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The '''Minus World''', or '''World -1''', is an impassable [[glitch]] [[level]] in ''[[Super Mario Bros.]]'' that can be accessed from a [[Warp Zone]]. It is an underwater level, exactly like [[World 7-2 (Super Mario Bros.)|World 7-2]] in geography and enemy locations. However, the destination of the [[Warp Pipe]] at the end is not updated, so it returns the player to the start of the level. As a result, once the player is there, it is [[Unwinnable state|impossible to leave]] without getting a [[Game Over]] or resetting. The Minus World is well-known, and it has been referenced in several later games.
The '''Minus World''', or '''World -1''', is an impassable [[glitch]] level in ''[[Super Mario Bros.]]'' that can be accessed from a [[Warp Zone]]. It is an underwater [[level]], exactly like [[World 7-2 (Super Mario Bros.)|World 7-2]] in geography and enemy locations. However, the destination of the [[Warp Pipe]] at the end is not updated, so it returns the player to the start of the level. As a result, once the player is there, it is [[Unwinnable state|impossible to leave]] without getting a [[Game Over]] or resetting. The Minus World is well-known, and it has been referenced in several later games.


The glitch was given its name by fans because its number displays as <code>&nbsp;-1</code>. The actual number is '''World 36-1''' in {{wp|decimal}} (World 24-1 in {{wp|hexadecimal}}), but the game displays a blank graphic for the number 36, so all the player can see is the -1.<ref name=world36>{{cite|quote=The 'Minus World' isn't a secret bonus level, and in fact isn't really numbered "−1" at all. The level is actually numbered "36–1", but the number "36" happens to be represented by a blank tile in the game. This gives the impression that the screen reads 'World −1.'|deadlink=y|archive=web.archive.org/web/20071013035344/http://www.transmissionzero.co.uk/computing/mario-minus-world/|title=Super Mario Bros. “Minus World”|publisher=Transmission Zero|language=en-gb|accessdate=July 6, 2024}}</ref> The glitch was described in the [[Nintendo Power issue 3|third issue]] of ''[[Nintendo Power]]'',<ref>{{cite|date=November/December 1988|title=''[[Nintendo Power]]'' Volume 3|page=55|language=en-us|publisher=Nintendo of America}}</ref> and it was later featured in its 100th issue.<ref>{{cite|date=September 1997|title=''[[Nintendo Power]]'' Volume 100|page=68|publisher=Nintendo of America|language=en-us}}</ref>
The glitch was given its name by fans because its number displays as <code>&nbsp;-1</code>. The actual number is '''World 36-1''' in {{wp|decimal}} (World 24-1 in {{wp|hexadecimal}}), but the game displays a blank graphic for the number 36, so all the player can see is the -1.<ref name=world36>{{cite|quote=The 'Minus World' isn't a secret bonus level, and in fact isn't really numbered "−1" at all. The level is actually numbered "36–1", but the number "36" happens to be represented by a blank tile in the game. This gives the impression that the screen reads 'World −1.'|deadlink=y|archive=web.archive.org/web/20071013035344/http://www.transmissionzero.co.uk/computing/mario-minus-world/|title=Super Mario Bros. “Minus World”|publisher=Transmission Zero|language=en-gb|accessdate=July 6, 2024}}</ref> The glitch was first described in the [[Nintendo Power issue 3|3rd issue]] of ''[[Nintendo Power]]'',<ref>{{cite|date=November/December 1988|title=''[[Nintendo Power]]'' Volume 3|page=55|language=en-us|publisher=Nintendo of America}}</ref> and it was later featured in its 100th issue.<ref>{{cite|date=September 1997|title=''[[Nintendo Power]]'' Volume 100|page=68|publisher=Nintendo of America|language=en-us}}</ref>


