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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Japan|February 16, 2024<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>|USA|February 16, 2024<ref name=Direct/>|Mexico|February 16, 2024<ref>[https://www.nintendo.com/es-mx/store/products/mario-vs-donkey-kong-switch/ Latin American website]. ''Nintendo.com (in Spanish)''.</ref>|Brazil|February 16, 2024<ref>[https://www.nintendo.com/pt-br/store/products/mario-vs-donkey-kong-switch/ Brazilian website]. ''Nintendo.com (in Portuguese)''.</ref>|Europe|February 16, 2024<ref>@NintendoEurope (September 14, 2023). [https://twitter.com/NintendoEurope/status/1702322976715411458 "''The toys are back in town! Recover the stolen Mini-Marios in this Game Boy Advance classic updated for #NintendoSwitch. Mario vs. Donkey Kong launches 16/02/2024! #NintendoDirect''"]. ''Twitter''. Retrieved September 14, 2023.</ref>|Australia|February 16, 2024<ref>NintendoAU (September 14, 2023). [https://youtu.be/4a0YZ-TFEqo Mario vs. Donkey Kong marches onto Nintendo Switch February 16th, 2024]. ''YouTube''. Retrieved September 14, 2023.</ref>|South Korea|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.co.kr/news/article/6WlUtB4pXCJW48l6XMSte3 『프린세스 피치 Showtime!』, 『페이퍼 마리오 1000년의 문』, 『루이지 맨션 2 HD』, 『마리오 vs. 동키콩』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!] ''Nintendo Korea''. Retrieved September 14, 2023.</ref>|HK|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.com.hk/topics/article/1qmXxqSB4YwuXsXqTYW2n9 《瑪利歐vs.咚奇剛》的最新資訊公開!本作預定於2024年2月16日(五)發售。] ''Nintendo HK''. Retrieved September 14, 2023.</ref>|ROC|February 16, 2024<ref>(February 16, 2024). [https://www.nintendo.tw/topics/article/1i1ljlGmoPWsxrrIC6 Nintendo Switch《瑪利歐vs.咚奇剛》本日發售。現正公開迷你瑪利歐的定格影片。] ''Nintendo TW''. Retrieved February 21, 2024.</ref>}}
|release={{flag list|Japan|February 16, 2024<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>|USA|February 16, 2024<ref name=Direct/>|Mexico|February 16, 2024<ref>[https://www.nintendo.com/es-mx/store/products/mario-vs-donkey-kong-switch/ Latin American website]. ''Nintendo.com (in Spanish)''.</ref>|Brazil|February 16, 2024<ref>[https://www.nintendo.com/pt-br/store/products/mario-vs-donkey-kong-switch/ Brazilian website]. ''Nintendo.com (in Portuguese)''.</ref>|Europe|February 16, 2024<ref>@NintendoEurope (September 14, 2023). [https://twitter.com/NintendoEurope/status/1702322976715411458 "''The toys are back in town! Recover the stolen Mini-Marios in this Game Boy Advance classic updated for #NintendoSwitch. Mario vs. Donkey Kong launches 16/02/2024! #NintendoDirect''"]. ''Twitter''. Retrieved September 14, 2023.</ref>|Australia|February 16, 2024<ref>NintendoAU (September 14, 2023). [https://youtu.be/4a0YZ-TFEqo Mario vs. Donkey Kong marches onto Nintendo Switch February 16th, 2024]. ''YouTube''. Retrieved September 14, 2023.</ref>|South Korea|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.co.kr/news/article/6WlUtB4pXCJW48l6XMSte3 『프린세스 피치 Showtime!』, 『페이퍼 마리오 1000년의 문』, 『루이지 맨션 2 HD』, 『마리오 vs. 동키콩』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!] ''Nintendo Korea''. Retrieved September 14, 2023.</ref>|HK|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.com.hk/topics/article/1qmXxqSB4YwuXsXqTYW2n9 《瑪利歐vs.咚奇剛》的最新資訊公開!本作預定於2024年2月16日(五)發售。] ''Nintendo HK''. Retrieved September 14, 2023.</ref>|ROC|February 16, 2024<ref>(February 16, 2024). [https://www.nintendo.tw/topics/article/1i1ljlGmoPWsxrrIC6 Nintendo Switch《瑪利歐vs.咚奇剛》本日發售。現正公開迷你瑪利歐的定格影片。] ''Nintendo TW''. Retrieved February 21, 2024.</ref>}}
|languages={{languages|en=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|zh_simp=y|zh_trad=y|kr=y|en_gb_note={{footnote|main|1}}|en_note={{footnote|main|1}}}}{{footnote|note|1|Despite the localization otherwise being the same across all regions, the date format used varies between MM/DD/YYYY and DD/MM/YYYY depending on if the system region code is set to The Americas, Japan or Hong Kong/Taiwan/South Korea, or Europe or Australia/New Zealand, respectively.}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|genre=[[Genre#Puzzle|Puzzle]]/Action
|genre=[[Genre#Puzzle|Puzzle]]/Action
|modes=Single-player, local multiplayer
|modes=Single-player, local multiplayer
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'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] [[Mario vs. Donkey Kong|game of the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for Nintendo Switch, the first one to use the ''Mario vs. Donkey Kong'' branding since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior, and the first one to be released on a physical cartridge since ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', released 13 years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] having stepped down from his role as the voice actor for [[Mario]], several of his voice clips are reused in this game.
