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{{level | {{level | ||
|title=Merlee's Mansion | |title=Merlee's Mansion | ||
|image=[[File:MerleesMansionSPM.png| | |image=[[File:MerleesMansionSPM.png|200px]] | ||
|code=2-2, 2-3 | |code=2-2, 2-3 | ||
|game=''[[Super Paper Mario]]'' | |game=''[[Super Paper Mario]]'' | ||
|before=[[Gloam Valley|<<]] | |before=[[Gloam Valley|<<]] | ||
|after=[[Merlee's Basement|>>]] | |after=[[Merlee's Basement|>>]] | ||
}} | }} | ||
'''Merlee's Mansion''' is the home of [[Merlee#Super Paper Mario|Merlee]] in ''[[Super Paper Mario]]''. It is the setting of Chapters 2-2, 2-3, and 2-4. Merlee's Mansion is a large manor that lies in the perpetually twilit [[Gloam Valley]]. During Chapter 2, Merlee's Mansion was taken over by [[Mimi]], one of [[Count Bleck]]'s minions. The mansion itself has no enemies, though the traps and basement are full of them. | |||
'''Merlee's Mansion''' is the home of [[Merlee#Super Paper Mario|Merlee]] in ''[[Super Paper Mario]]''. It is the setting of Chapters 2-2, 2-3, and 2-4. Merlee's Mansion is a large manor that lies in the perpetually twilit [[Gloam Valley]]. During Chapter 2, Merlee's Mansion was taken over by [[Mimi]], one of [[Count Bleck]]'s minions. The | |||
==Chapter 2-2: Tricks, Treats, Traps== | ==Chapter 2-2: Tricks, Treats, Traps== | ||
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''Brimming with anticipation, our plucky heroes plunged into Merlee's Mansion...''</blockquote> | ''Brimming with anticipation, our plucky heroes plunged into Merlee's Mansion...''</blockquote> | ||
[[File:MerleesEntry.PNG|thumb|Merlee is gone.]] | [[File:MerleesEntry.PNG|thumb|right|Merlee is gone.]] | ||
In the twilit [[Gloam Valley]], [[Mario]] and [[Princess Peach|Peach]] discover Merlee's Mansion. Outside, Mario can find a [[Coin Block]] behind the bushes by [[Flip]]ping, as well as a sign in front of the mansion reading:<br> | In the twilit [[Gloam Valley]], [[Mario]] and [[Princess Peach|Peach]] discover [[Merlee's Mansion]]. Outside, Mario can find a [[Coin Block]] behind the bushes by [[Flip]]ping, as well as a sign in front of the mansion reading:<br> | ||
"Believers, open the door!<br> | |||
Non-Believers open it NOW!<br> | Non-Believers open it NOW!<br> | ||
--Mysterious Magical [[Merlee]]"< | --Mysterious Magical [[Merlee]]"<br> | ||
On the right of the mansion is a hard block on the ground. Above it is an Invisible Block that reveals a ladder up to a platform. Using Peach's parasol, the player can float to the mansion's roof to find a chest containing a [[Stop Watch]]. From there, they can jump to the balcony to get a [[Cursya]] [[Catch Card|Card]]. | On the right of the mansion is a hard block on the ground. Above it is an Invisible Block that reveals a ladder up to a platform. Using Peach's parasol, the player can float to the mansion's roof to find a chest containing a [[Stop Watch]]. From there, they can jump to the balcony to get a [[Cursya]] [[Catch Card|Card]]. | ||
The mansion's entryway is protected by two [[Gnip]]s, who will throw Mario and Peach out of the house if they catch them. Beyond them is Merlee's crystal ball and some curtains. Mario's flip reveals a door behind the curtains. In the next room, there is a [[Save Block]] and [[Mimi]], as well as two groups of doors, three on the bottom floor and three on the top floor. The door on the far right bottom is locked. [[Gnaw]], a giant Gnip, is chained to this door. Mimi tells Mario that Merlee is on the top far right door and warns him not to go into any other rooms. The other rooms are filled with traps that get Mario nowhere. The far right room is empty except for a button on the far right of it. The button activates bars on the windows and causes the spiky ceiling to descend. Using Mario's flip, the player must ride the ceiling up like an elevator. | The mansion's entryway is protected by two [[Gnip]]s, who will throw Mario and Peach out of the house if they catch them. Beyond them is Merlee's crystal ball and some curtains. Mario's flip reveals a door behind the curtains. In the next room, there is a [[Save Block]] and [[Mimi]], as well as two groups of doors, three on the bottom floor and three on the top floor. The door on the far right bottom is locked. [[Gnaw]], a giant Gnip, is chained to this door. Mimi tells Mario that Merlee is on the top far right door and warns him not to go into any other rooms. The other rooms are filled with traps that get Mario nowhere. The far right room is empty except for a button on the far right of it. The button activates bars on the windows and causes the spiky ceiling to descend. Using Mario's flip, the player must ride the ceiling up like an elevator. | ||