The Minus World glitch has been removed from remakes of ''Super Mario Bros.'' In ''[[Super Mario All-Stars]]'', if the trick is performed, the Warp Pipes will still take [[Mario]] to their respective [[world]]s as if the pipes were reached by walking along the ceiling. In ''[[Super Mario Bros. Deluxe]]'' and ''[[Super Mario Bros. 35]]'', the ability to perform the trick is removed entirely. However, the glitch remains in the [[Nintendo PlayChoice-10]], the ''[[Classic NES Series]]'' and [[Virtual Console]] ports, the [[Classics|NES Classic Edition and Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]], and ''[[Game & Watch: Super Mario Bros.]]'', as they are direct emulations of the original game.
The Minus World glitch has been removed from remakes of ''Super Mario Bros.'' In ''[[Super Mario All-Stars]]'', if the trick is performed, the Warp Pipes will still take [[Mario]] to their respective [[world]]s as if the pipes were reached by walking along the ceiling. In ''[[Super Mario Bros. Deluxe]]'' and ''[[Super Mario Bros. 35]]'', the ability to perform the trick is removed entirely. However, the glitch remains in the [[Nintendo PlayChoice-10]], the ''[[Classic NES Series]]'' and [[Virtual Console]] ports, the [[Classics|NES Classic Edition and Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]], and ''[[Game & Watch: Super Mario Bros.]]'', as they are direct emulations of the original game.
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A very common setup is to break most of the [[Brick Block]]s forming the ceiling near the Warp Pipe leading to the normal exit, so that it leaves one Brick Block hanging near the vertical portion of the pipe. Next, the player has to face left, then [[jump]] backwards towards the bottom left corner of the single Brick Block. [[Crouch]]ing while jumping is optional, but it can be used to avoid accidentally breaking the Brick Block while performing the setup. If the action is done correctly, Mario/Luigi will clip through the block and slide through the wall, and from there, the player can enter the first pipe without showing the "Welcome to Warp Zone!" text to access the Minus World.<ref>[https://youtu.be/TqtSXD3JKcE Video by "selsine gaming" on how to perform the glitch]</ref>
A very common setup is to break most of the [[Brick Block]]s forming the ceiling near the Warp Pipe leading to the normal exit, so that it leaves one Brick Block hanging near the vertical portion of the pipe. Next, the player has to face left, then [[jump]] backwards towards the bottom left corner of the single Brick Block. [[Crouch]]ing while jumping is optional, but it can be used to avoid accidentally breaking the Brick Block while performing the setup. If the action is done correctly, Mario/Luigi will clip through the block and slide through the wall, and from there, the player can enter the first pipe without showing the "Welcome to Warp Zone!" text to access the Minus World.<ref>[https://youtu.be/TqtSXD3JKcE Video by "selsine gaming" on how to perform the glitch]</ref>


Another setup is that the player must jump right at full speed while crouching and without breaking any Brick Blocks forming the ceiling, then land in a very precise spot on the vertical portion of the normal exit pipe. Due to the more precise nature of this setup, this often takes several tries before the player can successfully clip inside the pipe and into the wall. In all setups, the camera has to scroll enough for even one pixel of the first Warp Zone pipe to show, otherwise the player is [[Unwinnable state|softlocked]] until the [[Time Limit|time limit]] runs out.<ref>[http://www.youtube.com/watch?v=ptsqEvqmuz0 A video of the glitch performed, on YouTube]</ref>{{dead link}}
Another setup is that the player must jump right at full speed while crouching and without breaking any Brick Blocks forming the ceiling, then land in a very precise spot on the vertical portion of the normal exit pipe. Due to the more precise nature of this setup, this often takes several tries before the player can successfully clip inside the pipe and into the wall. In all setups, the camera has to scroll enough for even one pixel of the first Warp Zone pipe to show; otherwise, the player is [[Unwinnable state|softlocked]] until the [[Time Limit]] runs out.<ref>[http://www.youtube.com/watch?v=ptsqEvqmuz0 A video of the glitch performed, on YouTube]</ref>{{dead link}}


