Editing Mega Mechakoopa's Swing & Stomp
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==Gameplay== | ==Gameplay== | ||
Players must run to the elevators on the left side of the stage, which lift them into range of the chains swinging from the ceiling. They must then jump forward to grab a chain before jumping off in a way that allows them to land on Mega Mechakoopa's head. The angle of a player's jump is dependent on when they let go of the chain—they barely fly at all if they let go mid-swing, and they fly farther if they leap off the chain just as it reaches the end of its swing. | Players must run to the elevators on the left side of the stage, which lift them into range of the chains swinging from the ceiling. They must then jump forward to grab a chain before jumping off in a way that allows them to land on Mega Mechakoopa's head. The angle of a player's jump is dependent on when they let go of the chain—they will barely fly at all if they let go mid-swing, and they will fly farther if they leap off the chain just as it reaches the end of its swing. | ||
Initially, Mega Mechakoopa stands at the right side of the stage, making itself an easy target. However, it begins moving back and forth across the stage as it loses health, making itself harder to hit and forcing players to run around it as they return to the elevators. Any players who touch Mega Mechakoopa lose a [[point]] and are stunned briefly. | Initially, Mega Mechakoopa stands at the right side of the stage, making itself an easy target. However, it begins moving back and forth across the stage as it loses health, making itself harder to hit and forcing players to run around it as they return to the elevators. Any players who touch Mega Mechakoopa lose a [[point]] and are stunned briefly. |