Editing Minus World
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**It is possible for glitch levels to also load the pipe entering cutscene (which is normally used before underground and underwater levels), usually up to three times before the level actually begins.<ref name="Kosmic"/> The player may also end up being in the cutscene state in some glitch levels and walk in an endless hallway until Mario/Luigi collides with an enemy or falls into a [[bottomless pit]].<ref name="Kosmic2">[https://www.youtube.com/watch?v=mMIvFqZi8-o YouTube video titled "Glitched Worlds in Super Mario Bros!" by Kosmic], which also features some glitch levels crashing</ref> | **It is possible for glitch levels to also load the pipe entering cutscene (which is normally used before underground and underwater levels), usually up to three times before the level actually begins.<ref name="Kosmic"/> The player may also end up being in the cutscene state in some glitch levels and walk in an endless hallway until Mario/Luigi collides with an enemy or falls into a [[bottomless pit]].<ref name="Kosmic2">[https://www.youtube.com/watch?v=mMIvFqZi8-o YouTube video titled "Glitched Worlds in Super Mario Bros!" by Kosmic], which also features some glitch levels crashing</ref> | ||
*Black screens or instant death due to bottomless pits or no timer, which put the player in an [[unwinnable state]] until they either reset the game or (if the game is still playable) lose all their lives. | *Black screens or instant death due to bottomless pits or no timer, which put the player in an [[unwinnable state]] until they either reset the game or (if the game is still playable) lose all their lives. | ||
*Sometimes, there are glitch levels that the player cannot move around in, such as World -A (36-10) | *Sometimes, there are glitch levels that the player cannot move around in, such as World -A. (36-10) | ||
*Some glitch levels may even end up crashing the game if enough progress has been made into the level, usually from loading an invalid enemy or object.<ref name="Kosmic2"/> | *Some glitch levels may even end up crashing the game if enough progress has been made into the level, usually from loading an invalid enemy or object.<ref name="Kosmic2"/> | ||
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World -1 is just like [[World 5-3 (Super Mario Bros.)|World 5-3]] but with underwater gameplay (despite lacking actual visual water) and some unusual elements, such as multiple floating [[Princess Peach|Princess Toadstools]] without hitboxes, a floating headless [[Bowser]], a misplaced [[Hammer Bro]], as well as all objects using the "underwater" palettes (that is, green is replaced by gray), causing odd visuals. If the player defeats the headless Bowser, the game will crash near the flagpole, though there is a small chance for the game not to crash and the player will instead receive a few fireworks. | World -1 is just like [[World 5-3 (Super Mario Bros.)|World 5-3]] but with underwater gameplay (despite lacking actual visual water) and some unusual elements, such as multiple floating [[Princess Peach|Princess Toadstools]] without hitboxes, a floating headless [[Bowser]], a misplaced [[Hammer Bro]], as well as all objects using the "underwater" palettes (that is, green is replaced by gray), causing odd visuals. If the player defeats the headless Bowser, the game will crash near the flagpole, though there is a small chance for the game not to crash and the player will instead receive a few fireworks. | ||
The level has a [[Goal Pole]] (without the flag), allowing the level to be completed normally. It can easily stop the game from progressing if touched too high, however. The level eventually leads to '''World -2''', a copy of [[World 7-3 (Super Mario Bros.)|World 7-3]]. However, the [[checkpoint]] is placed beneath the bridge, leading to an [[unwinnable state]] if Mario dies during the level. This level can also be completed normally and leads to '''World -3''', a copy of [[World 4-4 (Super Mario Bros.)|World 4-4]] that lacks its [[ | The level has a [[Goal Pole]] (without the flag), allowing the level to be completed normally. It can easily stop the game from progressing if touched too high, however. The level eventually leads to '''World -2''', a copy of [[World 7-3 (Super Mario Bros.)|World 7-3]]. However, the [[checkpoint]] is placed beneath the bridge, leading to an [[unwinnable state]] if Mario dies during the level. This level can also be completed normally and leads to '''World -3''', a copy of [[World 4-4 (Super Mario Bros.)|World 4-4]] that lacks its [[fake Bowser]] and maze elements, is set underground, and filled with flying [[Blooper|Bloober]]s that can be stomped for 1,000 [[point]]s. This weakness is otherwise unused due to Mario having different physics underwater, though it does appear in ''[[Super Mario Bros.: The Lost Levels]]''. In addition, upon the player completing the level, Toad's message of "Thank you, Mario! But our princess is in another castle!" plays as normal, despite Toad's sprite being missing. | ||
Beating World -3 takes the player to the title screen, as the game treats completing a castle level in World 8 or later as beating the game. If the player starts the game again after going through the Minus World, [[Hard Mode]] will be activated as normal. | Beating World -3 takes the player to the title screen, as the game treats completing a castle level in World 8 or later as beating the game. If the player starts the game again after going through the Minus World, [[Hard Mode]] will be activated as normal. | ||
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|GerM=Minus World | |GerM=Minus World | ||
|Ita=Minus World | |Ita=Minus World | ||
}} | }} | ||