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==Related glitch worlds and levels== | ==Related glitch worlds and levels== | ||
[[File: | [[File:Sm64-glitch-world-twominus1.png|thumb|"World --1" (actually World 40-1), one of the 256 worlds]] | ||
''Super Mario Bros.'' actually has 256 worlds in total; however, World 0 (which starts with an underwater version of [[World 4-4 (Super Mario Bros.)|World 4-4]]), World 9, and onward are glitched and reuse pointers from other levels in the level data. The Minus World (internally World 36) is the only one that can be accessed legitimately in the original versions of the game, and the rest can only be accessed via hacking, cheats, or via performing the cartridge swapping glitch. | ''Super Mario Bros.'' actually has 256 worlds in total; however, World 0 (which starts with an underwater version of [[World 4-4 (Super Mario Bros.)|World 4-4]]), World 9, and onward are glitched and reuse pointers from other levels in the level data. The Minus World (internally World 36) is the only one that can be accessed legitimately in the original versions of the game, and the rest can only be accessed via hacking, cheats, or via performing the infamous cartridge swapping glitch. | ||
It is possible for each world to have up to 256 levels, however most of these levels beyond the ones that can be normally accessed are glitched and either require hacking the game to access them, or by completing the fourth level and so on by using [[Goal Pole]]s as exits. Common descriptions of these glitch levels include: | It is possible for each world to have up to 256 levels, however most of these levels beyond the ones that can be normally accessed are glitched and either require hacking the game to access them, or by completing the fourth level and so on by using [[Goal Pole]]s as exits. Common descriptions of these glitch levels include: | ||
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**It is possible for glitch levels to also load the pipe entering cutscene (which is normally used before underground and underwater levels), usually up to three times before the level actually begins.<ref name="Kosmic"/> The player may also end up being in the cutscene state in some glitch levels and walk in an endless hallway until Mario/Luigi collides with an enemy or falls into a [[bottomless pit]].<ref name="Kosmic2">[https://www.youtube.com/watch?v=mMIvFqZi8-o YouTube video titled "Glitched Worlds in Super Mario Bros!" by Kosmic], which also features some glitch levels crashing</ref> | **It is possible for glitch levels to also load the pipe entering cutscene (which is normally used before underground and underwater levels), usually up to three times before the level actually begins.<ref name="Kosmic"/> The player may also end up being in the cutscene state in some glitch levels and walk in an endless hallway until Mario/Luigi collides with an enemy or falls into a [[bottomless pit]].<ref name="Kosmic2">[https://www.youtube.com/watch?v=mMIvFqZi8-o YouTube video titled "Glitched Worlds in Super Mario Bros!" by Kosmic], which also features some glitch levels crashing</ref> | ||
*Black screens or instant death due to bottomless pits or no timer, which put the player in an [[unwinnable state]] until they either reset the game or (if the game is still playable) lose all their lives. | *Black screens or instant death due to bottomless pits or no timer, which put the player in an [[unwinnable state]] until they either reset the game or (if the game is still playable) lose all their lives. | ||
*Sometimes, there are glitch levels that the player cannot move around in, such as World -A (36- | *Sometimes, there are glitch levels that the player cannot move around in, such as World -A. (36-A) | ||
*Some glitch levels may even end up crashing the game if enough progress has been made into the level, usually from loading an invalid enemy or object.<ref name="Kosmic2"/> | *Some glitch levels may even end up crashing the game if enough progress has been made into the level, usually from loading an invalid enemy or object.<ref name="Kosmic2"/> | ||
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==="World 9"=== | ==="World 9"=== | ||
[[File:Super Mario Bros.glitch world 9-1.png|thumb|"World 9-1" in ''Super Mario Bros.'']] | [[File:Super Mario Bros.glitch world 9-1.png|thumb|"World 9-1" in ''Super Mario Bros.'']] | ||
