Editing Miller Instinct

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{{level infobox
{{Levelbox
|image=[[File:Miller Instinct DKL3c.png]]
|image=[[File:Miller Instinct DKL3c.png]]
|code=2-6
|code=2-6
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|after=[[Bleak Magic|>>]]  
|after=[[Bleak Magic|>>]]  
}}
}}
'''Miller Instinct''' is the twelfth level in ''[[Donkey Kong Land III]]'' and the sixth and last normal level of [[Primate Plains]]. The level takes place in a water mill, where [[Dixie Kong]] and [[Kiddy Kong]] are required to enter an [[Animal Barrel]] to become [[Squawks]] for most of the level. Miller Instinct is maze-like because of the alternate paths that lead to various items. The level's name is a reference to ''{{wp|Killer Instinct}}'', another franchise created by [[Rare Ltd.|Rare]].
'''Miller Instinct''' is the twelfth level in ''[[Donkey Kong Land III]]'' and the sixth and last normal level of [[Primate Plains]]. Miller Instinct is located west on the world map, and it takes place inside a large watermill, with a big wooden wheel run by the river. The level's name is a pun on ''{{wp|Killer Instinct}}'', a fighting game developed by [[Rare]].
 
==Summary==
Early in the level, [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must jump into an [[Animal Barrel]] to transform into [[Squawks the Parrot]] for most of the level. The level does not have many elevator platforms, and Squawks is required to ascend the different floors of the level. He encounters various [[Buzz (enemy)|Buzz]]es, [[Re-Koil|Rekoil]]s, [[Sneek]]s, and [[Bristles]] along the way. Miller Instinct is maze-like because of the alternate paths that Squawks can take to find items such as [[bear coin]]s, [[banana]]s, and [[KONG Letters|K-O-N-G Letters]]. Near the end of the level, when Squawks crosses the [[No Animal Sign]], the Kongs must run across a few platforms and pass some enemies before reaching the [[Level Flag|End of Level Flag]].


==Layout==
==Layout==
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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
*[[Bristles]]: 8
*[[Bristles]]: 8
*[[Buzz (enemy)|Buzz]]es: 21
*[[Buzz (enemy)|Buzz]]es: 21
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
*[[Bear coin]]: 1
*[[Bear coin]]: 1
*[[Red Balloon|Extra Life Balloon]]: 1
*[[Red Balloon|Extra Life Balloon]]: 1


===K-O-N-G Letters===
===K-O-N-G Letters===
[[File:Miller Instinct DKL3 Letter K.png|thumb|The letter K]]
{|class="dktable-brown" width=35%
*'''K:''' To the right of the first Sneek encountered.
!Letter
*'''O:''' Shortly after two Buzzes, the "O" is to the right of a Rekoil.
!Location
*'''N:''' At the three-way split in the path, stick right to get to the "N".
|-
*'''G:''' Near some Bristles beyond the No Animal Sign.
|[[File:Miller Instinct DKL3 Letter K.png]]
{{br}}
|To the right of the first Sneek encountered.
|-
|[[File:Miller Instinct DKL3 Letter O.png]]
|Shortly after two Buzzes, the "O" is to the right of a Rekoil.
|-
|[[File:Miller Instinct DKL3 Letter N.png]]
|At the three-way split in the path, stick right to get to the "N".
|-
|[[File:Miller Instinct DKL3 Letter G.png]]
|Found near some Bristles past the No Animal Sign.
|}
 
===DK Coin===
===DK Coin===
Shortly after the letter K, after the Kongs blast out from the first Barrel Cannon, they encounter the [[Koin]]. They must climb up a rope and jump on a platform to the left. The Kongs must walk under the Squawks Barrel and pick up a Steel Barrel. From the edge of the platform, Dixie or Kiddy must throw it at a wall to the right and then grab on a rope. As Koin is facing upward, the Steel Barrel hits him in the side, defeating him and rewarding the [[DK Coin]] to the Kongs. They can also defeat Koin by jumping down to the platform with Koin and throwing the Steel Barrel at the left wall behind him.
{|class="dktable-brown"
!Image
!Location
|-
|
|Shortly after the letter K, after the Kongs blast out from the first Barrel Cannon, they encounter the [[Koin]]. They must climb up a rope and jump on a platform to the left. The Kongs must walk under the Squawks Barrel and pick up a Steel Barrel. From the edge of the platform, Dixie or Kiddy must throw it at a wall to the right and then grab on a rope. As Koin is facing upward, the Steel Barrel hits him in the side, defeating him and rewarding the [[DK Coin]] to the Kongs. They can also defeat Koin by jumping down to the platform with Koin and throwing the Steel Barrel at the left wall behind him.
|}


