Editing Microgame

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[[File:GameGrid9Volt.png|200px|thumb|left|[[9-Volt]]'s microgame grid in ''[[WarioWare, Inc.: Mega Microgame$!]]'']]
[[File:GameGrid9Volt.png|200px|thumb|left|[[9-Volt]]'s microgame grid in ''[[WarioWare, Inc.: Mega Microgame$!]]'']]


'''Microgames''' are simple, short [[minigame]]s appearing in the ''[[WarioWare (series)|WarioWare]]'' series and its spiritual predecessor ''[[Mario Artist: Polygon Studio]]''. Their name comes from "minigame" and the prefix "micro-."
'''Microgames''' are simple, short [[minigame]]s appearing in the ''[[WarioWare (series)|WarioWare]]'' series and its spiritual predecessor ''[[Mario Artist: Polygon Studio]]''.  


Mostly created by the fictional company [[WarioWare, Inc.]], these games have extremely stripped-down gameplay. Microgames are generally less than five seconds long, which is even shorter, and makes the gameplay simpler than the minigames found elsewhere, such as in the ''[[Mario Party (series)|Mario Party]]'' series. Gameplay in all ''WarioWare'' games is distinct from most other games, as they involve the player trying to beat the microgames as soon as possible. Most games present instructions in the form of a verb and quickly drop the player into the situation where they must perform said verb.
Mostly created by the fictional company [[WarioWare, Inc.]], these games have extremely stripped-down gameplay. Microgames are generally less than five seconds long, which is even shorter, and makes the gameplay simpler than the minigames found elsewhere, such as in the ''[[Mario Party (series)|Mario Party]]'' series. Gameplay in all ''WarioWare'' games is distinct from most other games, as they involve the player trying to beat the microgames as soon as possible. Most games present instructions in the form of a verb and quickly drop the player into the situation where they must perform said verb.


All microgames are strung together in a random order within different "stages," each hosted by a different character. After the player is presented with a quick one or two word instruction (such as "Eat!" or "Rub!"), which is said by an announcer starting with ''[[WarioWare: Get It Together!]]'', the microgame appears and the player has to complete the game according to the instruction. The microgames usually have only one task to complete; for instance, the player may be presented with a scene from ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' and have to move [[Link]] to a cave entrance using the directional buttons before time runs out, or they may have to drive a car, avoiding oncoming traffic. If the player does not successfully complete the microgame, they will lose a [[Extra life|life]].
All microgames are strung together in a random order within different "stages," each hosted by a different character. After the player is presented with a quick one or two word instruction (such as "Eat!" or "Rub!"), the microgame appears and the player has to complete the game according to the instruction. The microgames usually have only one task to complete; for instance, the player may be presented with a scene from ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' and have to move [[Link]] to a cave entrance using the directional buttons before time runs out, or they may have to drive a car, avoiding oncoming traffic. If the player does not successfully complete the microgame, they will lose a [[Extra life|life]].


Microgames come in three main types, classified by the condition required to clear them. Some games require the player to accomplish a task within a limited amount of time. If they do the action presented, a {{wp|sound bite}} plays to signify the game's completion; this is usually heard just before the timer runs out and may continue through the return to the score screen. Other games require the player to instead survive so that something does not happen before the timer runs out, with the sound bite playing after the score screen returns. Finally, there are boss microgames, which always occur at a set point in a stage; these are usually more challenging, have no time limit, and give chances back upon successful clearing. They are also required to be cleared to pass a channel for the first time. After the fulfillment of the task(s) presented, the sound bite plays, the score screen returns, and on repeated plays, if the player has less than four lives, one will be restored. When the "Level Up" message is shown, the microgames will raise in difficulty.
Microgames come in three main types, classified by the condition required to clear them. Some games require the player to accomplish a task within a limited amount of time. If they do the action presented, a {{wp|sound bite}} plays to signify the game's completion; this is usually heard just before the timer runs out and may continue through the return to the score screen. Other games require the player to instead survive so that something does not happen before the timer runs out, with the sound bite playing after the score screen returns. Finally, there are boss microgames, which always occur at a set point in a stage; these are usually more challenging, have no time limit, and give chances back upon successful clearing. They are also required to be cleared to pass a channel for the first time. After the fulfillment of the task(s) presented, the sound bite plays, the score screen returns, and on repeated plays, if the player has less than four lives, one will be restored. When the "Level Up" message is shown, the microgames will raise in difficulty.
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In ''[[Game & Wario]]'', 22 microgames appear in [[9-Volt]]'s "[[Gamer]]" minigame, two of which ([[Gold Digger]] and [[Sole Man]]) return from ''Mega Microgame$!''
In ''[[Game & Wario]]'', 22 microgames appear in [[9-Volt]]'s "[[Gamer]]" minigame, two of which ([[Gold Digger]] and [[Sole Man]]) return from ''Mega Microgame$!''


