Editing Metroid (9-Volt)

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|type=[[9-Volt]]
|type=[[9-Volt]]
|intro=''Get it!''
|intro=''Get it!''
|info="''Roll Samus to the missile tank!''"
|info="''Roll Samus to the missle tank!''"
|controls={{button|ds|Stylus}} – Tap Samus
|controls={{button|ds|Stylus}} – Tap Samus
}}
}}
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[Game Boy Advance|GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''.
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[Game Boy Advance|GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''.
==Gameplay==
==Gameplay==
The player must help [[metroidwiki:Samus Aran|Samus Aran]] go across the stage. When she is tapped, she curls into her [[metroidwiki:Morph Ball|Morph Ball]] and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus is damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss.
The player must help [[Samus Aran]] go across the stage. When she is tapped, she curls into her [[metroidwiki:Morph Ball|Morph Ball]] and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus is damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss.


==Names in other languages==
==Names in other languages==
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|JapM=Metroid
|JapM=Metroid
|Ita=Metroid
|Ita=Metroid
|ItaM=-
}}
}}


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