Editing Metroid (9-Volt)
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{{minigame infobox | {{minigame-infobox | ||
|title=Metroid | |||
|image=[[File:MetroidWWDIY.png|256px]] | |image=[[File:MetroidWWDIY.png|256px]] | ||
| | |appeared_in=''[[WarioWare: D.I.Y.]]'' | ||
|type=[[9-Volt]] | |type=[[9-Volt]] | ||
| | |info=''"Roll Samus to the missle tank!"'' | ||
|controls={{button|ds|Stylus}} – Tap Samus | |controls={{button|ds|Stylus}} – Tap Samus | ||
}} | }} | ||
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[Game Boy Advance|GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''. | '''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[Game Boy Advance|GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''. | ||
==Gameplay== | ==Gameplay== | ||
The player must help [[ | The player must help [[Samus Aran]] go across the stage. When she is tapped, she curls into her [[metroidwiki:Morph Ball|Morph Ball]] and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus is damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=メトロイド | ||
| | |JapR=Metoroido | ||
| | |JapM=Metroid}} | ||
{{WWDIY Microgames}} | |||
[[Category:WarioWare: D.I.Y. Microgames]] | |||
{{WWDIY | |||
[[Category:WarioWare: D.I.Y. | |||