Editing Microgame

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Mostly created by the fictional company [[WarioWare, Inc.]], these games have extremely stripped-down gameplay. Microgames are generally less than five seconds long, which is even shorter, and makes the gameplay simpler than the minigames found elsewhere, such as in the ''[[Mario Party (series)|Mario Party]]'' series. Gameplay in all ''WarioWare'' games is distinct from most other games, as they involve the player trying to beat the microgames as soon as possible. Most games present instructions in the form of a verb and quickly drop the player into the situation where they must perform said verb.
Mostly created by the fictional company [[WarioWare, Inc.]], these games have extremely stripped-down gameplay. Microgames are generally less than five seconds long, which is even shorter, and makes the gameplay simpler than the minigames found elsewhere, such as in the ''[[Mario Party (series)|Mario Party]]'' series. Gameplay in all ''WarioWare'' games is distinct from most other games, as they involve the player trying to beat the microgames as soon as possible. Most games present instructions in the form of a verb and quickly drop the player into the situation where they must perform said verb.


All microgames are strung together in a random order within different "stages," each hosted by a different character. After the player is presented with a quick one or two word instruction (such as "Eat!" or "Rub!"), which is said by an announcer starting with ''[[WarioWare: Get It Together!]]'', the microgame appears and the player has to complete the game according to the instruction. The microgames usually have only one task to complete; for instance, the player may be presented with a scene from ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' and have to move [[Link]] to a cave entrance using the directional buttons before time runs out, or they may have to drive a car, avoiding oncoming traffic. If the player does not successfully complete the microgame, they will lose a [[Extra life|life]].
All microgames are strung together in a random order within different "stages," each hosted by a different character. After the player is presented with a quick one or two word instruction (such as "Eat!" or "Rub!"), which is said by a female voice starting with [[WarioWare: Get It Together!]], the microgame appears and the player has to complete the game according to the instruction. The microgames usually have only one task to complete; for instance, the player may be presented with a scene from ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' and have to move [[Link]] to a cave entrance using the directional buttons before time runs out, or they may have to drive a car, avoiding oncoming traffic. If the player does not successfully complete the microgame, they will lose a [[Extra life|life]].


Microgames come in three main types, classified by the condition required to clear them. Some games require the player to accomplish a task within a limited amount of time. If they do the action presented, a {{wp|sound bite}} plays to signify the game's completion; this is usually heard just before the timer runs out and may continue through the return to the score screen. Other games require the player to instead survive so that something does not happen before the timer runs out, with the sound bite playing after the score screen returns. Finally, there are boss microgames, which always occur at a set point in a stage; these are usually more challenging, have no time limit, and give chances back upon successful clearing. They are also required to be cleared to pass a channel for the first time. After the fulfillment of the task(s) presented, the sound bite plays, the score screen returns, and on repeated plays, if the player has less than four lives, one will be restored. When the "Level Up" message is shown, the microgames will raise in difficulty.
Microgames come in three main types, classified by the condition required to clear them. Some games require the player to accomplish a task within a limited amount of time. If they do the action presented, a {{wp|sound bite}} plays to signify the game's completion; this is usually heard just before the timer runs out and may continue through the return to the score screen. Other games require the player to instead survive so that something does not happen before the timer runs out, with the sound bite playing after the score screen returns. Finally, there are boss microgames, which always occur at a set point in a stage; these are usually more challenging, have no time limit, and give chances back upon successful clearing. They are also required to be cleared to pass a channel for the first time. After the fulfillment of the task(s) presented, the sound bite plays, the score screen returns, and on repeated plays, if the player has less than four lives, one will be restored. When the "Level Up" message is shown, the microgames will raise in difficulty.

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