Editing Mega Blooper's Bayside Bop
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==Gameplay== | ==Gameplay== | ||
The game first starts out with the rhythm being shown on a card, indicating how high the ball is and how players need to time their jumps. The [[Blooper]]s then hit the ball in rhythm to show off what the rhythm will be like. Then, players need to mimic the rhythm by timing their jumps. Timing it perfectly gives players 2 points, | The game first starts out with the rhythm being shown on a card, indicating how high the ball is and how players need to time their jumps. The [[Blooper]]s then hit the ball in rhythm to show off what the rhythm will be like. Then, players need to mimic the rhythm by timing their jumps. Timing it perfectly gives players 2 points, less perfect is 1 point, and messing up the timing deducts a point from the player. After the rhythm is done, players switch positions randomly. | ||
Halfway through the minigame (after 10 accumulated points or more are obtained), the tempo speeds up. The game ends after 20 accumulated points or more are obtained. The last player to fill up the bar on the top-right of the screen gets an extra 3 points. | Halfway through the minigame (after 10 accumulated points or more are obtained), the tempo speeds up. The game ends after 20 accumulated points or more are obtained. The last player to fill up the bar on the top-right of the screen gets an extra 3 points. |