Editing Mewtroid

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Each time thirty bugs are defeated, a powerful bug that takes multiple hits to shoot down will appear. Normal bugs do not appear while this bug is in play, accounting for existing bugs such that once the thirtieth bug has appeared no other bugs are allowed to appear until the powerful bug has been defeated. It flies and bounces more erratically than any normal bug while trying to hit Sameow, and can shoot a small projectile equally capable of defeating her. These projectiles move in a straight line and move through the ground. Only one projectile can be on screen at a time. The bug flinches and gets pushed back a little when it is shot.
Each time thirty bugs are defeated, a powerful bug that takes multiple hits to shoot down will appear. Normal bugs do not appear while this bug is in play, accounting for existing bugs such that once the thirtieth bug has appeared no other bugs are allowed to appear until the powerful bug has been defeated. It flies and bounces more erratically than any normal bug while trying to hit Sameow, and can shoot a small projectile equally capable of defeating her. These projectiles move in a straight line and move through the ground. Only one projectile can be on screen at a time. The bug flinches and gets pushed back a little when it is shot.


In ''WarioWare Gold'', Sameow's rolling movement is controlled via the {{button|3ds|pad}}, and has been separated from how Sameow aims. Aim defaults to directly upward and twisting the system changes the angle of Sameow's cannon. If the game does not receive input for a short time, Sameow switches into an idle animation where she naps. It resets her aim. If the player sharply rotates the system, Sameow does a rolling dash in that direction to move to an edge of the screen. She leaves afterimages while using the rolling dash. It can be interrupted with directional input. The powerful bugs still appear when the player has 30 points or 60 points, but not 90 points. Instead, a powerful bug appears when the player has 100 points, and further bugs appear on 100 point offsets from the original appearances. (i.e. 130 points, 160 points, 200 points) The projectile from the powerful bug despawns on contact with the ground
In ''WarioWare Gold'', Sameow's rolling movement is controlled via the {{button|3ds|pad}}, and has been separated from how Sameow aims. Aim defaults to directly upward and twisting the system changes the angle of Sameow's cannon. If the game does not receive input for a short time, Sameow switches into an idle animation where she naps. It resets her aim. If the player sharply rotates the system, Sameow does a rolling dash which zooms her about halfway across the screen. She leaves afterimages while using the rolling dash. The powerful bugs still appear when the player has 30 points or 60 points, but not 90 points. Instead, a powerful bug appears when the player has 100 points, and further bugs appear on 100 point offsets from the original appearances. (i.e. 130 points, 160 points, 200 points) The projectile from the powerful bug despawns on contact with the ground


''WarioWare Gold'' features a sequel called [[Mewtroid 2: Return of Sameow]].
''WarioWare Gold'' features a sequel called [[Mewtroid 2: Return of Sameow]].

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