Once the player is in the Warp Zone room, entering the left or right pipe leads to the Minus World. The middle pipe leads to [[World 5-1 (Super Mario Bros.)|World 5-1]]. (This advances the player further than normal, although it skips past the Warp Zone from [[World 4-2 (Super Mario Bros.)|World 4-2]] to [[World 8 (Super Mario Bros.)|World 8]].) However, if the screen is scrolled all the way over so that the "Welcome to Warp Zone!" message appears, the Warp Zone is correctly loaded and the pipes lead to their intended destinations.
Once the player is in the Warp Zone room, entering the left or right pipe leads to the Minus World. The middle pipe leads to [[World 5-1 (Super Mario Bros.)|World 5-1]]. (This advances the player further than normal, although it skips past the Warp Zone from [[World 4-2 (Super Mario Bros.)|World 4-2]] to [[World 8 (Super Mario Bros.)|World 8]].) However, if the screen is scrolled all the way over so that the "Welcome to Warp Zone!" message appears, the Warp Zone is correctly loaded and the pipes lead to their intended destinations.
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==Related glitch worlds and levels==
==Related glitch worlds and levels==
[[File:SMB World --1 Glitch.png|thumb|"World --1" (actually World 40-1), one of the 256 worlds]]
[[File:Sm64-glitch-world-twominus1.png|thumb|"World --1" (actually World 40-1), one of the 256 worlds]]
''Super Mario Bros.'' actually has 256 worlds in total; however, World 0 (which starts with an underwater version of [[World 4-4 (Super Mario Bros.)|World 4-4]]), World 9, and onward are glitched and reuse pointers from other levels in the level data. The Minus World (internally World 36) is the only one that can be accessed legitimately in the original versions of the game, and the rest can only be accessed via hacking, cheats, or via performing the cartridge swapping glitch.
''Super Mario Bros.'' actually has 256 worlds in total; however, World 0 (which starts with an underwater version of [[World 4-4 (Super Mario Bros.)|World 4-4]]), World 9, and onward are glitched and reuse pointers from other levels in the level data. The Minus World (36) is the only one that can be accessed legitimately in the Western versions of the game, and the rest can only be accessed via hacking, cheats, or via performing the cartridge swapping glitch.


It is possible for each world to have up to 256 levels, however most of these levels beyond the ones that can be normally accessed are glitched and either require hacking the game to access them, or by completing the fourth level and so on by using [[Goal Pole]]s as exits. Common descriptions of these glitch levels include:
It is possible for each world to have up to 256 levels, however most of these levels beyond the ones that can be normally accessed are glitched and either require hacking the game to access them, or by completing the fourth level and so on by using [[Goal Pole]]s as exits. Common descriptions of these glitch levels include:
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*Randomized enemy and level layouts, sprites and properties as a result of the game loading garbage data as a level
*Randomized enemy and level layouts, sprites and properties as a result of the game loading garbage data as a level
**Sometimes, a glitch level could involve spawning into a [[Coin Heaven]] with a blank timer, which causes the player to instantly lose due to the game thinking the time is up.<ref name="Kosmic"/>
**Sometimes, a glitch level could involve spawning into a [[Coin Heaven]] with a blank timer, which causes the player to instantly lose due to the game thinking the time is up.<ref name="Kosmic"/>
**It is possible for glitch levels to also load the pipe entering cutscene (which is normally used before underground and underwater levels), usually up to three times before the level actually begins.<ref name="Kosmic"/> The player may also end up being in the cutscene state in some glitch levels and walk in an endless hallway until Mario/Luigi collides with an enemy or falls into a [[bottomless pit]].<ref name="Kosmic2">[https://www.youtube.com/watch?v=mMIvFqZi8-o YouTube video titled "Glitched Worlds in Super Mario Bros!" by Kosmic], which also features some glitch levels crashing</ref>
**It is possible for glitch levels to also load the pipe entering cutscene (which is normally used before underground and underwater levels), usually up to three times before the level actually begins.<ref name="Kosmic"/> The player may also end up being in the cutscene state in some glitch levels and walk in an endless hallway until Mario/Luigi collides with an enemy or falls into a bottomless pit.<ref name="Kosmic2">[https://www.youtube.com/watch?v=mMIvFqZi8-o YouTube video titled "Glitched Worlds in Super Mario Bros!" by Kosmic], which also features some glitch levels crashing</ref>
*Black screens or instant death due to bottomless pits or no timer, which put the player in an [[unwinnable state]] until they either reset the game or (if the game is still playable) lose all their lives.
*Black screens or instant death due to [[bottomless pit]]s or no timer, which put the player in an [[unwinnable state]] until they either reset the game or (if the game is still playable) lose all their lives.
*Sometimes, there are glitch levels that the player cannot move around in, such as World -A (36-10).
*Sometimes, there are glitch levels that the player cannot move around in, such as World -A.
*Some glitch levels may even end up crashing the game if enough progress has been made into the level, usually from loading an invalid enemy or object.<ref name="Kosmic2"/>
*For unknown reasons, some glitch levels may also end up crashing the game if enough progress has been made into the level.<ref name="Kosmic2"/>