'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] [[Mario vs. Donkey Kong|game of the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for Nintendo Switch, the first one to use the ''Mario vs. Donkey Kong'' branding since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior, and the first one to be released on a physical cartridge since ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', released 13 years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] having stepped down from his role as the voice actor for [[Mario]], several of his voice clips are reused in this game.


A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>{{cite|author=@NintendoAmerica|url=https://twitter.com/NintendoAmerica/status/1752859619943194810|title=We’re breakin’ down some of the ins and outs of puzzling in #MariovsDonkeyKong, coming to #NintendoSwitch on 2/16! Play through a selection of levels and modes in the Mario vs. Donkey Kong free demo, available now on Nintendo Switch #eShop!|publisher=X}}</ref> This is the first ''Super Mario'' title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets<!-- The Middle East does not count as Saudi Arabia has had a native age rating system since 2016, and the U.A.E. has had one since 2018. Oman does not have one, but it shares its gaming market with the U.A.E. in general. -->, although the first Nintendo-published title overall to omit the rating in those markets is ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>{{cite|author=Iggy|date=December 20, 2023|url=https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/|title=All First Party Nintendo Physical Games In Southeast Asia Will Not Have A Rating On The Cover Starting From Another Code|publisher=NintendoSoup}}</ref>
A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810</ref> This is the first ''Super Mario'' title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets<!-- The Middle East does not count as Saudi Arabia has had a native age rating system since 2016, and the U.A.E. has had one since 2018. Oman does not have one, but it shares its gaming market with the U.A.E. in general. -->, although the first Nintendo-published title overall to omit the rating in those markets is ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref>


==Changes from the original game==
==Changes from the original game==
===New content===
===New content===
=====Game modes=====
=====Game modes=====
*An [[Easy Mode]] known as '''Casual Style'''<ref>"'''Casual Style:''' For a more relaxed experience, this style of play removes the timer, adds checkpoints, and boosts the number of times Mario can get hit." -''Mario vs. Donkey Kong™'' for Nintendo Switch - Nintendo Official Site. (n.d.). Retrieved June 24, 2024, from https://www.nintendo.com/us/store/products/mario-vs-donkey-kong-switch/''</ref> has been added, with the following changes from Classic:
*An [[Easy Mode]] known as '''Casual Style'''<ref>"'''Casual Style:''' For a more relaxed experience, this style of play removes the timer, adds checkpoints, and boosts the number of times Mario can get hit." -''Mario vs. Donkey Kong™ for Nintendo Switch - Nintendo Official Site. (n.d.). Retrieved June 24, 2024, from https://www.nintendo.com/us/store/products/mario-vs-donkey-kong-switch/''</ref> has been added, with the following changes from Classic:
**There is no time limit, which also causes the timer to display with an infinity sign.
**There is no time limit, which also causes the timer to display with an infinity sign.
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to the last active [[Checkpoint Flag]] in a [[bubble]] in situations that would cause them to lose a life.
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to the last active [[Checkpoint Flag]] in a [[bubble]] in situations that would cause them to lose a life.
**Multiple Checkpoint Flags are scattered across several levels. Each of these flags can be tagged to unfurl them and make them usable as a checkpoint, but only one can be active at a time.
**Multiple Checkpoint Flags are scattered across several levels. Each of these flags can be tagged to unfurl them and make them usable as a checkpoint, however only one can be active at a time.
