Editing Minion Quest: The Search for Bowser
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!colspan="6" align="center" style="background:#0096c8; color:white"|<big>Worlds</big> | !colspan="6" align="center" style="background:#0096c8; color:white"|<big>Worlds</big> | ||
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!colspan=2 width=25% style="background:tan"|{{Color link|black|Hoohoo Mountain}} (10 levels) | !colspan=2 width=25% style="background:tan"|{{Color-link|black|Hoohoo Mountain}} (10 levels) | ||
!colspan=2 width=25% style="background:lightgreen"|{{Color link|Black|Beanbean Fields}} (12 levels) | !colspan=2 width=25% style="background:lightgreen"|{{Color-link|Black|Beanbean Fields}} (12 levels) | ||
!colspan=2 width=25% style="background:violet"|{{Color link|Black|Chucklehuck Woods}} (13 levels) | !colspan=2 width=25% style="background:violet"|{{Color-link|Black|Chucklehuck Woods}} (13 levels) | ||
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|colspan=2|The first area of the game. Melee, Ranged, and Flying units are introduced one at a time. Captain Commands are then introduced, all culminating in a boss fight with Private Goomp. Common units include Goombas, Hammer Bros., Paragoombas, and Beanies. | |colspan=2|The first area of the game. Melee, Ranged, and Flying units are introduced one at a time. Captain Commands are then introduced, all culminating in a boss fight with Private Goomp. Common units include Goombas, Hammer Bros., Paragoombas, and Beanies. | ||
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|''[[King of the Boos]]'' [[File:Amiibo Logo.svg|50px]] | |''[[King of the Boos]]'' [[File:Amiibo Logo.svg|50px]] | ||
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!colspan=2 width=25% style="background:skyblue"|{{Color link|Black|Gwarhar Lagoon}} (13 levels) | !colspan=2 width=25% style="background:skyblue"|{{Color-link|Black|Gwarhar Lagoon}} (13 levels) | ||
!colspan=2 width=25% style="background:gold"|{{Color link|Black|Teehee Valley}} (13 levels) | !colspan=2 width=25% style="background:gold"|{{Color-link|Black|Teehee Valley}} (13 levels) | ||
!colspan=2 width=25% style="background:white"|{{Color link|Black|Joke's End}} (11 levels) | !colspan=2 width=25% style="background:white"|{{Color-link|Black|Joke's End}} (11 levels) | ||
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|colspan=2|Spiky enemies are introduced here. Most of this area is focused on the "Cutie Battle Contest", which results in Corporal Paraplonk and Wendy being recruited. Common units here include Spinies, Chargin' Chucks, Boomerang Bros., and Starkisses. | |colspan=2|Spiky enemies are introduced here. Most of this area is focused on the "Cutie Battle Contest", which results in Corporal Paraplonk and Wendy being recruited. Common units here include Spinies, Chargin' Chucks, Boomerang Bros., and Starkisses. | ||
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|[[Popple's Partner, Part 2]] | |[[Popple's Partner, Part 2]] | ||
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!colspan=6 width=25% style="background:lightsalmon"|{{Color link|black|Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle}} (13 levels) | !colspan=6 width=25% style="background:lightsalmon"|{{Color-link|black|Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle}} (13 levels) | ||
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|colspan=6|The repaired Koopa Cruiser is used to take the protagonists here. Lemmy and Ludwig are fought and recruited. Before they encounter Fawful, Ludwig gathers the other Koopalings and challenges Captain Goomba to a battle in order to prove that he is worthy of being a captain. Fawful is then fought twice as both a fake-out boss and the true final boss. Units from all parts of the game reappear here. Common units here include Mechakoopas, Bandits, Magikoopas, and Mecha-Fawfuls. | |colspan=6|The repaired Koopa Cruiser is used to take the protagonists here. Lemmy and Ludwig are fought and recruited. Before they encounter Fawful, Ludwig gathers the other Koopalings and challenges Captain Goomba to a battle in order to prove that he is worthy of being a captain. Fawful is then fought twice as both a fake-out boss and the true final boss. Units from all parts of the game reappear here. Common units here include Mechakoopas, Bandits, Magikoopas, and Mecha-Fawfuls. |