In glitch worlds above [[World 8 (Super Mario Bros.)|World 8]], beating a glitch level with a castle exit (hitting the [[Axe]]) will cause the ending to be treated as if the player has completed the game, even if it only displays the [[Mushroom Retainer]]'s "Thank you Mario! But the princess is in another castle!" line. The player can return to the title screen as normal by pressing {{button|NES|B}}, and [[Hard Mode]] will also be triggered as usual.
In glitch worlds above [[World 8 (Super Mario Bros.)|World 8]], beating a glitch level with a castle exit (hitting the [[Axe]]) will cause the ending to be treated as if the player has completed the game, even if it only displays the [[Mushroom Retainer]]'s "Thank you Mario! But the princess is in another castle!" line. The player can return to the title screen as normal by pressing {{button|NES|B}}, and [[Hard Mode]] will also be triggered as usual.
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==="World 9"===
==="World 9"===
[[File:Super Mario Bros.glitch world 9-1.png|thumb|"World 9-1" in ''Super Mario Bros.'']]
[[File:Super Mario Bros.glitch world 9-1.png|thumb|"World 9-1" in ''Super Mario Bros.'']]
The existence of these glitch levels created a rumor that sparked in Japan: a lightning strike on a [[Family Computer]] was said to create a ''Super Mario Bros.'' level never seen before, thought to be part of a secret World 9 (World 9-1 being an underwater version of [[World 6-2 (Super Mario Bros.)|World 6-2]] that requires waiting a little to complete).<ref>[http://legendsoflocalization.com/super-mario-bros/misc/ Legends of Localization Super Mario Bros.: Miscellaneous]</ref> According to an interview with [[Shigeru Miyamoto]] in ''Family Computer Magazine'' issue 9 in April 1986, the creation of [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] in ''[[Super Mario Bros.: The Lost Levels]]'' was inspired by the commotion surrounding the World 9 glitch.<ref>{{cite|url=archive.org/details/family-computer-magazine-issue-9-april-1986/Family%20Computer%20Magazine%20-%20Issue%209%20-%20April%201986%20%28Compressed%29/page/69/mode/2up|title=''Famimaga'' issue 9|date=April 1986|page=68-69}}</ref> World 9 in this game also contains levels that are designed like overworld levels but with underwater properties, graphics, and palette, alluding to the descriptions of these glitch levels.
The existence of these glitch levels created a rumor that sparked in Japan where a lightning strike on a [[Family Computer]] was said to create a ''Super Mario Bros.'' level never seen before, thought to be part of a secret World 9 (9-1 is an underwater version of [[World 6-2 (Super Mario Bros.)|World 6-2]] that requires waiting a little to complete).<ref>[http://legendsoflocalization.com/super-mario-bros/misc/ Legends of Localization Super Mario Bros.: Miscellaneous]</ref> According to an interview with [[Shigeru Miyamoto]] in ''Family Computer Magazine'' issue 9 on April 1986, the creation of [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] in ''Super Mario Bros.: The Lost Levels'' was inspired by all the commotion surrounding the World 9 glitch.<ref>{{cite|url=archive.org/details/family-computer-magazine-issue-9-april-1986/Family%20Computer%20Magazine%20-%20Issue%209%20-%20April%201986%20%28Compressed%29/page/69/mode/2up|title=''Famimaga'' issue 9|date=April 1986|page=68-69}}</ref> World 9 in this game also contains levels that are designed like overworld levels but with underwater properties, graphics and palette, which allude to the aforementioned descriptions of these glitch levels.


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==Other versions==
==Other versions==
It is possible to perform the Minus World glitch in other versions and direct emulations of ''[[Super Mario Bros.]]'', as well as ''[[Super Mario Bros.: The Lost Levels]]''. However, the way this glitch behaves varies per version of the game, with some versions sending the player to completely different places in the same level or sending them to a different version of World -1 altogether. This does not include remakes of the game (such as ''[[Super Mario All-Stars]]'' and ''[[Super Mario Bros. Deluxe]]''), which completely remove the Minus World glitch due to various differences in the games' technical data.
It is possible to perform the Minus World in other versions and direct emulations of ''[[Super Mario Bros.]]'', even in ''[[Super Mario Bros.: The Lost Levels]]''. This does not include remakes of the game, which completely remove the Minus World glitch due to various differences in the games' technical data.


