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{{redirect|Mine Car|the minigame also referred to as "Mine Car" in [[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]|[[Moleville Mountain]]}}
{{redirect|Mine Car|the minigame also referred to as "Mine Car" in [[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]|[[Moleville Mountain]]}}
{{about|rail-bound freight cars|the vehicles from the [[Mario Kart (series)|Mario Kart series]]|[[Kart]]|the Yoshi transformation from [[Yoshi's New Island]]|[[Mine-Cart Yoshi]]}}
{{about|rail-bound freight cars|the vehicles from the ''[[Mario Kart (series)|Mario Kart'' series]]|[[Kart]]|the Yoshi transformation from [[Yoshi's New Island]]|[[Mine-Cart Yoshi]]}}
{{item infobox
{{item infobox
|image=[[File:DKCTF Mine Cart.png]]<br>A Mine Cart from ''[[Donkey Kong Country: Tropical Freeze]]''
|image=[[File:DKCTF Mine Cart.png]]<br>A Mine Cart from ''[[Donkey Kong Country: Tropical Freeze]]''
|first_appearance=''[[The Super Mario Bros. Super Show!]]'' - "[[The Great Gold Coin Rush]]" (1989)
|first_appearance=''[[The Super Mario Bros. Super Show!]]'' - "[[The Great Gold Coin Rush]]" (1989)
|latest_appearance=''[[Tetris 99]]'' (45th Maximus Cup, cameo) (2025)
|latest_appearance=''[[Donkey Kong Country Returns HD]]'' ([[List of games by date#2025|2025]])
}}
}}
{{quote|While riding a mine cart, you can [[jump]] or [[crouch]] to avoid obstacles. In some mine cart [[level]]s, [[Donkey Kong]] jumps separately from the mine cart. In these stages you must time your jumps so you can land back on the mine cart.|''[[Donkey Kong Country Returns]]'' manual}}
{{quote|While riding a mine cart, you can [[jump]] or [[crouch]] to avoid obstacles. In some mine cart [[level]]s, [[Donkey Kong]] jumps separately from the mine cart. In these stages you must time your jumps so you can land back on the mine cart.|''[[Donkey Kong Country Returns]]'' manual}}
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====''Donkey Kong Country Returns'' (''3D'' / ''HD'')====
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
[[File:BombsAway.png|thumb|The Kongs riding a Mine Cart in Bombs Away, a level from ''Donkey Kong Country Returns''.]]
[[File:BombsAway.png|thumb|The Kongs riding a Mine Cart in Bombs Away, a level from ''Donkey Kong Country Returns''.]]
Mine Carts in ''[[Donkey Kong Country Returns]]'' are rideable vehicles in six levels: [[Crazy Cart]], [[Rickety Rails]], [[Grip 'n' Trip]], [[Bombs Away (level)|Bombs Away]], [[Prehistoric Path]], and [[Roasting Rails]], most of them being in the [[Cave]] world. The concept of having mine carts the player jumps with and mine carts the player jumps out of have been retained. The latter has been differentiated by being filled with blue crystals.
Mine Carts in ''[[Donkey Kong Country Returns]]'' are rideable vehicles in six levels: [[Crazy Cart]], [[Rickety Rails]], [[Grip 'n' Trip]], [[Bombs Away (level)|Bombs Away]], [[Prehistoric Path]], and [[Roasting Rails]], most of them being in the [[Cave]] world. A difference from before is that if Donkey Kong and Diddy Kong are hit even once while riding in a Mine Cart, the vehicle is destroyed, and the Kongs lose a life immediately.


The Kongs ride inside the cart and jump with the cart in the levels Crazy Cart, Bombs Away, and Prehistoric Path. The player can [[crouch]] while inside a minecart so that the Kongs avoid hazards just above the track. Mine Carts are able to run across non-rail terrain, taking after the Toboggan, though all applicable terrain is far into their level so there is no way to reach it without already riding a Mine Cart. Unlike the previous game, a Mine Cart hitting any obstacle or hazard is destroyed. This also happens if the player does not crouch below enemies, hazards, or solid objects. A Mine Cart being destroyed causes the Kongs lose a life immediately. At the end of these levels, damaged rails throw the Kongs off the cart and onto the concluding platforms.
The Kongs ride inside the cart and jump with the cart in the levels Crazy Cart, Bombs Away, and Prehistoric Path. At the end of these levels, damaged rails throw the Kongs off the cart and onto the concluding platforms.


The levels Rickety Rails, Grip 'n' Trip, and Roasting Rails instead have the Kongs stand on top of crystal filled carts. They can crouch to evade certain hazards, but jumping off of the cart is more common. Sometimes this is to jump over something that would damage the Kongs or collect items, so they have to land back onto the cart. Other times they have to land on different carts or on nearby platforms to collect items and progress when the original cart is about to crash into something or fall down a pit. When jumping from these carts, the Kongs can be moved while airborne. As such, the player has to carefully move them back into a Mine Cart, as like in the prior game the track rails are not platforms for the Kongs. The player stays in alignment with the cart they jump from by default, and this is maintained when they [[stomp]] enemies, but moving left or activating Diddy's [[Barrel Jet]] reduces their speed and therefore unaligns them. [[Blast Barrel]]s that aim at moving Mine Carts of this type delay firing such that the player lands on the target. Similarly, if a non-Blast Barrel [[Barrel Cannon]] is shooting at a non moving Mine Cart and Diddy Kong is in the process of warping to Donkey Kong's back, the cannon does not fire until Diddy Kong arrives.
The levels Rickety Rails, Grip 'n' Trip, and Roasting Rails instead have the Kongs stand on top of the carts; such carts are indicated by being filled with blue crystals. As such, they jump off the carts. Sometimes they have to land back onto the cart, but other times they have to land on different carts or on nearby platforms. When jumping from these carts, the Kongs can be moved while airborne. As such, the player has to carefully move them back into a Mine Cart, otherwise they fall directly through the track rails and lose a life. (Holding forward keeps the Kongs in alignment with the cart, but activating Diddy's [[Barrel Jet]] reduces their speed and therefore unaligns them.)
 
