Editing Metroid Dread
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Latest revision | Your text | ||
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{{new subject}} | |||
{{minigame infobox | {{minigame infobox | ||
|image=[[File:WWMI Metroid Dread microgame.jpg|250px]] | |image=[[File:WWMI Metroid Dread microgame.jpg|250px]] | ||
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|type=[[9-Volt]] | |type=[[9-Volt]] | ||
|intro=''Crouch in the zone!'' | |intro=''Crouch in the zone!'' | ||
|info= | |info= | ||
|controls={{button|switch|joy-con}} | |controls={{button|switch|joy-con}} | ||
|form="Archer" | |form="Archer" | ||
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==Gameplay== | ==Gameplay== | ||
[[metroidwiki:Samus Aran|Samus]] is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below | [[metroidwiki:Samus Aran|Samus]] is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below breakable blocks to allow her to grab an [[metroidwiki:Energy Tank|energy tank]], resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, while Samus falls off if she overshoots the area. | ||
* '''Level 1:''' The crouching area is | * '''Level 1:''' The crouching area is six blocks wide. | ||
* '''Level 2:''' The crouching area is | * '''Level 2:''' The crouching area is five blocks wide. | ||
* '''Level 3:''' The crouching area is | * '''Level 3:''' The crouching area is three blocks wide. | ||
{{9-Volt & 18-Volt's microgames}} | {{9-Volt & 18-Volt's microgames}} |