===Family Computer Disk System port===
===Family Computer Disk System port===
[[File:MinusWorldJapan.png|thumb|The Family Computer Disk System version of the Minus World]]
[[File:MinusWorldJapan.png|thumb|The Family Computer Disk System version of the Minus World]]
In the [[Family Computer Disk System]] port of ''Super Mario Bros.'', the Minus World is accessed the same way, but it is very different in design<ref>[http://www.youtube.com/watch?v=xB2i-QOsBpw A YouTube video of the FDS version of the Minus World]</ref> due to the game loading different level data than the cartridge version.
In the [[Family Computer Disk System]] port of ''Super Mario Bros.'', the Minus World is accessed the same way, but it is very different in design<ref>[http://www.youtube.com/watch?v=xB2i-QOsBpw A YouTube video of the FDS version of the Minus World]</ref> due to the game loading different data as level data.


World -1 is just like [[World 5-3 (Super Mario Bros.)|World 5-3]] but with underwater gameplay (despite lacking actual visual water) and some unusual elements, such as multiple floating [[Princess Peach|Princess Toadstools]] without hitboxes, a floating headless [[Bowser]], a misplaced [[Hammer Bro]], as well as all objects using the "underwater" palettes (that is, green is replaced by gray), causing odd visuals. If the player defeats the headless Bowser, the game will crash near the flagpole, though there is a small chance for the game not to crash and the player will instead receive a few fireworks.
World -1 is just like [[World 5-3 (Super Mario Bros.)|World 5-3]] but with underwater gameplay (despite lacking actual visual water) and some unusual elements, such as multiple floating [[Princess Peach|Princess Toadstools]] without hitboxes, a floating headless [[Bowser]], a misplaced [[Hammer Bro]], as well as all objects using the "underwater" palettes (that is, green is replaced by gray), causing odd visuals. If the player defeats the headless Bowser, the game will crash near the flagpole, though there is a small chance for the game not to crash and the player will instead receive a few fireworks.


The level has a [[Goal Pole]] (without the flag), allowing the level to be completed normally. It can easily stop the game from progressing if touched too high, however. The level eventually leads to '''World -2''', a copy of [[World 7-3 (Super Mario Bros.)|World 7-3]]. However, the [[checkpoint]] is placed beneath the bridge, leading to an [[unwinnable state]] if Mario dies during the level. This level can also be completed normally and leads to '''World -3''', a copy of [[World 4-4 (Super Mario Bros.)|World 4-4]] that lacks its [[Impostor Bowser|fake Bowser]] and maze elements, is set underground, and filled with flying [[Blooper|Bloober]]s that can be stomped for 1,000 [[point]]s. This weakness is otherwise unused due to Mario having different physics underwater, though it does appear in ''[[Super Mario Bros.: The Lost Levels]]''. In addition, upon the player completing the level, Toad's message of "Thank you, Mario! But our princess is in another castle!" plays as normal, despite Toad's sprite being missing.
The level has a [[Goal Pole]] (without the flag), allowing the level to be completed normally. It can easily stop the game from progressing if touched too high, however. The level eventually leads to '''World -2''', a copy of [[World 7-3 (Super Mario Bros.)|World 7-3]]. However, the [[checkpoint]] is placed beneath the bridge, leading to an [[unwinnable state]] if Mario dies during the level. This level can also be completed normally and leads to '''World -3''', a copy of [[World 4-4 (Super Mario Bros.)|World 4-4]] that lacks its [[fake Bowser]] and maze elements, is set underground, and filled with flying [[Blooper|Bloober]]s that can be stomped for 1,000 [[point]]s. This weakness is otherwise unused due to Mario having different physics underwater, though it does appear in ''[[Super Mario Bros.: The Lost Levels]]''. In addition, upon the player completing the level, Toad's message of "Thank you, Mario! But our princess is in another castle!" plays as normal, despite Toad's sprite being missing.


