Editing Master Sword

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===''Super Mario Maker 2''===
===''Super Mario Maker 2''===
[[File:SMM2 Master Sword Screenshot.jpg|250px|thumb|The Master Sword as it appears in ''Super Mario Maker 2'']]
[[File:SMM2 Master Sword Screenshot.jpg|250px|thumb|The Master Sword as it appears in ''Super Mario Maker 2'']]
The Master Sword was added in the version 2.0 update in ''[[Super Mario Maker 2]]'', where it serves as a power-up only available in the ''[[Super Mario Bros.]]'' style, obtainable as an alternate form of the [[Super Mushroom]]. When the item comes out of a [[? Block]], it plays the "item appear" sound effect from the [[Family Computer Disk System|Disk System]] version of the [[zeldawiki:The Legend of Zelda|original game]]. When the item is collected, it plays the "item get" sound effect from the same game and turns players into Link, enabling him to use his shield to block enemies and projectiles, [[bomb]]s to hit switches and blow up blocks, and a bow and [[zeldawiki:Silver Arrow|Silver Arrows]] to collect items or attack enemies. He is also able to use the sword to hit enemies, and use a [[zeldawiki:Dash Attack|dash attack]] with said sword and a [[zeldawiki:Down Thrust|down thrust]] in similar fashion to a [[Ground Pound]]. Unlike most power-ups, Link cannot break [[Brick Block]]s except when using bombs for unknown reasons. In multiplayer, [[Mario]]'s Link form is red, [[Luigi]]'s is green, [[Toad]]'s is blue, and [[Toadette]]'s is pink, resembling the colored [[zeldawiki:Links|Links]] from ''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'' and ''[[zeldawiki:The Legend of Zelda: Four Swords Adventures|The Legend of Zelda: Four Swords Adventures]]''. In night ground levels, Link's bombs will sprout legs and walk in the direction they were thrown. The sprite of the Master Sword power-up is an edited version of the [[zeldawiki:White Sword|White Sword]] from the original game.
The Master Sword was added in the version 2.0 update in ''[[Super Mario Maker 2]]'', where it serves as a power-up only available in the ''[[Super Mario Bros.]]'' style, obtainable as an alternate form of the [[Super Mushroom]]. When the item comes out of a [[? Block]], it plays the "item appear" sound effect from the [[Family Computer Disk System|Disk System]] version of the [[zeldawiki:The Legend of Zelda|original game]]. When the item is collected, it plays the "item get" sound effect from the same game and turns players into Link, enabling him to use his shield to block enemies and projectiles, [[bomb]]s to hit switches and blow up blocks, and a bow and [[zeldawiki:Silver Arrow|Silver Arrows]] to collect items or attack enemies. He is also able to use the sword to hit enemies, and use a [[zeldawiki:Dash Attack|dash attack]] with said sword and a [[zeldawiki:Down Thrust|down thrust]] in similar fashion to a [[Ground Pound]]. Unlike most power-ups, Link cannot break [[Brick Block]]s except when using bombs for unknown reasons. In multiplayer mode, Mario turns into red Link, Luigi turns into green Link, Toad turns into blue Link and Toadette turns into purple Link, matching the Link colors from ''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'' and ''[[zeldawiki:The Legend of Zelda: Four Swords Adventures|The Legend of Zelda: Four Swords Adventures]]''. In night ground levels, Link's bombs will sprout legs and walk in the direction they were thrown. The sprite of the Master Sword power-up is an edited version of the [[zeldawiki:White Sword|White Sword]] from the original game.


In a similar vein to [[Superball Mario]] and [[SMB2 Mario]], when using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by the overworld theme from ''The Legend of Zelda''; in the underground and [[Ghost House]] themes, the game's dungeon theme plays; and in the [[airship]] and castle themes, the game's [[zeldawiki:Death Mountain|Death Mountain]] theme plays. Several sound effects are also replaced with those from ''The Legend of Zelda''. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while under the Master Sword's effect is the battle theme from the Disk System version of ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'', while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit arrangement of the horse race music from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', and the Peaceful theme uses an 8-bit arrangement of the Great Fairy music that first appeared in ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' (also used in many ''The Legend of Zelda'' games in the file selection menu).
In a similar vein to [[Superball Mario]] and [[SMB2 Mario]], when using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by the overworld theme from ''The Legend of Zelda''; in the underground and [[Ghost House]] themes, the game's dungeon theme plays; and in the [[airship]] and castle themes, the game's [[zeldawiki:Death Mountain|Death Mountain]] theme plays. Several sound effects are also replaced with those from ''The Legend of Zelda''. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while under the Master Sword's effect is the battle theme from the Disk System version of ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'', while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit arrangement of the horse race music from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', and the Peaceful theme uses an 8-bit arrangement of the Great Fairy music that first appeared in ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' (also used in many ''The Legend of Zelda'' games in the file selection menu).

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