Editing Minus World
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The graphic that enumerates a world appears in the heads-up display and Warp Zone, and it is unbounded to the actual number graphics. For any world higher than 9, the game will start using graphics for text and level objects. This is used intentionally in World 4-2's Warp Zone, which has only one pipe in the center, even though all Warp Zones are designed to support travel to exactly three worlds. The left and right pipes have destinations set to World 36, corresponding to an empty background-colored tile in the second CHR table. | The graphic that enumerates a world appears in the heads-up display and Warp Zone, and it is unbounded to the actual number graphics. For any world higher than 9, the game will start using graphics for text and level objects. This is used intentionally in World 4-2's Warp Zone, which has only one pipe in the center, even though all Warp Zones are designed to support travel to exactly three worlds. The left and right pipes have destinations set to World 36, corresponding to an empty background-colored tile in the second CHR table. | ||
Entering the Warp Zone in World 1-2 without activating the "WELCOME TO WARP ZONE!" text causes the Warp Zone to behave like | Entering the Warp Zone in World 1-2 without activating the "WELCOME TO WARP ZONE!" text causes the Warp Zone to behave like 4-2's, with the center pipe sending the player to World 5. Since 1-2 has three pipes, the player can actually enter the pipes corresponding to World 36, sending them to a level indicated with "World 'Blank Tile'-1". | ||
==Related glitch worlds and levels== | ==Related glitch worlds and levels== |