Beating World -3 takes the player to the title screen, as the game treats completing a castle level in World 8 or later as beating the game. If the player starts the game again after going through the Minus World, [[Hard Mode]] will be activated as normal.
Beating World -3 takes the player to the title screen, as the game treats completing a castle level in World 8 or later as beating the game. If the player starts the game again after going through the Minus World, [[Hard Mode]] will be activated as normal.
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[[File:UltimateNESRemix_MinusWorldChampionshipMode.png|thumb|right|The Minus World as seen in Championship Mode from ''[[Ultimate NES Remix]]'']]
[[File:UltimateNESRemix_MinusWorldChampionshipMode.png|thumb|right|The Minus World as seen in Championship Mode from ''[[Ultimate NES Remix]]'']]
The first stage in Championship Mode in ''NES Remix 2'' and ''Ultimate NES Remix'' is set in ''[[Super Mario Bros.]]'', starting at World 1-1 then progresses as normal until 50 [[coin]]s are collected or if the mode's timer is up. With this setup, it is possible to visit World 1-2 and perform the glitch to access the Minus World in this mode. Notably, because the coin counter is saved across worlds, it is possible to collect coins in advance in the first two levels to get enough to easily complete the stage while in the Minus World.
The first stage in Championship Mode in ''NES Remix 2'' and ''Ultimate NES Remix'' is set in ''[[Super Mario Bros.]]'', starting at World 1-1 then progresses as normal until 50 [[coin]]s are collected or if the mode's timer is up. With this setup, it is possible to visit World 1-2 and perform the glitch to access the Minus World in this mode. Notably, because the coin counter is saved across worlds, it is possible to collect coins in advance in the first two levels to get enough to easily complete the stage while in the Minus World.
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===''Nintendo World Championships: NES Edition''===
===''Nintendo World Championships: NES Edition''===
Various challenges in ''[[Nintendo World Championships: NES Edition]]'' are direct emulations of the original games, which also include ''Super Mario Bros.''. However, while the Minus World glitch can be attempted in the challenges In the Zone and Mario Master, the game will detect doing the wall sliding glitch for the Minus World as a prohibited strategy, then rewind the player back to a point prior to doing the glitch, or (in the case of Mario Master) back to World 1-1. The timer will continue to run in these circumstances.<ref>[https://x.com/taktak7095110/status/1813615874760470913?s=46 Video by taktak7095110 on X] showcasing that attempting to enter the Minus World is prohibited in ''[[Nintendo World Championships: NES Edition]]'' (Japanese)</ref>
Various challenges in ''[[Nintendo World Championships: NES Edition]]'' are direct emulations of the original games, which also include ''Super Mario Bros.''. However, while the Minus World glitch can be attempted in the challenge '''Mario Master''', the game will detect doing the wall sliding glitch for the Minus World as a prohibited strategy, then rewind the player back to World 1-1.<ref>[https://fixupx.com/taktak7095110/status/1813615874760470913?s=46 Video by taktak7095110 on X] showcasing that attempting to enter the Minus World is prohibited in ''[[Nintendo World Championships: NES Edition]]'' (Japanese)</ref>
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==References in other games==
==References in other games==
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The instruction manual's description for [[Plus and Minus Barrels|Minus Barrels]] has [[Cranky Kong]] jokingly attribute them the ability to send the player to the Minus World, only to realize he was talking about the wrong game.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The manual's description for [[Plus and Minus Barrels|Minus Barrels]] makes a Minus World reference by jokingly attributing them the ability to send the player to the Minus World.
*''[[Super Paper Mario]]'': [[The Underwhere]] is called "World -1" by one of the residents.
*''[[Super Paper Mario]]'': [[The Underwhere]] is called "World -1" by one of the residents.
*''[[Super Smash Bros. Brawl]]'': On [http://www.smashbros.com/wii/en_us/gamemode/various/various09.html Smash Bros. DOJO!!], the official ''Super Smash Bros. Brawl'' website, there is a screenshot showing a list of friends to whom Target Smash!! replays can be sent, with one of them nicknamed "World -1".
*''[[Super Smash Bros. Brawl]]'': On [http://www.smashbros.com/wii/en_us/gamemode/various/various09.html Smash Bros. DOJO!!], the official ''Super Smash Bros. Brawl'' website, there is a screenshot showing a list of friends to whom Target Smash!! replays can be sent, with one of them nicknamed "World -1".
*''[[Mario + Rabbids Kingdom Battle]]'': One of the [[List of weapons in Mario + Rabbids Kingdom Battle#Boomshot|weapons]], the Splatformer (which has various sprites from ''Super Mario Bros.'' on it), references the Minus World in its description: "Send your enemies to the Minus World with this groundbreaking boomshot. The end."
*''[[Mario + Rabbids Kingdom Battle]]'': one of the [[List of weapons in Mario + Rabbids Kingdom Battle#Boomshot|weapons]], the Splatformer, references the Minus World in its description: "Send your enemies to the Minus World with this groundbreaking boomshot. The end."


==Gallery==
==Gallery==
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|GerM=Minus World
|GerM=Minus World
|Ita=Minus World
|Ita=Minus World
|Por=Mundo Menos
|PorM=Minus World
}}
}}


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