Editing Memory Master
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
}} | }} | ||
'''Memory Master''' is one of [[Luigi]]'s [[minigame]]s found in ''[[Super Mario 64 DS]]''. It is a harder variation of [[Memory Match (Super Mario series)|Memory Match]]. To unlock this minigame, the player must play as Luigi with at least 31 [[Power Star]]s and catch the [[rabbit]] on the [[Peach's Castle |Mushroom Castle]]'s second floor, on the right side of the doorway, with the entrance to [[Wet-Dry World]]. | '''Memory Master''' is one of [[Luigi]]'s [[minigame]]s found in ''[[Super Mario 64 DS]]''. It is a harder variation of [[Memory Match (Super Mario series)|Memory Match]]. To unlock this minigame, the player must play as Luigi with at least 31 [[Power Star]]s and catch the [[rabbit]] on the [[Peach's Castle |Mushroom Castle]]'s second floor, on the right side of the doorway, with the entrance to [[Wet-Dry World]]. | ||
==Gameplay== | ==Gameplay== | ||
The rules are the same as in Memory Match: The player must match the correct pairs of cards to clear the challenge and gain a Star, and the player must have [[coin]]s to keep playing. However, there are now 16 cards upside down instead of eight, and the player bets five coins | The rules are the same as in Memory Match: The player must match the correct pairs of cards to clear the challenge and gain a Star, and the player must have plenty of [[coin]]s to keep playing. However, there are now 16 cards upside down instead of eight, and the player bets five coins aside three. Every time Luigi deals the cards, some of them flip, giving the player a brief two seconds glimpse of the card positions before they flip back over. When the player taps two different cards, a coin is taken away from the bet number. Once the player completes a challenge, they gain five times the number of remaining bet coins. Losing all these coins removes one Star gained from the challenge. Once the player has spent all their money to bet, the [[Game Over|minigame ends]]. | ||
After every five Stars earned, the challenge increases in difficulty. Luigi deals more cards, but also provides additional hints at the start. | |||
The progression for the minigame is detailed in the table below. | The progression for the minigame is detailed in the table below. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Stars !! Image !! Symbols !! Cards served !! Hints at the start | ! Stars !! Image !! Symbols !! Cards served !! Hints at the start | ||
|- | |- | ||
|| 0–4 || [[File: | || 0–4 || [[File:SM64DS_Memory_Master_Cards1_TC.png|240px]]|| | ||
* | * Cloud | ||
* | * Mushroom | ||
* | * Fire Flower | ||
* | * Super Star | ||
* Luigi | * Luigi | ||
* | * Mario | ||
* | * Goomba | ||
* | * Bowser | ||
|| 16 | || 16 | ||
|| 4 | || 4 | ||
|- | |- | ||
|| 5–9 || [[File: | || 5–9 || [[File:SM64DS_Memory_Master_Cards2_TC.png|240px]]|| | ||
* Cloud | * Cloud | ||
* Mushroom | * Mushroom | ||
Line 37: | Line 37: | ||
* Goomba | * Goomba | ||
* Bowser | * Bowser | ||
* | * Boo | ||
|| 18 | || 18 | ||
|| 6 | || 6 | ||
|- | |- | ||
|| 10 and above || [[File: | || 10 and above || [[File:SM64DS_Memory_Master_Cards3_TC.png|240px]]|| | ||
* Cloud | * Cloud | ||
* Mushroom | * Mushroom | ||
Line 51: | Line 51: | ||
* Bowser | * Bowser | ||
* Boo | * Boo | ||
* | * Yoshi | ||
|| 20 | || 20 | ||
|| 8 | || 8 | ||
Line 77: | Line 77: | ||
}} | }} | ||
==Trivia== | |||
*Although this minigame is not selectable in ''[[New Super Mario Bros.]]'', after the player earns at least ten Stars in that game's version of Memory Match, the minigame becomes nearly identical to Memory Master, with a few differences : | |||
** In the ''New Super Mario Bros.'' version of Memory Match, when Luigi serves 16 cards, the player get 8 hints. And when he serves 20 cards, the player get 12 hints. While in Memory Master, the player only gets 6 and 8 hints for the respective number of served cards. | |||
** The number of coins bet is different in both minigames : three coins in Memory Match and five in Memory Master. This also explains why there are less hints in Memory Master than in the ''New Super Mario Bros.'' version of Memory Match. | |||
** In Memory Master, the number of cards Luigi serves progresses from 16 to 18 and then 20, while in the ''New Super Mario Bros.'' version of Memory Match, after the player earns 10 Stars, it progresses from 16 to 20. | |||
{{SM64}} | {{SM64}} | ||
[[Category:Super Mario 64 DS minigames]] | [[Category:Super Mario 64 DS minigames]] | ||
[[it:Accoppiata stravincente]] | [[it:Accoppiata stravincente]] |