==Bonus Levels==
==Bonus Levels==
[[File:Miller Instinct DKL3 Bonus Level 1.png|thumb|The first Bonus Level of Miller Instinct]]
{|class="dktable-brown"
Miller Instinct has two [[Bonus room|Bonus Levels]], listed by type:
!Image
 
!Type and description
*'''Collect the Stars!''': From the platform Koin is on, Dixie or Kiddy must jump right over a Barrel Cannon to land into a hidden [[Bonus Barrel]]. Alternatively, Squawks can fly down to the location. In the [[Bonus Level]], Dixie or Kiddy must collect 36 stars within 30 seconds. The first nine stars shape a right arrow, indicating out the four vertical ropes that the Kong must climb to collect more stars, each arranged in groups of three. The second-to-last group of three stars is hovering over a platform, and the last three stars appear just before a Buzz and a No Animal Sign. When all the stars are collected, the Bonus Coin appears just right of the No Animal Sign.
|-
*'''Find the Token!''': Near the end of the level, Squawks can find a No Animal Sign to the left. He must instead go right and pass a different No Animal Sign, which is in front of a Bonus Barrel, to turn back into the Kongs. In the Bonus Level, the Kongs have 20 seconds to collect the Bonus Coin at the top of the area. Dixie or Kiddy must blast through several [[Spinner Barrel|Rotatable Barrel]]s above ground, following in the direction of the bananas. When they reach the upper-right, the Kong can blast up to the Bonus Coin.
|[[File:Miller Instinct DKL3 Bonus Level 1.png]]
|'''Collect the Stars!'''<br>From the platform Koin is on, Dixie or Kiddy must jump right over a Barrel Cannon to land into a hidden [[Bonus Barrel]]. Alternatively, Squawks can fly down to the location. In the [[Bonus Level]], Dixie or Kiddy must collect 36 stars within 30 seconds. The first nine stars shape a right arrow, indicating out the four vertical ropes that the Kong must climb to collect more stars, each arranged in groups of three. The second-to-last group of three stars is hovering over a platform, and the last three stars appear just before a Buzz and a No Animal Sign. When all the stars are collected, the Bonus Coin appears just right of the No Animal Sign.
|-
|
|'''Find the Token!'''<br>Near the end of the level, Squawks can find a No Animal Sign to the left. He must instead go right and pass a different No Animal Sign, which is in front of a Bonus Barrel, to turn back into the Kongs. In the Bonus Level, the Kongs have 20 seconds to collect the Bonus Coin at the top of the area. Dixie or Kiddy must blast through several [[Rolling Barrel|Rotatable Barrel]]s above ground, following in the direction of the bananas. When they reach the upper-right, the Kong can blast up to the Bonus Coin.
|}


==Gallery==
==Gallery==
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Miller Instinct DKL3 Squawks and Bristles.png|Squawks spits a nut at a Bristles
Miller Instinct DKL3 Squawks and Bristles.png|Squawks spits a nut at a Bristles
Miller Instinct DKL3 Bear Coin.png|Squawks finds a bear coin
Miller Instinct DKL3 Bear Coin.png|Squawks finds a bear coin
Miller Instinct DKL3 Letter O.png|The letter O
Miller Instinct DKL3 Letter N.png|The letter N
Miller Instinct DKL3 Letter G.png|The letter G
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スコークスのすいしゃごや
|Jap=スコークスの水車小屋
|JapR=Sukōkusu no Suishagoya
|JapR=Sukōkusu no Suishagoya
|JapM=Squawks' Watermill
|JapM=Squawks' Watermill
}}
}}
{{DKL3}}
{{DKL3}}
[[Category:Factories]]
[[Category:Donkey Kong Land III levels]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]
[[Category:Donkey Kong Land III levels]]
[[Category:Buildings]]

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