The existence of these glitch levels created a rumor that sparked in Japan | The existence of these glitch levels created a rumor that sparked in Japan where a lightning strike on a [[Family Computer]] was said to create a ''Super Mario Bros.'' level never seen before, thought to be part of a secret World 9 (9-1 is an underwater version of [[World 6-2 (Super Mario Bros.)|World 6-2]]).<ref>[http://legendsoflocalization.com/super-mario-bros/misc/ Legends of Localization Super Mario Bros.: Miscellaneous]</ref> According to an interview with [[Shigeru Miyamoto]] in ''Family Computer Magazine'' issue 9 on April 1986, the creation of [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] in ''Super Mario Bros.: The Lost Levels'' was inspired by all the commotion surrounding the World 9 glitch.<ref>{{cite|url=archive.org/details/family-computer-magazine-issue-9-april-1986/Family%20Computer%20Magazine%20-%20Issue%209%20-%20April%201986%20%28Compressed%29/page/69/mode/2up|title=''Famimaga'' issue 9|date=April 1986|page=68-69}}</ref> World 9 in this game also contains levels that are designed like overworld levels but with underwater properties, graphics and palette, which allude to the aforementioned descriptions of these glitch levels. | ||
{{br}} | {{br}} | ||
==Other versions== | ==Other versions== | ||
It is possible to perform the Minus World glitch in other versions and direct emulations of ''[[Super Mario Bros.]]'', as well as ''[[Super Mario Bros.: The Lost Levels]]'' | It is possible to perform the Minus World glitch in other versions and direct emulations of ''[[Super Mario Bros.]]'', as well as ''[[Super Mario Bros.: The Lost Levels]]''. This does not include remakes of the game, which completely remove the Minus World glitch due to various differences in the games' technical data. | ||
===Family Computer Disk System port=== | ===Family Computer Disk System port=== | ||
[[File:MinusWorldJapan.png|thumb|The Family Computer Disk System version of the Minus World]] | [[File:MinusWorldJapan.png|thumb|The Family Computer Disk System version of the Minus World]] | ||
In the [[Family Computer Disk System]] port of ''Super Mario Bros.'', the Minus World is accessed the same way, but it is very different in design<ref>[http://www.youtube.com/watch?v=xB2i-QOsBpw A YouTube video of the FDS version of the Minus World]</ref> due to the game loading different level data | In the [[Family Computer Disk System]] port of ''Super Mario Bros.'', the Minus World is accessed the same way, but it is very different in design<ref>[http://www.youtube.com/watch?v=xB2i-QOsBpw A YouTube video of the FDS version of the Minus World]</ref> due to the game loading different data as level data. | ||
World -1 is just like [[World 5-3 (Super Mario Bros.)|World 5-3]] but with underwater gameplay (despite lacking actual visual water) and some unusual elements, such as multiple floating [[Princess Peach|Princess Toadstools]] without hitboxes, a floating headless [[Bowser]], a misplaced [[Hammer Bro]], as well as all objects using the "underwater" palettes (that is, green is replaced by gray), causing odd visuals. If the player defeats the headless Bowser, the game will crash near the flagpole, though there is a small chance for the game not to crash and the player will instead receive a few fireworks. | World -1 is just like [[World 5-3 (Super Mario Bros.)|World 5-3]] but with underwater gameplay (despite lacking actual visual water) and some unusual elements, such as multiple floating [[Princess Peach|Princess Toadstools]] without hitboxes, a floating headless [[Bowser]], a misplaced [[Hammer Bro]], as well as all objects using the "underwater" palettes (that is, green is replaced by gray), causing odd visuals. If the player defeats the headless Bowser, the game will crash near the flagpole, though there is a small chance for the game not to crash and the player will instead receive a few fireworks. | ||
