Editing Mario vs. Donkey Kong (Nintendo Switch)
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===New content=== | ===New content=== | ||
=====Game modes===== | =====Game modes===== | ||
*An [[Easy Mode]] known as '''Casual Style'''<ref>"'''Casual Style:''' For a more relaxed experience, this style of play removes the timer, adds checkpoints, and boosts the number of times Mario can get hit." -''Mario vs. Donkey Kong™ | *An [[Easy Mode]] known as '''Casual Style'''<ref>"'''Casual Style:''' For a more relaxed experience, this style of play removes the timer, adds checkpoints, and boosts the number of times Mario can get hit." -''Mario vs. Donkey Kong™ for Nintendo Switch - Nintendo Official Site. (n.d.). Retrieved June 24, 2024, from https://www.nintendo.com/us/store/products/mario-vs-donkey-kong-switch/''</ref> has been added, with the following changes from Classic: | ||
**There is no time limit, which also causes the timer to display with an infinity sign. | **There is no time limit, which also causes the timer to display with an infinity sign. | ||
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to the last active [[Checkpoint Flag]] in a [[bubble]] in situations that would cause them to lose a life. | **The player starts with five bubbles per level. If the player has any bubbles left, the character will return to the last active [[Checkpoint Flag]] in a [[bubble]] in situations that would cause them to lose a life. | ||
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**[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s. | **[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s. | ||
**[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions. | **[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions. | ||
**[[Spear Guy]]s | **[[Spear Guy]]s emits Zs when it is sleeping. | ||
**[[Boo]]s have a toylike design, with a face that slides to change expressions. | **[[Boo]]s have a toylike design, with a face that slides to change expressions. | ||
**[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink when thrown by Donkey Kong in some of his boss battles. | **[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink when thrown by Donkey Kong in some of his boss battles. | ||
**[[Sir Shovalot]]s are further redesigned, with a silver-colored traditional knight's shield instead of a yellow round one, a slightly larger body, and black wheels instead of blue ones. | **[[Sir Shovalot]]s are further redesigned, with a silver-colored traditional knight's shield instead of a yellow round one, a slightly larger body, and black wheels instead of blue ones. | ||
**There is a blue, ice-like variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit, which behaves no differently from a standard Fireball. Touching it will cause Mario to play his fire death animation, but with icy effects and sounds instead of smoke. | **There is a blue, ice-like variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit, which behaves no differently from a standard Fireball. Touching it will cause Mario to play his fire death animation, but with icy effects and sounds instead of smoke. | ||
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire. | *Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire. | ||
*Donkey Kong has an angrier expression when he has one hit point left in his boss battles. | *Donkey Kong has an angrier expression when he has one hit point left in his boss battles. | ||
*The Game Over screen has been slightly altered: | *The Game Over screen has been slightly altered: | ||
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*The cutscenes are now fully animated, instead of swapping between different static frames. | *The cutscenes are now fully animated, instead of swapping between different static frames. | ||
*The before-level cinematics in the regular levels have been completely removed. Some of them were integrated into new [[Help Box]]es as static instructions (ex. the Help Box for performing Hammer Toss in [[Level 7-2]]). | *The before-level cinematics in the regular levels have been completely removed. Some of them were integrated into new [[Help Box]]es as static instructions (ex. the Help Box for performing Hammer Toss in [[Level 7-2]]). | ||
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels. | *Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels. | ||
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls. | *The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls. | ||
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|colspan=2|Metacritic | |colspan=2|Metacritic | ||
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ | |colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ 77] | ||
|} | |} | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=マリオ{{ruby|vs.|ブイエス}}ドンキーコング | ||
| | |JapR=Mario buiesu Donkī Kongu | ||
| | |JapM=Mario vs. Donkey Kong | ||
|ChiS=马力欧vs.咚奇刚 | |ChiS=马力欧vs.咚奇刚 | ||
|ChiSR=Mǎlì'ōu vs. Dōngqí Gāng | |ChiSR=Mǎlì'ōu vs. Dōngqí Gāng |