Editing Memory Match (Super Mario series)

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==Gameplay==
==Gameplay==
===Single player===
===Single player===
After the player bets three [[coin]]s, Luigi serves a group of eight cards upside down, and the player must match them up with their twins. At the start, Luigi's cards feature symbols such as a [[Lakitu's Cloud|Cloud]], a [[Mushroom]], a [[Fire Flower]], and a [[Super Star]]. By completing a challenge successfully, the player gains six times the remaining bet coins in ''Super Mario 64 DS'' or nine coins in ''New Super Mario Bros.'' and receives a Star as a point. As the player earns Stars, the minigame gradually increases in difficulty by adding more cards and symbols, including [[Mario]] and Luigi, but also a [[Goomba]], [[Bowser]], a [[Boo]], and [[Yoshi]] in the ''New Super Mario Bros.'' version of the minigame. For every five Stars earned, additional cards are introduced, and in ''New Super Mario Bros.'', some of the cards flip over for a few seconds when Luigi deals them before they flip again. If the player taps two different cards, a coin is given to Luigi from the bet number, causing the player to lose a Star if Luigi takes all these coins. If the player loses all of the money to bet, the [[Game Over|minigame ends]].
After the player bets three [[coin]]s, Luigi serves a group of eight cards upside down, and the player must match them up with their twins. At the start, Luigi's cards feature symbols such as a [[Lakitu's Cloud|Cloud]], a [[Super Mushroom|Mushroom]], a [[Fire Flower]], and a [[Super Star]]. As the player progresses, additional symbols are introduced, including [[Mario]] and [[Luigi]], but also a [[Goomba]], [[Bowser]], a [[Boo]], and [[Yoshi]] in the ''New Super Mario Bros.'' version of the minigame.


The ''New Super Mario Bros.'' version of this minigame incorporates the 16- and 20-card variants from Memory Master with some differences. When Luigi serves 16 cards, the player gets eight flipped cards compared to six cards from Memory Master. When he serves 20 cards, the player gets 12 flipped cards compared to eight cards.
By completing a challenge successfully, the player gains six times the remaining bet coins in ''Super Mario 64 DS'' or nine coins in ''New Super Mario Bros.'' and receives a Star as a point. If the player taps two different cards, a coin is given to Luigi from the bet number, causing the likely loss of a Star if Luigi takes all these coins. If the player loses all of the money to bet, the [[Game Over|minigame ends]].


The progression for both games is detailed in the tables below.
As the player earns Stars, the minigame gradually increases in difficulty by adding more cards and symbols. For every five Stars earned, additional cards are introduced, and in ''New Super Mario Bros.'', hints are provided at the start of each challenge. The progression for both games is detailed in the tables below.


====''Super Mario 64 DS''====
====''Super Mario 64 DS''====
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! Stars !! Image !! Symbols !! Cards served
! Stars !! Image !! Symbols !! Cards served
|-
|-
|| 0–4 || [[File:SM64DS Memory Match Cards1 TC.png|240px]]||
|| 0–4 || [[File:SM64DS_Memory_Match_Cards1_TC.png|240px]]||
* Cloud
* Cloud
* Mushroom
* Mushroom
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|| 8
|| 8
|-
|-
|| 5–9 || [[File:SM64DS Memory Match Cards2 TC.png|240px]]||
|| 5–9 || [[File:SM64DS_Memory_Match_Cards2_TC.png|240px]]||
* Cloud
* Cloud
* Mushroom
* Mushroom
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* Super Star
* Super Star
* Mario
* Mario
|| 10
|| 12
|-
|-
|| 10 and above || [[File:SM64DS Memory Match Cards3 TC.png|240px]]||
|| 10 and above || [[File:SM64DS_Memory_Match_Cards3_TC.png|240px]]||
* Cloud
* Cloud
* Mushroom
* Mushroom
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* Mario
* Mario
* Luigi
* Luigi
|| 12
|| 16
|}
|}