**[[Key]]s last for 15 seconds instead of 12 when not held by a character.
**[[Key]]s last for 15 seconds instead of 12 when not held by a character.
**Certain levels contain less enemies.
**Certain levels contain less enemies.
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*[[Hammer]]s and [[Fruit]]s reappear after using them.
*[[Hammer]]s and [[Fruit]]s reappear after using them.
*The player can now jump on [[bird (Mario vs. Donkey Kong series)|bird]]s.
*The player can now jump on [[bird (Mario vs. Donkey Kong series)|bird]]s.
*Once opened, the [[Toy box (object)|toy box]] will now immediately close after all surviving Mini-Marios jump inside, which allows it to be obtained by the player without needing to stand on it first to close it.
*When opened, the [[Toy box (object)|toy box]] no longer closes even if the player attempts to stand on it, until all the Mini-Marios jump inside. The toy box will then shake and can be obtained by the player without needing to stand on it first.
**The player can still close the toy box by standing on it with at least one Mini-Mario inside, allowing the player to complete the level prematurely. However, this will not count towards a perfect rating.
*Pressing up on the controller no longer makes the player look up.
*Pressing up on the controller no longer makes the player look up.
*The right stick ({{button|switch|rightstick}}) can now be used to control the camera in larger areas in a level, meaning that the player no longer has to enter Free Scroll Mode to view the level in its entirety.
*The right stick ({{button|switch|rightstick}}) can now be used to control the camera in larger areas in a level, meaning that the player no longer has to enter Free Scroll Mode to view the level in its entirety.
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**[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s.
**[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s.
**[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.
**[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.
**[[Spear Guy]]s emit multiple Zs rather than one at a time, and no longer appear to be sitting when they are sleeping.
**[[Spear Guy]]s emits Zs when it is sleeping.
**[[Boo]]s have a toylike design, with a face that slides to change expressions.
**[[Boo]]s have a toylike design, with a face that slides to change expressions.
**[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink when thrown by Donkey Kong in some of his boss battles.
**[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink when thrown by Donkey Kong in some of his boss battles.
**[[Sir Shovalot]]s are further redesigned, with a silver-colored traditional knight's shield instead of a yellow round one, a slightly larger body, and black wheels instead of blue ones.
**[[Sir Shovalot]]s are further redesigned, with a silver-colored traditional knight's shield instead of a yellow round one, a slightly larger body, and black wheels instead of blue ones.
**[[Monchee]]s no longer make a suprised face when they fall, and their cymbals now emit music notes.
**There is a blue, ice-like variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit, which behaves no differently from a standard Fireball. Touching it will cause Mario to play his fire death animation, but with icy effects and sounds instead of smoke.
**There is a blue, ice-like variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit, which behaves no differently from a standard Fireball. Touching it will cause Mario to play his fire death animation, but with icy effects and sounds instead of smoke.
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.
**Mario's animation for when he is crushed from above (in which he is flattened and floats down the screen) is now used for when he is crushed from below.
*Donkey Kong has an angrier expression when he has one hit point left in his boss battles.
*Donkey Kong has an angrier expression when he has one hit point left in his boss battles.
*The Game Over screen has been slightly altered:
*The Game Over screen has been slightly altered:
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*The cutscenes are now fully animated, instead of swapping between different static frames.
*The cutscenes are now fully animated, instead of swapping between different static frames.
*The before-level cinematics in the regular levels have been completely removed. Some of them were integrated into new [[Help Box]]es as static instructions (ex. the Help Box for performing Hammer Toss in [[Level 7-2]]).
*The before-level cinematics in the regular levels have been completely removed. Some of them were integrated into new [[Help Box]]es as static instructions (ex. the Help Box for performing Hammer Toss in [[Level 7-2]]).
*Mario and the Toads no longer laugh at Donkey Kong in triumph over retrieving the Mini-Mario toys but rather look with confusion as he searches his bag for the missing toys.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
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**The last "Buy them all!" from the TV announcer is slowed down slightly.
**The last "Buy them all!" from the TV announcer is slowed down slightly.
*Several archival voice clips of [[Charles Martinet]] as [[Mario]] and the [[Mini Mario (toy)|Mini-Mario]]s are repurposed here, though some of these clips are not present in the original game.
