Editing Maths of Glory
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==Gameplay== | ==Gameplay== | ||
The minigame takes place near a river and place consisting solely of jigsaw pieces. Using multiplication, each team must combine its numbers to destroy the opposing castle within five rounds. Both castles have 50 jigsaw pieces each. To destroy the castles, players hit slots with numbers ranging from one to six | The minigame takes place near a river and place consisting solely of jigsaw pieces. Using multiplication, each team must combine its numbers to destroy the opposing castle within five rounds. Both castles have 50 jigsaw pieces each. To destroy the castles, players hit slots with numbers ranging from one to six, with 36 being the highest number a team can get. The numbers on the slots are then multiplied for the [[cannon]]s to fire the specified number of [[cannonball]]s at the castle. For human players, the number they hit always matches the number shown in the slot right before they hit it, but computer players instead hit a random number that does not necessarily match the number they stop on. The number six on the slot is red insteaed of purple so that the players have an easier time aiming for it. The team to demolish the opposing team's castle entirely, or the team with more jigsaw pieces after five rounds, wins. If both teams' castles are completely destroyed in the same round, the minigame ends in a tie. | ||
On Challenge Road, this is the fifth challenge of [[Mushroom Beach]] and the 26th challenge overall. The player team must destroy its rivals' castle within three rounds for the normal challenge and two rounds for the Master Challenge. The computer player chosen to pair with the (human) player always hits a 5 or 6, which may not necessarily match the number shown in the square right before they hit it. | On Challenge Road, this is the fifth challenge of [[Mushroom Beach]] and the 26th challenge overall. The player team must destroy its rivals' castle within three rounds for the normal challenge and two rounds for the Master Challenge. The computer player chosen to pair with the (human) player always hits a 5 or 6, which may not necessarily match the number shown in the square right before they hit it. |