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! Stars !! Image !! Symbols !! Cards served !! Hints at the start
! Stars !! Image !! Symbols !! Cards served !! Hints at the start
|-
|-
|| 0–4 || [[File:NSMB Memory Match Cards1 TC.png|240px]]||
|| 0–4 || [[File:NSMB_Memory_Match_Cards1_TC.png|240px]]||
* Cloud
* Cloud
* Mushroom
* Mushroom
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|| 0
|| 0
|-
|-
|| 5–9 || [[File:NSMB Memory Match Cards2 TC.png|240px]]||
|| 5–9 || [[File:NSMB_Memory_Match_Cards2_TC.png|240px]]||
* Cloud
* Cloud
* Mushroom
* Mushroom
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|| 4
|| 4
|-
|-
|| 10–14 || [[File:NSMB Memory Match Cards3 TC.png|240px]]||
|| 10–14 || [[File:NSMB_Memory_Match_Cards3_TC.png|240px]]||
* Cloud
* Cloud
* Mushroom
* Mushroom
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|| 8
|| 8
|-
|-
|| 15 and above || [[File:NSMB Memory Match Cards4 TC.png|240px]]||
|| 15 and above || [[File:NSMB_Memory_Match_Cards4_TC.png|240px]]||
* Cloud
* Cloud
* Mushroom
* Mushroom
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===Multiplayer===
===Multiplayer===
[[File:NSMB Memory Match Multiplayer.png|thumb|left|200px|Multiplayer Memory Match game with four players in ''New Super Mario Bros.'']]
[[File:NSMB_Memory_Match_Multiplayer.png|thumb|left|200px|Multiplayer Memory Match game with four players in ''New Super Mario Bros.'']]
In multiplayer mode, which is exclusive to ''New Super Mario Bros.'', the minigame features 20 cards arranged in a 5×4 grid similarly to its single-player version after the player reaches 15 Stars. The first player is chosen randomly, and subsequent turns follow this established order. If the cards a player taps match, the player earns two [[point]]s and can continue until they are wrong. Once all the cards are gone, the player with the most points wins. Unlike its single-player counterpart, this version of the minigame does not offer hints at the start of each game.
In multiplayer mode, which is exclusive to ''New Super Mario Bros.'', the minigame features 20 cards arranged in a 5×4 grid similarly to its single-player version after the player reaches 15 Stars. Each player takes their turn in a repeating sequence. The first player is chosen randomly, and subsequent turns follow this established order. If the cards a player taps match, the player earns two [[point]]s and gets to go again until they are wrong. Once all the cards are gone, the player with the most points wins. Unlike its single-player counterpart, this version of the minigame does not offer hints at the start of each game.


==In-game instructions==
==In-game instructions==
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|ChiM=Memory Test
|ChiM=Memory Test
}}
}}
==Trivia==
{{trivia}}
*While the gameplay is nearly identical whether the minigame is played in ''Super Mario 64 DS'' or ''New Super Mario Bros.'', there are still minor differences between those versions:
** The ''New Super Mario Bros.'' version of the minigame features additional information in its in-game instructions.
** The amount of cards served depending on the Stars earned is different in both games.
** The maximum number of cards served is 20 in ''New Super Mario Bros.'' while it is 12 in ''Super Mario 64 DS''.
** The coins earned after completing each challenge depends on the remaining bet coins in ''Super Mario 64 DS'' while it is always nine in ''New Super Mario Bros.''.
** In ''Super Mario 64 DS'', the green background behind the cards has "Super Mario 64 DS" written on it, while in ''New Super Mario Bros.'', a casino token featuring Luigi's face sideways is drawn.
* After earning ten stars, the ''New Super Mario Bros.'' version of the minigame is almost identical to the Memory Master minigame from ''Super Mario 64 DS'', with the only differences being the amount of coins bet and the number of hints at the start.
* Since no hints are provided in the ''Super Mario 64 DS'' version of the minigame, success largely depends on the random arrangement of the cards after earning five Stars or more.
<gallery>
SM64DS_Memory_Match_Background.png|Memory Match background in ''Super Mario 64 DS''
NSMB_Memory_Match_Background.png|Memory Match background in ''New Super Mario Bros.''
</gallery>


==References==
==References==

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