to the Mirror Hall. The hall contains four stained-glass windows depicting the sages of the [[Tribe of Ancients]], as well as the eponymous mirror in the center and eight colored blocks, each corresponding to the doors atop [[Flipside Tower|Flipside]] and [[Flopside Tower]]s. The player must then hit each of the blocks once in order for the mirror to shatter and allow them access to the building's other half, where they can exit the door and find themselves in Flopside.


Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find [[Welderberg]] in Flopside who, if paid 300 [[Coin]]s, will build a pair of arguably faster [[Warp Pipe]]s between the interdimensional cities.
Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find [[Welderberg]] in two parts of Flipside who, if paid 300 [[Coin]]s, will build a pair of arguably faster [[Warp Pipe]]s between the interdimensional cities.


The concept of the Mirror Hall, and of the connection between Flipside and Flopside, is similar to the theme of the [[Crystal Palace]] in ''[[Paper Mario]]''.
The concept of the Mirror Hall, and of the connection between Flipside and Flopside, is similar to the theme of the [[Crystal Palace]] in ''[[Paper Mario]]''.
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* Hitting #8 changes the state of #1, #2, #4, #6 and #8.
* Hitting #8 changes the state of #1, #2, #4, #6 and #8.


Although the in-game hint (in the back alley of Flipside 1st Floor) is to hit all "Eight Blocks, Each Color Once", it is also possible to solve the puzzle by hitting just the orange (#2), yellow (#3), green (#4) and light blue (#5) blocks once.
Although the in-game instruction is to hit all "Eight Blocks, Each Color Once", it is also possible to solve the puzzle by hitting just the orange (#2), yellow (#3), green (#4) and light blue (#5) blocks once.


==Gallery==
==Gallery==
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|SpaM=Reflected Salon
|SpaM=Reflected Salon
|Ger=Halle der Spiegel
|Ger=Halle der Spiegel
|GerM=Hall of Mirrors
|GerM=
|Ita=Sala degli Specchi
|Ita=Sala degli Specchi
|ItaM=Hall of Mirrors
|ItaM=
|Kor=거울의 공간
|Fra=Hall des miroirs
|KorR=Geoul-ui Gong-gan
|FraM=
|KorM=Space of Mirrors
|Fre=Hall des miroirs
|FreM=Hall of mirrors
}}
}}


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