The area the elevator leads to has a [[? Block]] on the right and a platform leading up to another level on the left. The top level has alternating walls of [[Brick Block]]s and hard blocks. [[Boomer ( | The area the elevator leads to has a [[? Block]] on the right and a platform leading up to another level on the left. The top level has alternating walls of [[Brick Block]]s and hard blocks. [[Boomer (Pixl)|Boomer]] can destroy the bricks, but Mario's flip must be used to get past the hard blocks. At the far right is a chest with the key to the locked door in the main room. Unlocking the door also frees Gnaw, who goes after Mimi, much to the surprise and confusion of Mario and Co. They enter the door and continue into the mansion. | ||
===Enemies=== | ===Enemies=== | ||
*[[Boo]] | |||
*[[Gnaw]] (Growl in PAL versions) (not actually fought; will throw the player out of the mansion) | |||
*[[Gnip]] (Howl in PAL versions) (not actually fought; will throw the player out of the mansion) | |||
*[[Shlurp]] | |||
*[[Swooper]] | |||
*[[Megabite]] (front yard) | |||
==Chapter 2-3: Breaking the [[Rubee Savings and Loan|Bank]]== | == Chapter 2-3: Breaking the [[Rubee Savings and Loan|Bank]] == | ||
'''Storyline text''' | '''Storyline text''' | ||
<blockquote>''Mario and friends kept up their search, delving ever deeper into the mansion.'' | <blockquote>''Mario and friends kept up their search, delving ever deeper into the mansion.'' | ||
'' | ''Wherever they looked, though, they found no sign of Merlee.'' | ||
''Where was this mysterious woman?'' | ''Where was this mysterious woman?'' | ||
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''"Ah, maybe...this way..." So said Tippi, trying to sense the Pure Heart's location...'' | ''"Ah, maybe...this way..." So said Tippi, trying to sense the Pure Heart's location...'' | ||
'' | ''With dread dangling like a broken chandelier, our heroes hurried through corridors...''</blockquote> | ||
[[File:SPM VIP Room Wheel.png|thumb|left|Mario being used for slave labor to pay off the debt he owes Mimi.]] | [[File:SPM VIP Room Wheel.png|thumb|left|Mario being used for slave labor to pay off the debt he owes Mimi.]] | ||
[[File:SPM Chapter 2-3.png|thumb|Mario seeking faster methods to reach 1,000,000 Rubees.]] | [[File:SPM Chapter 2-3.png|thumb|right|Mario seeking faster methods to reach 1,000,000 Rubees.]] | ||
As Mario and Peach delve deeper into [[Merlee]]'s Mansion, they come upon a [[? Block]] with a | As Mario and Peach delve deeper into [[Merlee]]'s Mansion, they come upon a [[Question Block|? Block]] with a vase on it. They hit the [[block]], but the vase falls off and breaks. [[Mimi]] rushes in and forces [[Mario]] and [[Princess Peach|Peach]] to pay her 1,000,000 [[Rubee]]s as a consequence for breaking the vase. Unable to pay they are forced to work off their debt. They also discovers some other men who fell for the same trick and are now [[Mimi]]'s prisoners. There is a normal generator room where workers should hit blocks repeatedly to earn Rubees, and another VIP room where workers can run in wheels to make volts to earn Rubees faster. The password to the VIP room is 5963. This password can be traded from a worker for 100 Rubees. Mario and Peach soon learn of a secret [[Rubee]] vault hidden away in the attic. With the help of a newly-acquired [[Pixl]], [[Slim (Pixl)|Slim]], Mario and Peach reach the vault which has 1,000,000 [[Rubee]]s. These Rubees are held in a safe with the password 41262816. This password is heard from Mimi sleeptalking by a worker and can be traded for 10,000 Rubees. Eventually Mario/Peach pays off their debt to a shocked [[Mimi]], who explodes out of anger. Mario and Peach now advance further into the mansion by entering [[Merlee's Basement]], hoping to find [[Merlee]]. | ||
The password to the VIP room is 5963. This password can be traded from a worker for 100 Rubees. Mario and Peach soon learn of a secret [[Rubee]] vault hidden away in the attic. With the help of a newly-acquired [[Pixl]], [[Slim (Pixl)|Slim]], Mario and Peach reach the vault | |||
Much later on in the game | Much later on in the game [[Mario]] and [[Luigi]] chase [[Dimentio]] through this area to where the safe is located. | ||
{{br}} | {{br}} | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Sandēru no Yakata | |JapR=Sandēru no Yakata | ||
|JapM=Merlee's Mansion | |JapM=Merlee's Mansion | ||
| | |Spa=Mansión de Merlí | ||
| | |SpaM=Literal translation | ||
|Ger=Merlees Villa | |Ger=Merlees Villa | ||
|GerM= | |GerM=Literal translation | ||
| | |Fra=Manoir de Merlie | ||
| | |FraM=Literal translation}} | ||
}} | |||
==Trivia== | ==Trivia== | ||
*Merlee's Mansion is in appearance quite similar to the many incarnations of [[Boo's Mansion]], not to mention [[Luigi's Mansion (place)|Luigi's Mansion]]. | |||
*The music of Merlee's Mansion has several interludes full of altered versions of Mimi's theme, however the theme of Merlee herself is never heard throughout the entirety of Chapter 2. | |||
*In 2-3, it is possible to pay off all 1,000,000 Rubees without the vault, but the player still cannot advance to 2-4 without [[Slim]]. | |||
{{SPM}} | {{SPM}} | ||
[[Category:Homes]] | [[Category:Homes]] | ||
[[Category:Mansions]] | [[Category:Mansions]] | ||
[[Category:Super Paper Mario | [[Category:Buildings]] | ||
[[ | [[Category:Super Paper Mario Levels]] | ||
[[Category:Super Paper Mario Places]] |