''[[WarioWare: Get It Together!]]'' introduces the mechanic of controlling various characters in the ''WarioWare'' series within the microgames and using their unique abilities to beat them. Some microgames will also be changed depending on the character. It also introduces a woman's voice that announces the command before every microgame.
''[[WarioWare: Get It Together!]]'' introduces the mechanic of controlling various characters in the ''WarioWare'' series within the microgames and using their unique abilities to beat them. Some microgames will also be changed depending on the character.


Outside of the ''WarioWare'' series, microgames are used in the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]''. If a player wins the microgame, they are rewarded with item effects, including growing ([[Super Mushroom]]s) and becoming invincible ([[Super Star]]s).
Outside of the ''WarioWare'' series, microgames are used in the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]''. If a player wins the microgame, they are rewarded with item effects, including growing ([[Super Mushroom]]s) and becoming invincible ([[Super Star]]s).
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*'''Fantasy''' ('''Sci-Fi''' prior to ''WarioWare Gold''): Microgames with fantastical elements such as magic, space, and monsters, or are generally unrealistic. Some microgames in this theme also involve concepts based in feudal Japan, such as ninjas and samurai. It is the signature theme for [[Dribble & Spitz]], though it is also used by [[Ashley]] & [[Red (WarioWare series)|Red]] and [[Orbulon]] in ''WarioWare Gold''.
*'''Fantasy''' ('''Sci-Fi''' prior to ''WarioWare Gold''): Microgames with fantastical elements such as magic, space, and monsters, or are generally unrealistic. Some microgames in this theme also involve concepts based in feudal Japan, such as ninjas and samurai. It is the signature theme for [[Dribble & Spitz]], though it is also used by [[Ashley]] & [[Red (WarioWare series)|Red]] and [[Orbulon]] in ''WarioWare Gold''.
*'''That's Life''' ('''Strange''' prior to ''WarioWare Gold''): These microgames commonly depict normal everyday things, sometimes in a strange manner, or otherwise involve concepts that do not fit under any other theme. It is the signature theme for [[Mona]], though it is also used by [[Penny]] and [[Kat & Ana]] in ''WarioWare Gold''.
*'''That's Life''' ('''Strange''' prior to ''WarioWare Gold''): These microgames commonly depict normal everyday things, sometimes in a strange manner, or otherwise involve concepts that do not fit under any other theme. It is the signature theme for [[Mona]], though it is also used by [[Penny]] and [[Kat & Ana]] in ''WarioWare Gold''.
*'''''[[List of source media for Nintendo-themed microgames|Nintendo Classics]]''''' ('''Spintendo Classics''' in ''WarioWare: Twisted!''; '''Retro Action''' in ''WarioWare: Touched!''; '''The Multiplayer Test''' in ''WarioWare: Smooth Moves''; '''Nintendo''' in ''WarioWare: D.I.Y.''): Microgames based on games and products developed or published by [[Nintendo]]. It is the signature theme for [[9-Volt]], [[18-Volt]], and [[5-Volt]]. With the exception of ''Snapped!'', every title has at least one game based on the ''Super Mario'' franchise.
*'''''[[List of source media for Nintendo-themed microgames|Nintendo]]''''': Microgames based on games and products developed or published by [[Nintendo]]. It is the signature theme for [[9-Volt]], [[18-Volt]], and [[5-Volt]]. With the exception of ''Snapped!'', every title has at least one game based on the ''Super Mario'' franchise.
*'''''IQ''''': Microgames with extended timers. Microgames of this nature typically involve making the player think (hence the name) or objectives that take longer to complete. It is the signature theme for [[Orbulon]]. Starting in ''Touched!'', this theme has dissipated and microgames of this nature can be found in nearly every set. Despite this, a dedicated set still appears in ''D.I.Y.'', with some games now lasting the standard amount of time.