*Several archival voice clips of [[Charles Martinet]] as [[Mario]] and the [[Mini Mario (toy)|Mini-Mario]]s are repurposed here, though some of these clips are not present in the original game.
**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to reusing [[Grant Kirkhope]]'s clips and stock voice clips from older games.
**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to reusing [[Grant Kirkhope]]'s clips from ''[[Donkey Kong 64]]'' and ''[[Mario Golf: Toadstool Tour]]'' as he did in the original game.
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (a few of Taylor's clips are retained in the opening cutscenes, however).
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (a few of Taylor's clips are retained in the opening cutscenes, however).
*Some voice cues no longer occur in some cutscenes and gameplay, with the most notable ones being:
*Some voice cues no longer occur in some cutscenes and gameplay, with the most notable ones being:
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|Items that can be grabbed by Mario and used to defeat enemies.
|Items that can be grabbed by Mario and used to defeat enemies.
|-
|-
|align=center|[[File:MarioVsDKSwitch Key.png|70px]]<br>[[Key]]
|align=center|[[File:KeyMVDK.png|70px]]<br>[[Key]]
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
|-
|-
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|align=center|[[File:MarioVsDKSwitch ColorBlockRed.png|48px]][[File:MarioVsDKSwitch ColorBlockYellow.png|48px]][[File:MarioVsDKSwitch ColorBlockBlue.png|48px]]<br>[[File:DottedLineBlockRedMVDK.png|49px]][[File:DottedLineBlockYellowMVDK.png|50px]][[File:DottedLineBlockBlueMVDK.png|50px]]<br>[[Color Block]]
|align=center|[[File:MarioVsDKSwitch ColorBlockRed.png|48px]][[File:MarioVsDKSwitch ColorBlockYellow.png|48px]][[File:MarioVsDKSwitch ColorBlockBlue.png|48px]]<br>[[File:DottedLineBlockRedMVDK.png|49px]][[File:DottedLineBlockYellowMVDK.png|50px]][[File:DottedLineBlockBlueMVDK.png|50px]]<br>[[Color Block]]
|Blocks that become solid once a [[Color Switch]] of the same color is activated by the player(s), however any blocks that are of the inactive color will become inactive and intangible.
|Blocks that become solid once a [[Color Switch]] of the same color is activated by the player(s), however any blocks that are of the inactive color will become inactive and intangible.
|-
|align=center|[[File:SandBlockMVDK.png|80px]]<br>[[Crumble Block]]
|Blocks that crumble into dust when stood on.
|-
|-
|align=center|[[File:MvsDK NS Donut Block.png|80px]]<br>[[Donut Block]]
|align=center|[[File:MvsDK NS Donut Block.png|80px]]<br>[[Donut Block]]
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|align=center|[[File:MarioVsDKSwitch IceBlock.png|80px]]<br>[[Ice Block]]
|align=center|[[File:MarioVsDKSwitch IceBlock.png|80px]]<br>[[Ice Block]]
|Light blue frozen blocks that come in solid and semisolid variants, and often connect to form icy terrain with slippery traction affecting thrown objects and the player(s).
|Light blue frozen blocks that come in solid and semisolid variants, and often connect to form icy terrain with slippery traction affecting thrown objects and the player(s).
|-
|align=center|[[File:SandBlockMVDK.png|80px]]<br>[[Sand block]]
|Blocks that crumble into dust when stood on.
|-
|-
|align=center|[[File:MvDKNSWarpBoxRed.png|52px]][[File:MvDKNSWarpBoxYellow.png|50px]][[File:MvDKNSWarpBoxBlue.png|48px]]<br>[[Warp Box]]
|align=center|[[File:MvDKNSWarpBoxRed.png|52px]][[File:MvDKNSWarpBoxYellow.png|50px]][[File:MvDKNSWarpBoxBlue.png|48px]]<br>[[Warp Box]]
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|-
|-
|align=center|[[File:MarioVsDKSwitch Ladder.png|50px]][[File:MarioVsDKSwitch LadderRed.png|40px]][[File:MarioVsDKSwitch LadderYellow.png|50px]][[File:MarioVsDKSwitch LadderBlue.png|50px]]<br>[[Ladder]]
|align=center|[[File:MarioVsDKSwitch Ladder.png|50px]][[File:MarioVsDKSwitch LadderRed.png|40px]][[File:MarioVsDKSwitch LadderYellow.png|50px]][[File:MarioVsDKSwitch LadderBlue.png|50px]]<br>[[Ladder]]
|Climbable objects of various lengths and visual styles. Some can be toggled by Color Switches, with inactive ones appearing as dotted-lines and cannot be climbed.
