Editing Microgame
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Except in ''D.I.Y.'', each microgame is featured in three difficulty levels. Level 1 games present the given task in an easier way, while Level 3 games present it in a much harder way. Not all modes of all ''WarioWare'' games actually show a color to denote the current level, but most modes start with Level 1 games, progressing to Level 2 upon a "Level Up" (usually achieved after passing a boss microgame), then to Level 3 in similar fashion. Once Level 3 is reached, sequential "Level Up"s will typically be replaced by "Speed Up"s (an increase in BPM). | Except in ''D.I.Y.'', each microgame is featured in three difficulty levels. Level 1 games present the given task in an easier way, while Level 3 games present it in a much harder way. Not all modes of all ''WarioWare'' games actually show a color to denote the current level, but most modes start with Level 1 games, progressing to Level 2 upon a "Level Up" (usually achieved after passing a boss microgame), then to Level 3 in similar fashion. Once Level 3 is reached, sequential "Level Up"s will typically be replaced by "Speed Up"s (an increase in BPM). | ||
In ''[[Game & Wario]]'', | In ''[[Game & Wario]]'', microgames do not appear except in [[9-Volt]]'s "[[Gamer]]" minigame, which features mostly remakes of past microgames such as "[[Gold Digger]]" and "[[Sole Man]]," both from ''Mega Microgame$!'' | ||
''[[WarioWare: Get It Together!]]'' introduces the mechanic of controlling various characters in the ''WarioWare'' series within the microgames and using their unique abilities to beat them. Some microgames will also be changed depending on the character. It also introduces a woman's voice that announces the command before every microgame. | ''[[WarioWare: Get It Together!]]'' introduces the mechanic of controlling various characters in the ''WarioWare'' series within the microgames and using their unique abilities to beat them. Some microgames will also be changed depending on the character. It also introduces a woman's voice that announces the command before every microgame. |