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{{multiple image
[[Image:MirrorHallSPM.jpg|thumb|The '''Mirror Hall''' as seen from Flipside.]]
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[[Image:Mirror Hall.jpg|thumb|left|The Inside of the Mirror Hall.]]
|direction=vertical
The '''Mirror Hall''' is a building in ''[[Super Paper Mario]]''. It appears on the border of [[Flipside]] and [[Flopside]]. After Chapter 4, [[Outer Space]], [[Mario]] will have to go to Flopside to open the door to Chapter 5 in [[Flipside Tower]]. However, to do that, he has to pass through the Mirror Hall, which (as aforementioned) is on the border of the two cities and therefore connects them.
|width=200
|footer=The Inside of the Mirror Hall (right)
|image1=SPM Mirror Hall Interior 1.png
|caption1=The Inside of the Mirror Hall (left)
|image2=SPM Mirror Hall Interior 2.png
}}
{{multiple image
|align=right
|direction=vertical
|width=200
|footer=The Mirror Hall as seen from Flopside
|image1=SPM Mirror Hall Flipside Entrance.png
|caption1=The Mirror Hall as seen from Flipside
|image2=SPM Mirror Hall Flopside Entrance.png
}}
The '''Mirror Hall''', also known as the '''Mirror Mansion''' in [[Flipside]] and the '''Mansion Rorrim''' in [[Flopside]], is a building in ''[[Super Paper Mario]]''. It appears on the border of Flipside and Flopside, and serves to allow passage between the two towns. The hall can only be accessed after unlocking [[Fleep]] as his powers are required to reach it, and the heroes must travel through it in order to reach Flopside and locate the fifth [[Heart Pillar]].
 
Within a hidden alley on the first floor of Flipside, the player must use Fleep on an interdimensional rift in order to reveal the 3D path that leads to the Mirror Hall. The hall contains four stained-glass windows depicting the sages of the [[Tribe of Ancients]], as well as the eponymous mirror in the center and eight colored blocks, each corresponding to the doors atop [[Flipside Tower|Flipside]] and [[Flopside Tower]]s. The player must then hit each of the blocks once in order for the mirror to shatter and allow them access to the building's other half, where they can exit the door and find themselves in Flopside.
 
Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find [[Welderberg]] in Flopside who, if paid 300 [[Coin]]s, will build a pair of arguably faster [[Warp Pipe]]s between the interdimensional cities.


The concept of the Mirror Hall, and of the connection between Flipside and Flopside, is similar to the theme of the [[Crystal Palace]] in ''[[Paper Mario]]''.
Using [[Fleep]], Mario will have to find a thunder mark in Flipside and flip it to reveal a secret passage. Mario must [[Flip]] to 3D, enter, go to the door at the end, enter it, and he'll find himself in Mirror Hall. Mirror Hall, when first approached, has four [[block]]s and a mirror in the center.
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==Puzzle==
Mario must hit the blocks in order from right to left until he has hit all of them. After that, the mirror will break. Mario must flip to 3D, enter the mirror, and find himself in the Flopside section of the Mirror Hall. At the end of the Flopside part of Mirror Hall is a door going to the town of Flopside.
The eight colored blocks are, from left to right: red (#1), orange (#2), yellow (#3), green (#4), light blue (#5), dark blue (#6), purple (#7) and black (#8). All blocks are unlit initially. The goal is to light all blocks.


* Hitting #1 changes the state of #1, #3, #5, #6 and #8.
Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the [[player]] can find [[Welderberg]] in two parts of Flipside; if s/he pays him 300 [[Coin]]s, he will build a pair of arguably fast [[Warp Pipe]]s between the interdimensional cities.
* Hitting #2 changes the state of #1, #2, #4, #6 and #7.
* Hitting #3 changes the state of #1, #3, #4, #5 and #7.
* Hitting #4 changes the state of #2, #3, #4, #5 and #8.
* Hitting #5 changes the state of #1, #2, #3, #5 and #7.
* Hitting #6 changes the state of #4, #5, #6, #7 and #8.
* Hitting #7 changes the state of #2, #3, #6, #7 and #8.
* Hitting #8 changes the state of #1, #2, #4, #6 and #8.


Although the in-game hint (in the back alley of Flipside 1st Floor) is to hit all "Eight Blocks, Each Color Once", it is also possible to solve the puzzle by hitting just the orange (#2), yellow (#3), green (#4) and light blue (#5) blocks once.
==Trivia==
*It is interesting to note that because the Mirror Hall is located between Flipside and Flopside, the direction it flips changes when Mario Flips, depending on which side he is on when he enters the Mirror Hall.


==Gallery==
*The blocks are the same colors as the [[Pure Hearts]].
<gallery>
Hall of mirrors-flopside.png|3D view of the Mirror Hall in Flopside
</gallery>


==Names in other languages==
==Names in Other Languages==
{{foreign names
{{Foreignname
|Jap=カガミの間
|JapR=Kagami no Ma
|JapM=Room of Mirrors
|Spa=Salón Reflejado
|Spa=Salón Reflejado
|SpaM=Reflected Salon
|SpaM=Reflected Salon
|Ger=Halle der Spiegel
|GerM=Hall of Mirrors
|Ita=Sala degli Specchi
|ItaM=Hall of Mirrors
|Kor=거울의 공간
|KorR=Geoul-ui Gong-gan
|KorM=Space of Mirrors
|Fre=Hall des miroirs
|FreM=Hall of mirrors
}}
}}


{{SPM}}
[[Category:Places]]
[[Category:Places from Super Paper Mario]]
[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Super Paper Mario locations]]

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