Donkey Kong and Diddy Kong take normal damage while standing on a Mine Cart, though the stun animation in this case allows them to continue standing on the cart. Taking damage while jumping off a Mine Cart offers no such leniency and inevitably has the Mine Cart drive away without the Kongs. These Mine Carts also break when they collide with obstacles and enemies. Standing on top of a Mine Cart as this happens is an instant KO. In Roasting Rails, Mine Carts can drive through [[lava]] safely but they splash some of it upward so the player has to jump off or take damage.


Some Mine Carts are being ridden by [[Mole Miner]]s and [[Skellirex]]es, serving as obstacles. Some levels have [[Mole Guard]]s riding carts on different tracks that attack using explosives. Mine Carts with blue crystals cannot be ridden by the Kongs, since they bounce off of the crystals.  
Some Mine Carts are being ridden by [[Mole Miner]]s and [[Skellirex]]es, serving as obstacles. Some levels have [[Mole Guard]]s riding carts on different tracks that attack using explosives. Mine Carts with blue crystals cannot be ridden by the Kongs, since they bounce off of the crystals.  


In the boss level of the Cave, [[The Mole Train]], the [[Mole Train]]'s Mine Carts are filled to the brim with [[banana]]s. Instead of being vehicles, these carts are normal moving platforms for the boss fight against [[Mole Miner Max]] and the other Mole Miners.
In the boss level of the Cave, [[The Mole Train]], the [[Train (Donkey Kong Country Returns)|train]]'s Mine Carts are filled to the brim with [[banana]]s. Instead of being vehicles, these carts are normal moving platforms for the boss fight against [[Mole Miner Max]] and the other Mole Miners.


''[[Donkey Kong Country Returns 3D]]'' and ''[[Donkey Kong Country Returns HD]]'' , the game's [[Nintendo 3DS]] and [[Nintendo Switch]] ports, still have Mine Carts, In the new [[Cloud]] world, the level [[Mischievous Moles]] incorporates crystal filled Mine Carts, being split more half and half between cart riding and standard platforming. The player can equip [[Crash Guard]]s while in [[Donkey Kong Country Returns 3D#Gameplay changes|New Mode]] in the former game and Modern Mode in the later game. A Crash Guard takes two instances of damage in place of a Mine Cart, granting standard mercy invincibility. Like [[Banana Juice]], this protection is not replenished after losing a life. Crash Guards have no effect for a crystal filled Mine Cart that collides with an obstacle.
''[[Donkey Kong Country Returns 3D]]'', the game's [[Nintendo 3DS]] port, still has Mine Carts, In the new [[Cloud]] world, the level [[Mischievous Moles]] incorporates crystal filled Mine Carts, being split more half and half between cart riding and standard platforming. The player can purchase [[Crash Guard]]s while in [[Donkey Kong Country Returns 3D#Gameplay changes|New Mode]], enabling a Mine Cart to take additional hits before breaking.


====''Donkey Kong Country: Tropical Freeze''====
====''Donkey Kong Country: Tropical Freeze''====
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[[File:YCW Mine Cart.png|150px|thumb|A Mine-Cart in ''Yoshi's Crafted World'']]
[[File:YCW Mine Cart.png|150px|thumb|A Mine-Cart in ''Yoshi's Crafted World'']]
Mine-Carts in ''[[Yoshi's Crafted World]]'' are rideable objects that Yoshi can stand on top of to ride. Some Mine-Carts also contain [[spring]]s on them. Mine-Carts appear in [[Mine-Cart Cave]], where their main purpose is to be pushed into certain parts of the level in order to fill up gaps, defeat some enemies and allow Yoshi to jump up to higher areas. If a Mine-Cart reaches a dead end, it can no longer be pushed. While the Mine-Carts in the level have green wheels, a Mine-Cart with red wheels and a flag appears in the background as a [[List of crafts in Yoshi's Crafted World|craft]], and another as a costume.
Mine-Carts in ''[[Yoshi's Crafted World]]'' are rideable objects that Yoshi can stand on top of to ride. Some Mine-Carts also contain [[spring]]s on them. Mine-Carts appear in [[Mine-Cart Cave]], where their main purpose is to be pushed into certain parts of the level in order to fill up gaps, defeat some enemies and allow Yoshi to jump up to higher areas. If a Mine-Cart reaches a dead end, it can no longer be pushed. While the Mine-Carts in the level have green wheels, a Mine-Cart with red wheels and a flag appears in the background as a [[List of crafts in Yoshi's Crafted World|craft]], and another as a costume.
===''Tetris 99''===
In ''[[Tetris 99]]'', the {{file link|DKCRHD DK Diddy minecart artwork.webp|artwork}} of Donkey Kong and Diddy Kong riding a Mine Cart in ''Donkey Kong Country Returns HD'' is used as the background of the theme based on that game, which was released alongside the 45th Maximus Cup.
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