The level has a [[Goal Pole]] (without the flag), allowing the level to be completed normally. It can easily stop the game from progressing if touched too high, however. The level eventually leads to '''World -2''', a copy of [[World 7-3 (Super Mario Bros.)|World 7-3]]. However, the [[checkpoint]] is placed beneath the bridge, leading to an [[unwinnable state]] if Mario dies during the level. This level can also be completed normally and leads to '''World -3''', a copy of [[World 4-4 (Super Mario Bros.)|World 4-4]] that lacks its [[ | The level has a [[Goal Pole]] (without the flag), allowing the level to be completed normally. It can easily stop the game from progressing if touched too high, however. The level eventually leads to '''World -2''', a copy of [[World 7-3 (Super Mario Bros.)|World 7-3]]. However, the [[checkpoint]] is placed beneath the bridge, leading to an [[unwinnable state]] if Mario dies during the level. This level can also be completed normally and leads to '''World -3''', a copy of [[World 4-4 (Super Mario Bros.)|World 4-4]] that lacks its [[fake Bowser]] and maze elements, is set underground, and filled with flying [[Blooper|Bloober]]s that can be stomped for 1,000 [[point]]s. This weakness is otherwise unused due to Mario having different physics underwater, though it does appear in ''[[Super Mario Bros.: The Lost Levels]]''. In addition, upon the player completing the level, Toad's message of "Thank you, Mario! But our princess is in another castle!" plays as normal, despite Toad's sprite being missing. | ||
Beating World -3 takes the player to the title screen, as the game treats completing a castle level in World 8 or later as beating the game. If the player starts the game again after going through the Minus World, [[Hard Mode]] will be activated as normal. | Beating World -3 takes the player to the title screen, as the game treats completing a castle level in World 8 or later as beating the game. If the player starts the game again after going through the Minus World, [[Hard Mode]] will be activated as normal. | ||
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[[File:UltimateNESRemix_MinusWorldChampionshipMode.png|thumb|right|The Minus World as seen in Championship Mode from ''[[Ultimate NES Remix]]'']] | [[File:UltimateNESRemix_MinusWorldChampionshipMode.png|thumb|right|The Minus World as seen in Championship Mode from ''[[Ultimate NES Remix]]'']] | ||
The first stage in Championship Mode in ''NES Remix 2'' and ''Ultimate NES Remix'' is set in ''[[Super Mario Bros.]]'', starting at World 1-1 then progresses as normal until 50 [[coin]]s are collected or if the mode's timer is up. With this setup, it is possible to visit World 1-2 and perform the glitch to access the Minus World in this mode. Notably, because the coin counter is saved across worlds, it is possible to collect coins in advance in the first two levels to get enough to easily complete the stage while in the Minus World. | The first stage in Championship Mode in ''NES Remix 2'' and ''Ultimate NES Remix'' is set in ''[[Super Mario Bros.]]'', starting at World 1-1 then progresses as normal until 50 [[coin]]s are collected or if the mode's timer is up. With this setup, it is possible to visit World 1-2 and perform the glitch to access the Minus World in this mode. Notably, because the coin counter is saved across worlds, it is possible to collect coins in advance in the first two levels to get enough to easily complete the stage while in the Minus World. | ||
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===''Nintendo World Championships: NES Edition''=== | ===''Nintendo World Championships: NES Edition''=== | ||
Various challenges in ''[[Nintendo World Championships: NES Edition]]'' are direct emulations of the original games, which also include ''Super Mario Bros.''. However, while the Minus World glitch can be attempted in the challenges In the Zone and Mario Master, the game will detect doing the wall sliding glitch for the Minus World as a prohibited strategy, then rewind the player | Various challenges in ''[[Nintendo World Championships: NES Edition]]'' are direct emulations of the original games, which also include ''Super Mario Bros.''. However, while the Minus World glitch can be attempted in the challenges '''In the Zone''' and '''Mario Master''', the game will detect doing the wall sliding glitch for the Minus World as a prohibited strategy, then rewind the player back to World 1-1.<ref>[https://fixupx.com/taktak7095110/status/1813615874760470913?s=46 Video by taktak7095110 on X] showcasing that attempting to enter the Minus World is prohibited in ''[[Nintendo World Championships: NES Edition]]'' (Japanese)</ref> | ||
==References in other games== | ==References in other games== | ||
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|GerM=Minus World | |GerM=Minus World | ||
|Ita=Minus World | |Ita=Minus World | ||
}} | }} | ||