Editing Master Mantis

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Master Mantis appears in the intro of Jimmy T's stage where he does an aerobics performance with him, Cricket, Lulu, and [[Joe]].
Master Mantis appears in the intro of Jimmy T's stage where he does an aerobics performance with him, Cricket, Lulu, and [[Joe]].


Master Mantis appears in the post-game story where he is asleep while bound to a rope in the Super Hard tower. When Wario and co. reach the tower, they free Mantis and he joins the rest of the employees chasing down the mysterious creature who initially kidnapped him. Upon clearing the Showdown stage, Wario complains about having ended up without any treasure, to which Mantis replies that the end that Wario may have seeked was "Treasure not the gold but the journey it inspired."
Master Mantis appears in the post-game story where he is bound to a rope in the Super Hard tower. When Wario and co. reach the tower, they free Mantis and he joins the rest of the employees chasing down the mysterious creature who initially kidnapped him. Upon clearing the Showdown stage, Wario complains about having ended up without any treasure, to which Mantis replies that the end that Wario may have seeked was "Treasure not the gold but the journey it inspired."


As a playable character, Master Mantis is controlled the same way as Young Cricket, with the {{button|switch|leftstick}} moving him left and right, and pressing {{button|switch|a}} making him jump, with the jump height increased by holding {{button|switch|a}}. However, Mantis has the additional ability to walk upside-down on any ceiling, if he can reach it by jumping. Mantis shares the same pros and cons with Cricket, excelling in microgames where action at lower areas is prioritized (e.g. [[Roll Cake]] and [[A Moving Experience]], 2 out of the 4 microgames that deem him a good fit), and being ineffective in most other microgames that involve action at higher areas (e.g. [[Gondola Lift]], the only microgame deeming him a bad fit). Mantis's additional ability grants him the potential to complete microgames in higher areas (e.g. [[Drawbridge Dilemma]], another good fit) and dodge hazards in low areas (e.g. [[Super Mario Bros. (WarioWare: Get It Together!)|Super Mario Bros.]] and [[Inside the Storm]]). Master Mantis has the second largest number of microgames where he is considered an average fit (148), with 43 as an above-average fit and 18 as a below-average fit.
As a playable character, Master Mantis is controlled the same way as Young Cricket, with the {{button|switch|leftstick}} moving him left and right, and pressing {{button|switch|a}} making him jump, with the jump height increased by holding {{button|switch|a}}. However, Mantis has the additional ability to walk upside-down on any ceiling, if he can reach it by jumping. Mantis shares the same pros and cons with Cricket, excelling in microgames where action at lower areas is prioritized (e.g. [[Roll Cake]] and [[A Moving Experience]], 2 out of the 4 microgames that deem him a good fit), and being ineffective in most other microgames that involve action at higher areas (e.g. [[Gondola Lift]], the only microgame deeming him a bad fit). Mantis's additional ability grants him the potential to complete microgames in higher areas (e.g. [[Drawbridge Dilemma]], another good fit) and dodge hazards in low areas (e.g. [[Super Mario Bros. (WarioWare: Get It Together!)|Super Mario Bros.]] and [[Inside the Storm]]). Master Mantis has the second largest number of microgames where he is considered an average fit (148), with 43 as an above-average fit and 18 as a below-average fit.

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