Editing Master Sword

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|effect=Turns [[Mario]] into [[Link]]. (''Super Mario Maker 2'')
|effect=Turns [[Mario]] into [[Link]]. (''Super Mario Maker 2'')
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{{quote|It's dangerous to go alone, take this!|Narrator|Super Mario Maker 2 - A Legendary Update - Nintendo Switch}}
The '''Master Sword''' is a weapon from the ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' franchise that sometimes appears in the [[Super Mario (franchise)|''Super Mario'' franchise]]. It is commonly wielded by [[Link]], the only character who can pull it from its [[zeldawiki:Pedestal of the Master Sword|pedestal]] in his home series. The Master Sword is seen in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' titles and ''[[Mario Kart 8]]'', in addition to appearing as a standalone power-up in ''[[Super Mario Maker 2]]''.  
The '''Master Sword''' is a weapon from the ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' franchise that sometimes appears in the [[Super Mario (franchise)|''Super Mario'' franchise]]. It is commonly wielded by [[Link]], the only character who can pull it from its [[zeldawiki:Pedestal of the Master Sword|pedestal]] in his home series. The Master Sword is seen in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' titles and ''[[Mario Kart 8]]'', in addition to appearing as a standalone power-up in ''[[Super Mario Maker 2]]''.  


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In a similar vein to [[Superball Mario]] and [[SMB2 Mario]], when using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by the overworld theme from ''The Legend of Zelda''; in the underground and [[Ghost House]] themes, the game's dungeon theme plays; and in the [[airship]] and castle themes, the game's [[zeldawiki:Death Mountain|Death Mountain]] theme plays. Several sound effects are also replaced with those from ''The Legend of Zelda''. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while under the Master Sword's effect is the battle theme from the Disk System version of ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'', while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit arrangement of the horse race music from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', and the Peaceful theme uses an 8-bit arrangement of the Great Fairy music that first appeared in ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' (also used in many ''The Legend of Zelda'' games in the file selection menu).
In a similar vein to [[Superball Mario]] and [[SMB2 Mario]], when using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by the overworld theme from ''The Legend of Zelda''; in the underground and [[Ghost House]] themes, the game's dungeon theme plays; and in the [[airship]] and castle themes, the game's [[zeldawiki:Death Mountain|Death Mountain]] theme plays. Several sound effects are also replaced with those from ''The Legend of Zelda''. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while under the Master Sword's effect is the battle theme from the Disk System version of ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'', while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit arrangement of the horse race music from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', and the Peaceful theme uses an 8-bit arrangement of the Great Fairy music that first appeared in ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' (also used in many ''The Legend of Zelda'' games in the file selection menu).


Once Link beats a level, [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]]'s rescue theme from the original game plays, albeit with a slightly lower tempo. In castle-themed levels, Link holds a Triforce shard after touching the [[Axe]], with the "Triforce collected" theme from the original game playing. The death theme from the Disk System version of the original game plays when Link falls in a pit; however, Link lacks a "defeated" sprite, similar to [[Costume Mario]] from ''[[Super Mario Maker]]''.
Once Link beats a level, [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]]'s rescue theme from the original game plays, albeit with a slightly lower tempo. In castle-themed levels, Link holds a Triforce shard after touching the [[Axe]], with the "Triforce collected" theme from the original game playing. The death theme from the original game plays when Link falls in a pit; however, Link lacks a "defeated" sprite, similar to [[Costume Mario]] from ''[[Super Mario Maker]]''.
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{{br|right}}


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=マスターソード
|Jap=マスターソード
|JpnR=Masutā Sōdo
|JapR=Masutā Sōdo
|JpnM=Master Sword
|JapM=Master Sword
|ChiS=大师之剑
|ChiS=大师之剑
|ChiSR=Dàshī zhī Jiàn
|ChiSR=Dàshī zhī Jiàn

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