|Climbable objects of various lengths and visual styles. Some can be tuned on and off by Color Switches.
|-
|-
|align=center|[[File:RopeMVDK.png|40px]]<br>[[Rope]]
|align=center|[[File:RopeMVDK.png|40px]]<br>[[Rope]]
|Climbable objects that hang from trees or metal rings. The player can climb on them in a similar fashion to the vines from ''[[Donkey Kong Jr.]]''. [[Snapjaw]]s can be found moving along some vertical ropes.
|Climbable objects that hang from trees or metal rings. [[Snapjaw]]s can be found moving along some vertical ropes.
|-
|-
|align=center|[[File:MvDK NS Spring.png|60px]]<br>[[Yellow Spring|Spring]]
|align=center|[[File:MvDK NS Spring.png|60px]]<br>[[Yellow Spring|Spring]]
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|[[File:MarioVsDKSwitchProductInfoScreencap6.jpg|250px]]
|[[File:MarioVsDKSwitchProductInfoScreencap6.jpg|250px]]
|''Face Donkey Kong in exciting boss fights!''
|''Face Donkey Kong in exciting boss fights!''
|The level shown is [[Level 5-DK]].
|The level shown is [[Level 4-DK]].
|-
|-
|}
|}
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==Reception==
==Reception==
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ 76]
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ 77]
|}
|}


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==References to other media==
==References to other media==
*''[[Dance Dance Revolution: Mario Mix]]'': Mario's official artwork uses the same pose as this game, albeit updated.
*''[[Dance Dance Revolution: Mario Mix]]'': Mario's official artwork uses the same pose as this game, albeit updated.
*''[[Mario Kart Wii]]'': At least one of Mario's voice clips is reused from this game, as are some of Donkey Kong's voice clips.
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': The background of Merry Mini-Land is seemingly based on [[Coaster Hills]], an attraction from this game.
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': The background of Merry Mini-Land is seemingly based on [[Coaster Hills]], an attraction from this game.
*''[[Super Mario 3D Land]]'': Mario's humming in one of the cutscenes is reused from this game.
*''[[Super Mario 3D Land]]'': Mario's humming in one of the cutscenes is reused from this game.
*''[[Super Mario 3D World]]'': The heads-up display is also somewhat adapted from this game including its font, although the character portraits are rendered 3D models instead of 2D artwork.
*''[[Super Mario 3D World]]'': Some of Mario's voice clips are reused from this game. The heads-up display is also somewhat adapted from this game including its font, although the character portraits are rendered 3D models instead of 2D artwork.
*''[[Mario Kart 8]]'': Some of Donkey Kong's voice clips are reused from this game.
*''[[Super Mario Maker]]'': Builder Toads can be seen working in the [[Mario Toy Company]] building's factory.
*''[[Super Mario Maker]]'': Builder Toads can be seen working in the [[Mario Toy Company]] building's factory.
*''[[Mario Party: Star Rush]]'': Mario's render for this game is reused for his life icon while Toad's life icon is a recolored variant of other colored Toads' renders.
*''[[Mario Party: Star Rush]]'': Mario's render for this game is reused for his life icon while Toad's life icon is a recolored variant of other colored Toads' renders.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=マリオ{{ruby|vs.|ブイエス}}ドンキーコング
|Jap=マリオ{{ruby|vs.|ブイエス}}ドンキーコング
|JpnR=Mario buiesu Donkī Kongu
|JapR=Mario buiesu Donkī Kongu
|JpnM=Mario vs. Donkey Kong
|JapM=Mario vs. Donkey Kong
|ChiS=马力欧vs.咚奇刚
|ChiS=马力欧vs.咚奇刚
|ChiSR=Mǎlì'ōu vs. Dōngqí Gāng
|ChiSR=Mǎlì'ōu vs. Dōngqí Gāng
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[[Category:Puzzle games]]
[[Category:Puzzle games]]
[[Category:2024 games]]
[[Category:2024 games]]
[[Category:Remakes]]
[[Category:Reissues]]
[[Category:Games with demos]]
[[Category:Games with demos]]
[[it:Mario vs. Donkey Kong (Nintendo Switch)]]
[[it:Mario vs. Donkey Kong (Nintendo Switch)]]

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