Editing Metroid (9-Volt)

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{{minigame infobox
{{image}}
|image=[[File:MetroidWWDIY.png|256px]]
|appears_in=''[[WarioWare: D.I.Y.]]''
|type=[[9-Volt]]
|intro=''Get it!''
|info="''Roll Samus to the missile tank!''"
|controls={{button|ds|Stylus}} – Tap Samus
}}
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[Game Boy Advance|GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''.
==Gameplay==
The player must help [[metroidwiki:Samus Aran|Samus Aran]] go across the stage. When she is tapped, she curls into her [[metroidwiki:Morph Ball|Morph Ball]] and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus is damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss.


==Names in other languages==
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]''.
{{foreign names
|Jap=メトロイド
|JapR=Metoroido
|JapM=Metroid
|Ita=Metroid
}}


{{9-Volt & 18-Volt's microgames}}
== Gameplay ==
{{WWDIY microgames}}
This microgame is based of the top selling game series [[Wikipedia:Metroid|Metroid]].
[[Category:WarioWare: D.I.Y. microgames]]
The player controls the bounty hunter [[Samus|Samus Aran]] running across the stage. When she i stapped, she will curl into a ball and continue moving. If she is tapped again, she will pop back up again. Towards the middle of the stage, there is a pointy thing that must be rolled under, or Samus will be damaged. After that, she must pop back up to grab a missle tank on the other side. if she grabs the missle tank, the game is won. However, if the player cannot avoid the spikes in the middle, the game will end in a loss.
[[Category:Metroid series]]
 
== Description ==
''"Roll Samus to the missle tank!"''

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