*'''''IQ''''': Microgames with extended timers. Microgames of this nature typically involve making the player think (hence the name) or objectives that take longer to complete. It is the signature theme for [[Orbulon]]. Starting in ''Touched!'', this theme has dissipated and microgames of this nature can be found in nearly every set. Despite this, a dedicated set still appears in ''D.I.Y.'', with some games now lasting the standard amount of time.
*'''Reality''': Microgames containing photorealistic graphics. Despite the name, these microgames are not necessarily more realistic than others. This theme only appears in ''Mega Microgame$!'' and ''Mega Party Game$!'', where it is hosted by Dr. Crygor.
*'''Reality''': Microgames containing photorealistic graphics. Despite the name, these microgames are not necessarily more realistic than others. This theme only appears in ''Mega Microgame$!'' and ''Mega Party Game$!'', where it is hosted by Dr. Crygor.
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*[[List of WarioWare, Inc.: Mega Microgame$! microgames|''WarioWare, Inc.: Mega Microgame$!'' and ''Mega Party Game$!'']] - 213 microgames
*[[List of WarioWare, Inc.: Mega Microgame$! microgames|''WarioWare, Inc.: Mega Microgame$!'' and ''Mega Party Game$!'']] - 213 microgames
*[[List of WarioWare: Twisted! microgames|''WarioWare: Twisted!'']] - 223 microgames
*[[List of WarioWare: Twisted! microgames|''WarioWare: Twisted!'']] - 223 microgames
*[[List of WarioWare: Touched! microgames|''WarioWare: Touched!'']] - 192 microgames (One returning, one Japanese-only, one international-only)
*[[List of WarioWare: Touched! microgames|''WarioWare: Touched!'']] - 192 microgames (1 returning, 1 Japanese-only, 1 international-only)
*[[List of WarioWare: Smooth Moves microgames|''WarioWare: Smooth Moves'']] - 205 microgames
*[[List of WarioWare: Smooth Moves microgames|''WarioWare: Smooth Moves'']] - 205 microgames
*[[WarioWare: Snapped!#Microgames|''WarioWare: Snapped!'']] - 20 microgames
*[[WarioWare: Snapped!#Microgames|''WarioWare: Snapped!'']] - 20 microgames
*[[List of WarioWare: D.I.Y. microgames|''WarioWare: D.I.Y.'']] - 116 microgames (Two returning, two Japanese-only, two international-only)
*[[List of WarioWare: D.I.Y. microgames|''WarioWare: D.I.Y.'']] - 116 microgames (2 returning, 2 Japanese-only, 2 international-only)
*[[List of WarioWare: D.I.Y. Showcase microgames|''WarioWare: D.I.Y. Showcase'']] - 78 microgames (Two Japanese-only, two international-only)
*[[List of WarioWare: D.I.Y. Showcase microgames|''WarioWare: D.I.Y. Showcase'']] - 78 microgames (2 Japanese-only, 2 international-only)
*[[List of WarioWare: D.I.Y. downloadable microgames|''WarioWare: D.I.Y.''/''D.I.Y. Showcase'' downloadable microgames]] - 153 microgames (101 Weekly Games, 52 Big Name Games)
*[[List of WarioWare: D.I.Y. downloadable microgames|''WarioWare: D.I.Y.''/''D.I.Y. Showcase'' downloadable microgames]] - 153 microgames (101 Weekly Games, 52 Big Name Games)
*[[Gamer#Microgames|''Game & Wario'']] - 22 microgames (Two returning)
*[[Gamer#Microgames|''Game & Wario'']] - 22 microgames (2 returning)
*[[List of WarioWare Gold microgames|''WarioWare Gold'']] - 316 microgames (262 returning)
*[[List of WarioWare Gold microgames|''WarioWare Gold'']] - 316 microgames (262 returning)
*[[List of WarioWare: Get It Together! microgames|''WarioWare: Get It Together!'']] - 222 microgames (Four returning)
*[[List of WarioWare: Get It Together! microgames|''WarioWare: Get It Together!'']] - 222 microgames (4 returning)
*[[List of WarioWare: Move It! microgames|''WarioWare: Move It!'']] - 223 microgames (Two returning)
*[[List of WarioWare: Move It! microgames|''WarioWare: Move It!'']] - 223 microgames (2 returning)


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